SOMEONE make this map NOW
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Title says it all.
I think this is already available as a down load using impulse its called "war of magic" once you download it then choose load when starting a new game .. you also have to have "use mods" selected in game options...
Polistes you really need to think about how you talk to people.
Just trying to get attention
and with all the trolling going on the past few weeks its infectious ![]()
I think this is already available as a down load using impulse its called "war of magic" once you download it then choose load when starting a new game .. you also have to have "use mods" selected in game options...
Where in impulse do you go to find it? I am not seeing a "downloads" area...
Well, here's your polite reply then. The war of magic map currently in-game is only half the map, filled with triggers and other "stuff", and laid out to follow only one path.
I believe the limited edition of the game contained a cloth map of that, but in higher quality. I also believe frogboy uploaded a high resolution version of that picture in one of his journals.
I personally have no interest in making this map.
Ok so i was wrong about the map as a down loadable mod.. However to get to these in impulse reactor (i did not clarify this), when in game hit shift tab then log in and click mods.. here you can download the mods that have made it past a stardock check..
the partial map is still available in through the load option.. but I did not know it was just the one from the tutorial.. (thanks for clearing that up Heavenfall)
Um....correct me if I'm wrong, but isn't that the Campaign map already in game?
As heavenfall mentioned, it's hooked up to all the campaign events; at least, when I tried to select it as a map in sandbox mode, I started in the same place, and it was talking about my shipwreck...
I Was wondering if anyone would answer this.
Pretty easy to fix. Open the map xml file. Save as some other name. Delete all text below the TileData tags except for ForestData and "</ElementalMap>" at the very end. This will delete all scripts and "props." Load it up with the Cartographer's table and add randomized start locations, save, and enjoy! Resources will be automatically generated when you start the game.
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