Summons: Why are all elementals weaker then corresponding giants?

Really?

Fire Giant can be learned on 3rd level, and is stronger then 5th level Fire Elemental

Ice Lord (water giant) can be learned on same level as Water Elemental (lord of sea) and is much better.

Only Earth Elemental seems a bit better then Stone Giant (due to Treamor), but it is 7th level spell, compared to 4th for giants.

I haven't seen spell needed for Storm Giants, but by looking at their stats in XML files, they also appear superior to other elementals.

 

4,653 views 4 replies
Reply #1 Top

this always annoyed me. the mana costs are almost the same, they're in the same books, so.....

i don't know which is better, but if one is stronger then they're imbalanced, and if they're equal one's redundant. so which is it?

so many redundant spells in this game. i'm still not sure which "haste" type spell to take, if either.

Reply #2 Top

ALL summons are wayyy too weak anwyways....

Reply #3 Top

Balance issues abound...  Same reason light, heavy, & legendary shields all cost 50 gildar.

I really don't like the idea that, as you move up the tech tree, previous spells/items simply become obsolete. 

Reply #4 Top

Quoting Sethai, reply 1
so many redundant spells in this game. i'm still not sure which "haste" type spell to take, if either.
End of Sethai's quote

Quicken in actually bugged. It is supposed to be strategic spell. it's even inside CoreSpells_AIR_Strategic.xml file. But has corrupt SpellType tag, so game defaults it to tactical.