[Question] Is it possible to use other prerequisites for technologies than another tech?
I am currently trying to add a new "resource" to the game similiar to a Lost Library.
The difference is that it should open up new technologies when an improvement is build on it.
There is a prereq field in the techdef field for each technolgy e.g.:
- <Prereq>
- <Type>Tech</Type>
- <Attribute>Keepers_of_Avarice_Trogs</Attribute>
- <Value>0</Value>
- </Prereq>
Has anybody successfully added another type than "Tech" as pre-requisite?
I have tried "ImprovementType" or "Improvement" and as attribute the internal name of the resource improvement, but
without success.