Suggestion [tactical + gameplay], unit types

As things are now, the difference between the units is by equipment alone.

You have the basic unit, and arm it with weapon, armor and equipment.

 

How about also choosing the unit type?

You'll start only with a "commoner", but in time (and tech learning), you might learn to arm barbarians, fighters, rogues etc.

The difference between them will be a minor stat improvement, and maybe a weapon specialty, but more importantly, it can add a special attack or ability for each unit type which will give a good boost to tactical combat.

 

For example:

Commoner - basic unit

Fighter - slightly improved stats

Barbarian - "berserk" ability in combar

Rogue - adds more gold after combat

 

Many other options can be added, and the unit type techs can be placed on different tech trees

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Reply #1 Top

Yeah, I like this idea, it could work. Just increase the ammount of gold it costs to recruit it or maybe make it so you need to have a specific kind of weapon of THAT type (like, a regular axe won't allow you to have a berserker, but a more advanced type will, something like that).

Certain items should give you some skills automatically, something like an advanced horse with stirrup giving you a charge hability, or a big shield letting you do shield bashes. I suggested something similar here:

https://forums.elementalgame.com/395918