Too Easy???

I have been reading lots of posts complaining about how easy is to overcome the AI. I recently read the city spamming thread.  I never analyzed how the AI works to the extent that I could have known that creating outposts dont cost any food and therefore I could create them in the open just to expand my influence. Building outposts near a resource is logical to me but building them in the middle of nowhere does not make sense.. I would have assumed had I given any thought to whether or not to build nowhere near a resource that it would be counterproductive because there would be an upkeep cost.

SO. I never have engaged in city spamming and if I start of in a decent area and can get a city or two started and growing, I face an agressive AI enemy who shows up with a stack that creams the stack I have been trying to beef up with armor, magic and weapons.  Sometimes there are lesser stacks that show up first and I am pleased to win a battle or three with light casualties that must be replaced. But I haven't managed to get a fully established ecomomy providing sufficient gold to pay for arms, armor, and the units to use them.

It seems to me that of all the complaints I have read about how the game is too easy tend to focus on specific, unintuitive, and often non-sensible strategies. What I am curious to know is who is twisting your arms to use these strategies to overpower the game?  I have read that city spamming will allow the player to dominate the AI too easily. Did it not occur to you to just NOT spam?

I have read that one way to easily (though the two times I tried, I was unable to get the strategem to work for me) overpower the AI enemies is to hire lots of NPC's and imbue them. Is someone forcing you to make channelers out of every NPC you meet? In my two attempts, the wandering NPC's that I could hire weren't that many and I certainly did not have the essence to manage more than Janusk if I wanted to cast anything more than a lousy 2 square range icebolt. Summoning something being able to cast an infinite range AOE spell or two seems to be necessary to me. Especially with all the MISSES (yes I have tried mage sovs with beginning INT 15 and boosted it along behind essence and still had significant misses. I haven't been able to last long enough to level my Sov and NPC's more than level 5 or 6 before the enemy is sending his uber stack of doom my way.

But I digress from my point, which is this: if some of you folks find the game so inredbily easy, why not try not gaming the AI?  The last thing I want to see is Elemental being made 'harder' than it already is for players who aren't seeking out specific strategies intended to exploit a particular AI weakness.

 

If I had the time and energy I could create a large map with a medium sized island in the center of a large ocean with all the resources needed to develop uber knights of doom and their tricked-out loremistresses. Surrounding this haven of resources-a-plenty would be eight smaller islands which have 'adequate' resources and each one populated by one of the other kindgdoms/empires.

I could then build a few harbors, create fleets of ships to carry my DOOM stacks to the enemy and conquer them one by one with little fear of them attacking me too early or even mounting their own fleets (I read that the AI doesn't do maritime units)

Combining an exploitation of an AI weakness with an enforced restriciton that somewhat counters AI cheats like being able to create numerous stacks of highly advanced units even though they dont have the gildar to pay them.

It might be fun once; and ultimately not very satisfying.

Im sorry, but I believe that playing in NOVICE mode should get me into an endgame scenario with a decent chance of winning on occasion without employing the strategies I have read make the game unbalanced and too simple. I play games for fun, not to pull my hair out trying to dream up ways to beat the AI based on its weaknesses or on game mechanics.

Just my perspective; your mileage will vary. :)

 

22,519 views 45 replies
Reply #1 Top

We shouldn't have to make ourselves dumber in order to make the game harder.

Reply #2 Top

The things you've described are not exploits, they are core game mechanics. They are not exploits unavailable to the AI. The reason the AI is beating you is because it is playing the game the way it's supposed to be played and you're purposefully handicapping yourself.

When strategy game fans play, they want the intellectual stimulation of a complex suite of game mechanics which they try to comprehend then figure out how to maximise output. That's what a strategy is, and they want to try this strategy out against an opponent who will test it. You can't play a strategy game if you have to give up half the game's mechanics because the AI is not good enough to provide a challenge.

What you're suggesting is akin to telling an avid chess player "Well I know the AI of this software isn't very good, but if you play without your Queen and Rooks, avoid the Scholars Mate opening and don't try any gambits, it isn't too bad". It defeats the whole reason "strategy" gamers play these games.

Reply #3 Top

You can't do a scholars mate without your queen  ;)

Other than that, I fully agree with your response.

