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Elemental – a busy Friday

Elemental – a busy Friday

I hate leaving all this for the end of the week, especially when it’s good news stuff and our community could certainly use some of that.

So here’s what’s going on!

Elemental: Arena

As some of you know, we put off v1.08 until next week since we wanted more time for QA. See, we can be taught.  But we went ahead and put up the Arena page so you can see some of the features that multiplayer in Elemental will be providing. The changes made to the single player game (data and fixes) have been ported to the MP servers and are still being tested.

https://www.elementalgame.com/arena

image Elemental: Arena – Main Screen

imageElemental: Arena – Game Screen

Development resources on multiplayer are being reserved based on what the community is looking for.  It does not come from Elemental’s single player post-release budget so those of you who love single player don’t have to worry, the two are very separate (in more ways than one).

Impulse::Reactor will automatically save your games online so you can revisit them later in the event you can’t finish the game in a single sitting. The saves are kept in “the cloud” so that you can access them from whatever machine you’re playing Elemental on.

 

Elemental: Mods

The second piece of news is that the mods web page has been put up.

image

https://www.elementalgame.com/mods

This is basically a duplicate of what’s within the game.  The difference here, however, is that players can manually download the actual XML and other assets to see how they were done. 

We have started with the maps and will be adding tiles, quests, campaigns, items, effects and then custom mods such as textures, third party tools, etc. so that the community can interact with one another more easily.  We will also be putting up links to third party resources and websites and wikis.

Elemental: Hiergamenon

The third piece of news is that the Hiergamenon page is now up. 

image

https://www.elementalgame.com/hiergamenon/techtrees

This is an on-going online resource that will, for now, let users view the XML data from the game in a more accessible way.  The next step is to make it so that players can modify it in a web-based editor and then download their creations for themselves.

Elemental: Destiny’s Embers

imageFor those of you who have bought the book Elemental: Destiny's Embers we had originally planned on releasing the first of the book series of content today but some of our changes require the v1.08 update so its push pushed this as well.

Each character has their own unique equipment and in some cases special abilities (since not all of them are Channelers).

image For those of you who have read the book, Nym is one of the characters the download code provides.

Readers who purchased a Kindle or Nook version will also be able to download the content as well, we’ve made arrangements with Random House to take care of those customers.

That’s all for tonight!

133,956 views 70 replies
Reply #51 Top

Thank you for working hard towards another update & communicating with the fanbase!  Cant wait til Tuesday!  Thanks again!  :thumbsup:

Reply #52 Top

Is it possible to get a little detailed preview of the singleplayer changes, too? :) Some food for the "hungry mob" ...  ;)

 

Just a question :)

 

 

Reply #53 Top

Quoting Wintersong, reply 6
Yay! My country is 0.76% of Elemental population.

End of Wintersong's quote

 

Wow! Same as mine! Italy here!

 

Vamos a juegar juntos un dìa? [Vale, no puedo escrivir en Espanol, en mi tecla faltan un montòn de literas :p]

Reply #54 Top

Quoting divvu80, reply 53



Quoting Wintersong,
reply 6
Yay! My country is 0.76% of Elemental population.




 

Wow! Same as mine! Italy here!

 

Vamos a juegar juntos un dìa? [Vale, no puedo escrivir en Espanol, en mi tecla faltan un montòn de literas ]
End of divvu80's quote

Damn, it looks like that the number of EU players is very low atm. :| We need MOAR for MP games! :D

Reply #55 Top

Quoting Tormy-, reply 54



Damn, it looks like that the number of EU players is very low atm. We need MOAR for MP games!
End of Tormy-'s quote

 

Hey, we'll be a selected few! Do not worry :thumbsup: !

 

I guess we could EVEN enlisten some americans to swell the number!

(Joking NO americans in our games![Obviously joking again:grin: ])

 

 

 

Reply #56 Top

Quoting Frogboy, reply 20

Quoting Franky999, reply 15Frogboy, your answer make me think about something:

I hope that the program analyse the data on startup, (like the min and max value of items, weapons ect), instead of hardcoding the value in the AI script.

