Multiple modding questions

1: Has anyone modded the coreunitstats xml?

I have and i cannot confirm that the AI is using it correctly. Specifically, I increased level up stats 2-3x, among other things, and the AI sovereigns still look like that have stock stats at level 3. Anyone else have this problem?

 

2: I thought I read somewhere that spell casting costs were hard coded at 2.0, and that Wisdom does not change that.

So what does Wisdom do? Furthermore, if casting costs aren't hard coded has anyone found them? They aren't in the corespells_something xml.

3,945 views 3 replies
Reply #1 Top

3: I see in elementaldefs xml spellscalar, and then there are 3-4 different calculations for tech research speed.

Is there any way to adjust spell research? it seams that it's simply linear for spells:

(scalar x level) / spell points = turns

I would instead like to change it so spell levels increase exponentially.

I am raising the scalar, but 40 turns for flame dart is absurd, yet needed so the later spells aren't easy to research.

 

thanks

Reply #2 Top

Right now, Wisdom does nothing other than increase starting essence

Reply #3 Top

Bump :)