Reply #4 Top


It seems to me that of all the complaints I have read about how the game is too easy tend to focus on specific, unintuitive, and often non-sensible strategies. What I am curious to know is who is twisting your arms to use these strategies to overpower the game?  I have read that city spamming will allow the player to dominate the AI too easily. Did it not occur to you to just NOT spam?

End of quote

 

The point of a strategy game is to use strategy.  Strategy is finding the most cost effective method of maximizing your chances of winning.  If you argument is that the proper way to play a strategy game is to -avoid- using cost effective methods or simply avoid cost-benefit analysis altogether, then you are arguing for an entirely different kind of game.  Most strategy games do not require you to purposefully avoid good strategy in order for a game to be playable.

Reply #5 Top

I agree with Falconne and Hairrorist. Also, notice that in the event that I avoid : Rushing, city spamming, mass summon exploits or glass cannons; I still have Sovereign SuicideAI. Or should I even avoid conquering enemy cities in order to keep my enemies alive?

Reply #6 Top

You can easily get a really bad start position on a randommap, this surely provides a more than competitive game seeing as 1 or 2 +6 research resources dramatically changes your early game, be it for magic or tech research. In fact, not getting any of those most surely spells your doom, even against an AI, 'cause there are no ways, AFAIK, to alleviate a clear inferiority in research ressources, as most city research buildings are +XX % modifiers.

This is one of the bigget flaw I noticed in gameplay as of now. It's like if you needed a special resource near your startpos to start researching in Civ ! But no wait, you'll need two set of those!

 

EDIT : Well, the 'no copper, no iron, no horse' syndrom is not that rare on Civ random maps ! Copping with it is a sure PITA ! I always thought resources should be a boon (+ % on production ?), and not just strictly mandatory. Given the know how, all tribes of earth used iron weapons, or cavalry. TW has a very nice approach on resources.

Reply #7 Top

I think game needs more buildings like Great Mill or Palace (currently both kingdom only).

Essentially, a single per faction buildings that add to base value of materials/tech/arcane/gold.

If player has good start, they are not big priority, but if they have bad start, they would be a saving grace.

 

Currently, adventuring techs help here a bit, by spawning additional resources, but only with gold, food or metal. Nothing to get you out of lack or libraries or arcane temples.

Reply #8 Top

How do you fix the outpost spam early on?  easy.  have the troll city rush units take out these outpost on a regular basis early on in th egame when the player isn't powerful enough to defend them, or the A.I. for that matter.

 

Whatever happened to the spawned mosters attacking your cities?

Reply #9 Top

In a game for 60 turns i didn't do anything. No building, no adventuring. Everybody hated me because of my week military, but nobody attacked me. At the 100th turn there was only one nation (from seven) who had greater army than me.

So the game is TOO EASY.

(And this was on ridic level.)

Reply #10 Top

Quoting mentalinstra, reply 1
We shouldn't have to make ourselves dumber in order to make the game harder.
End of mentalinstra's quote

You're already dumber by thinking the ai should be smarter. You must play against an ai like it was your little brother just learning how to play chess. He isn't going to get better by you using exploits he doesn't know about or would never use on you. When you game the game it's your loss and you'll never find any challenge or happiness if you continue to do so. It's very easy to make house rules and I've even made them and had them made in MULTIPLAYER human vs humans so it's not like it's dumbing anything down. It's making things fair and challenging. So stop cheating because you're only ruining the game for yourself not others.

Reply #11 Top

Given the know how, all tribes of earth used iron weapons, or cavalry

This is not strongly true.  The key technologies to dominant civilization is seem to be arable crops, domesticated animals, metal, and information storage.  Even with all of this, Japan turned its back on firearms for centuries, and it wasn't until some Americans got too obstinate to accept their withdrawal from the world that they changed back.  Four years ago some loons in Iraq attacked during Ashura riding horses and swinging swords; it turns out that Kurdish Sunni's in the Iraqi National guard have automatic weapons and no sense of humor about these things.  Even though the record of deliberate atavism isn't good, there are still regular calls for it. 