I say that because mods can alter extensively these data values, and the AI could become unbalanced...
Not really practical.  The basic problem (let's just say the killer problem for the AI in Elemental v1.0) is that the amount of time it takes a focused player to get powerful weapons is too short for the AI to practically respond to.

It would be the GalCiv equivalent of the AI having to deal with Terror Stars within the first 100 turns.  

Addressing this isn't hard, it just means that the person doing the balance numbering and the AI lead need to be talking to each other (or right now, the same person - me).

Not to mention, it kind of trivializes the other strategies (like magic) if I can crank out a party of guys who do 160 damage per turn early on.  It's just an example of how DATA matters.  It also represents an example of where I was wrong in thinking that balancing isn't that big of a deal. It's been so long since I've had to make a new game totally from scratch that I'd forgotten how long in man years it really took to balance GalCiv.  Even The Corporate Machine is just the third incarnation of Entrepreneur (I'd love to redo that game at some point but nobody wants business war games).
End of Frogboy's quote

 

I want a business war game ._.

Reply #57 Top

Well Brad with this journal update you are making it hard to stick to my guns about not purchasing Elemental till version 1.1 hits.

But I have to say I'm enjoying the temptation :grin: .

Reply #58 Top

Quoting solidsmooky, reply 56
I want a business war game ._.
End of solidsmooky's quote
Management by Avalon Hill is a decent business 'war' game.  Used to play it back in the 60s.

 

Reply #59 Top

Hehe, Kazakhstan 0.01%

Must be Borat himself

Reply #60 Top

Quoting Zard0z, reply 59
Hehe, Kazakhstan 0.01%

Must be Borat himself
End of Zard0z's quote

Lol! Good one! :rofl: :rofl: :rofl:

Reply #61 Top

Quoting Nick-Danger, reply 58

Quoting solidsmooky, reply 56I want a business war game ._.Management by Avalon Hill is a decent business 'war' game.  Used to play it back in the 60s.
 
End of Nick-Danger's quote

The 60s? You... you aren't really 90 years old are you?!? (as your profile says)

I mean that would be cool, but I assumed it was just a random birth date you entered (I know mine is!). :grin:

Reply #62 Top

Quoting Frogboy, reply 20




 Even The Corporate Machine is just the third incarnation of Entrepreneur (I'd love to redo that game at some point but nobody wants business war games).
End of Frogboy's quote

 

Um... I sure as heck would LOVE it.

 

Jorune

Reply #63 Top

I hate the fact people that buy the book get stuff. I have ALWAYS hated that kind of practice in games.

"But this, get a code!" etc etc.

I miss the good old days when you bought a game, and EVERYONE had the same.

Reply #64 Top

Quoting Tridus, reply 43
Arena page is looking cool. Is it going to track coop games as well as competitive ones? Also, is the player location based on their profile, or by IP geolocation?
End of Tridus's quote

Games are tracked as long as you select multiplayer from the main menu.  Co-op games would show up as Custom Games.  Player location is tracked by IP.

Unfortunately I think the number of US players is making the rest of the world look bad :p  Maybe I can skew the numbers slightly so we see a little more red and a little less yellow across the map... Of course, US would still be darkest.

Bara

 

Reply #65 Top

I skipped 1.07, no major AI improvements, tired of playing Beta tester.

What version of game (1.08, 2.00, etc.) will the AI be able to play on a map of islands?

 

Reply #66 Top

Quoting pad152, reply 65
 What version of game (1.08, 2.00, etc.) will the AI be able to play on a map of islands?

 
End of pad152's quote

 

Speaking of this when is version 1.08 coming out?

Reply #67 Top

Quoting Lermanicus, reply 66



Quoting pad152,
reply 65
 What version of game (1.08, 2.00, etc.) will the AI be able to play on a map of islands?

 


 

Speaking of this when is version 1.08 coming out?
End of Lermanicus's quote

This week. :)

Reply #69 Top

Huh, I bought the Kindle version and forgot all about the added content.

 

So, as asked above, how does that happen?

Reply #70 Top

My guess is that kindle users will probably have to get the code via an email as I don't think they have a way to add a unique code to the back of every kindle edition copy of the book.