[Diplomacy] It's hard to end a war ...

because the amount being requested by my opponent is something crazy like 60000 whatevers even if I'm kicking his butt.  Can we make the way the AI values certains aspects of diplomacy a little better?

4,348 views 4 replies
Reply #1 Top

On one had that is realistic.....

Look at North Korea... asking for aid even though they are loosing the war (If you didn't know, we never signed a peace treaty with North Korea, and are still technicaly at war). 

On the other hand... not every country is the same as North Korea. 

If you added more variables to the diplomacy.... like have the AI leaders with the Irrational flaw make irrational decisions.... The arrogant leader could demand 60000 gildars even when your kicking his but.  Make other traits/flaws have diplomatic impact on the game.... you can randomize the diplomatic aspect of your game.  Right now it feels like every leader behaves exactly the same way diplomatically.

 

Reply #2 Top

Yeah I also found the game too uniform diplomatically, it is just some extras here and there for allegiance and family tree, but still.

And I also found it to be hard to end a war, even if I was kicking the AI's butt.

Reply #3 Top

One leader demanding 6000 gilder is fine . . . all of them being that pigheaded . . . ouch.

Reply #4 Top

I got jumped by a foe with much higher power rating.  I kicked the crap out of him, captured a dozen or so of his cities, decimated his forces.  He was down to only a few cities and forces, and still wouldn't even consider a cease-fire.  His perceived value for a non-aggression pact and peace treaty in the diplomacy screen (~3000 or so to my ~300) had hardly changed from when the war began.

Seems to me that getting one's butt kicked and losing most of one's empire and forces just might sway one a tad on the value of a non-aggression pact...  Maybe losing a family member pissed him off enough to ignore the other losses, or he's just stubborn.  Or maybe something's not quite right in the calculation and/or game theory behind the calculation.