Horse hordes routinely emerge from Central Asia to sweep all before them, mostly into India, but the Great Wall wasn't built because of one-time threats.  Those horse hordes NEVER build a civilization, though.  The invaders leave behind a new language and soak up the indigenous culture within a generation.  It would have been interesting to see what would have happened if somebody had gotten a bunch of Swiss Pike and English Longbowmen together to counter one of the hordes in enclosed ground.  Mostly horse hordes avoid enclosed ground, though.

Reply #12 Top

Quoting falconne2, reply 2
The things you've described are not exploits, they are core game mechanics. They are not exploits unavailable to the AI. The reason the AI is beating you is because it is playing the game the way it's supposed to be played and you're purposefully handicapping yourself.

When strategy game fans play, they want the intellectual stimulation of a complex suite of game mechanics which they try to comprehend then figure out how to maximise output. That's what a strategy is, and they want to try this strategy out against an opponent who will test it. You can't play a strategy game if you have to give up half the game's mechanics because the AI is not good enough to provide a challenge.

What you're suggesting is akin to telling an avid chess player "Well I know the AI of this software isn't very good, but if you play without your Queen and Rooks, avoid the Scholars Mate opening and don't try any gambits, it isn't too bad". It defeats the whole reason "strategy" gamers play these games.
End of falconne2's quote

Wrong you don't know what you're talking about. A strategy PC game is different from a strategy board game you MUST play against a human. Therefore the rules are different and one must adapt to THOSE NEW RULES of strategy not try to impose the old ones. If the ai doesn't spam cities then the human player shouldn't spam cities. Everyone obviously eventually figures out what the ai does and doesn't do and should play the game from that standpoint not the standpoint of a board game strategy.

Reply #13 Top

Quoting psychoravin, reply 12

Wrong you don't know what you're talking about. A strategy PC game is different from a strategy board game you MUST play against a human. Therefore the rules are different and one must adapt to THOSE NEW RULES of strategy not try to impose the old ones. If the ai doesn't spam cities then the human player shouldn't spam cities. Everyone obviously eventually figures out what the ai does and doesn't do and should play the game from that standpoint not the standpoint of a board game strategy.
End of psychoravin's quote

I don't think there's a facepalm pic big enough to be a suitable response to this comment.

Reply #14 Top

If you have to use facepalm pics it shows what a child you are. Growup!

Reply #15 Top

@psychoravin

 

have you played Civilization. Just look at its difficulty levels.

i am not saying its perfect but it is sure as hell better than elemental.

Reply #16 Top

Quoting psychoravin, reply 14
If you have to use facepalm pics it shows what a child you are. Growup!
End of psychoravin's quote

You shouldn't even be playing strategy games. Strategy players get satisfaction by the amount of brainpower they have to use to win. When you're playing chess with your little brother you aren't trying to get satisfaction by beating him, you're trying to teach him to play. The game is for his benefit, not yours. The AI isn't your little brother, it's not learning and it doesn't care. There is no satisfaction to be gained by pulling punches - nothing is going to happen aside from the AI sitting there longer for you to kill it.

No one expects the AI to evolve sentience and start inventing strategy. The player must still be able to win. But how much satisfaction you gain from it depends on how difficult it was while using all the resources available to you. You certainly shouldn't use exploits and bugs, things that will be fixed in patches, but saying "don't build more than 5 cities because then you become stronger than the AI" is just... silly.

You're talking about a simulation game, like SimCity, where you build something and watch it grow. This is a strategy game and the point of strategy games is to win.

Reply #17 Top

As I said you don't know what you are talking about. Please ignore this falconne2 character. Strategy is strategy there can be limitations to it or not. If you use exploits or things the ai cannot or will not use then you are gaming the game not playing strategy. If you can't get it through your head that playing against an AI is DIFFERENT from playing against a human and that STRATEGIES are DIFFERENT and must be played DIFFERENTLY then there is no hope for you. Just like you said AI's aren't sentient therefore they cannot play under the same rules as humans or board games. Now stop being a troll and move along thanks.

Reply #18 Top

There are several difficulty setting because everyone should be able to play at his level, the problem is that for the most expert gamers the ridiculous setting is just too dumb. The AI does nothing other than building cities and put their sovreign in danger for no reason. If you never played this kind of games, of course you may have to figure out the basics first but believe me try playing masters of orion II at the hardest setting, the AI kicks your butt even if you are an expert.

