What do you guys think of making reputation and charisma go hand in hand? Right now I think there needs to be more synergy between the various aspects of the game and I can think of a few ways to do this.
1) Make reputation and charisma affect prestige. This will speed up the game a bit and ties those stats to the overall game better and ultimately making them more important. Flavor-wise it makes sense as you would probably take the leader's reputation (and thus the country's reputation) into account before you choose to immigrate there.
I've also seen talk on the forums about how currently city spam is a problem and people would prefer a "small" number of cities being a viable strategy. This could help that, if you get a sufficient enough reputation boost from questing it would encourage people to focus more on questing and allow a player with high reputation but less cities to have fewer but higher quality cities (because you would have the prestige boost). After all, people's perception of a leader is based on two things, force of personality (charisma) and his/her deeds (reputation).
2) Rather than having charisma as a global skill, as long as reputation is global and reputation works hand in hand with charisma this will be fine. For example, when hiring a champion with another champion he/her should be using their own charisma score. However, reputation should help with that. Flavor-wise again this makes sense as a charismatic person should obviously have an easier time than a less charismatic person. However the kingdom you represent should play a factor. For example if you have two otherwise equal people, you would pay more attention and respect to the one who represents a prestigious organization rather than the other guy who represents an organization you never heard of.
3) I'm digressing here but we need to provide diplomatic options in quests. For example, the early "get rid of darklings in village quest", your options are something like "fighting?.... er i'm more of a diplomat" (you don't fight, quest ends and you get nothing) or "you're not welcome here" (fight the darklings, if you win you get the reward). When I first saw that, silly me chose the first one thinking there would be diplomatic options that would take advantage of my bard sovereign's high charisma. I don't see why can't we have diplomatic solutions to quests like many other rpgs and get experience for doing so. Not only will it make reputation & charisma more important but it would allow for more diverse and viable sovereign builds.