[Suggestion][UI] Mark Impassable Tiles

On the world view, I always want to try and send my units over mountains, or at least over the "saddles". On the cloth map, I can't always tell which squares around mountains can be traversed.

 

It would be nice if impassable tiles were marked somehow. Grey them out, perhaps, when a unit is selected?

4,708 views 2 replies
Reply #1 Top

I'd say the best solution to this would be to add some procedural representation to the map so that small passes would be specifically noted as such.

Reply #2 Top

If they fix the pathing UI to show the track you would follow as you walk when you select a far-off place, it should take care of this by showing the fact that you'll be going the long way around.