The AI should definitely be revamped for the hardest settings, people who are learning should play at the easy setting, no shame in that.

Reply #19 Top

I don't get it. What strategy I use doesnt seem to matter, I get absolutely zero challenge from the AI. Yet in a number of threads ppl talk as if they do. Ive been playing tbs strategy games like this a long time but Im hardly Sirna Kolrami. For me this lack of resistance is the games bigest fault.

Reply #20 Top

double post

Reply #21 Top

Quoting psychoravin, reply 17
As I said you don't know what you are talking about. Please ignore this falconne2 character. Strategy is strategy there can be limitations to it or not. If you use exploits or things the ai cannot or will not use then you are gaming the game not playing strategy. If you can't get it through your head that playing against an AI is DIFFERENT from playing against a human and that STRATEGIES are DIFFERENT and must be played DIFFERENTLY then there is no hope for you. Just like you said AI's aren't sentient therefore they cannot play under the same rules as humans or board games. Now stop being a troll and move along thanks.
End of psychoravin's quote

I'm pretty sure most of the folks here agree that these are not exploits, any more than using your queen in chess is an exploit. An exploit is abusing a bug in the game. If the AI doesn't understand how to expand (the 2nd X in 4X), then it's broken. How can you possibly have fun with a 4X game if the AI doesn't expand?

Reply #22 Top

Quoting psychoravin, reply 17
As I said you don't know what you are talking about. Please ignore this falconne2 character. Strategy is strategy there can be limitations to it or not. If you use exploits or things the ai cannot or will not use then you are gaming the game not playing strategy. If you can't get it through your head that playing against an AI is DIFFERENT from playing against a human and that STRATEGIES are DIFFERENT and must be played DIFFERENTLY then there is no hope for you. Just like you said AI's aren't sentient therefore they cannot play under the same rules as humans or board games. Now stop being a troll and move along thanks.
End of psychoravin's quote

it seems you have never played any other tbs game before. Play some other games then maybe you will be in a better position to judge how the AI should be. This AI is surely much easier than most other games.

and calm down, you act like an ignorant parent in denial about its child flaws, this game has problems and everytime someones points it out, you call that person out as a troll.

 

 

Reply #23 Top

Go play chess with a decent AI, and tell me how much that does resemble your little brother. I'm sorry Psychoravin, but you really sound like you never tried some serious 4X games.

Reply #24 Top

SO. I never have engaged in city spamming and if I start of in a decent area and can get a city or two started...
End of quote

Two cities?  Explore more aggressively to find resources and build cities near them.  If you have two cities while the AI is sending stacks against you, you're not expanding fast enough.

I have read that one way to easily (though the two times I tried, I was unable to get the strategem to work for me) overpower the AI enemies is to hire lots of NPC's and imbue them.
End of quote

Not imbue them all.  Get just a few channelers up and running, because as noted, you need to keep some essence yourself for your own casting.  Pick the ones with high(er) intelligence, or the ones who have talents.  Further, the idea behind this strategy is to get a bunch of summoners going, and you need 16 mana to summon the Fire Giant, so in most cases you'll need to level them to level 5 (or higher, depending on when you got them.)

 

Now, I admire your determination not to take advantage, but I do believe you are, as they say, "Not doin' it right."  There's a difference between not gaming the system, and (un)intentionally hobbling yourself.

Reply #25 Top

Quoting psychoravin, reply 17
As I said you don't know what you are talking about. Please ignore this falconne2 character. Strategy is strategy there can be limitations to it or not. If you use exploits or things the ai cannot or will not use then you are gaming the game not playing strategy. If you can't get it through your head that playing against an AI is DIFFERENT from playing against a human and that STRATEGIES are DIFFERENT and must be played DIFFERENTLY then there is no hope for you. Just like you said AI's aren't sentient therefore they cannot play under the same rules as humans or board games. Now stop being a troll and move along thanks.
End of psychoravin's quote

 

In your mind, what exactly is strategy?  What makes a game strategic if it does not require you to apply your critical thinking skills in order to correctly weigh out the cost/benefit of a variety of options and choose the path that will increase your odds of winning? 

Maybe you should stick to playing chess against your younger siblings.