Disappointment [campaign spoilers]

Let me start with "I love Stardock"

Gal Civ is one of my all time favorite games.

I don't follow game announcements or anything and so Elemental was a surprise to me and I immediately d/l it. Even after reading about all the initial problems.

I am  not a hardcore gamer, and I don't spend hours figuring out the best min-max solution to every choice possible . I watched (Brad and Zoomba?) showing the early game stuff and thought I would try on easy mode.

I enjoyed myself until I got to the middle game and found all of NPC kingdoms/empires did not have to bother kicking my arse because even though I foucused on magic (the name of the game yannow) and had some impressive looking AOE like blizzard and such. The first time I came across someone who wanted me out of the way, and I fought back, I found out my stack was hilariously underpowered. Even though those level V tactical spells allowed my Sov to take a couple peasants against a stack with like a combat power of 28 versus a a couple hundred or so and win.

I tried taking on less NPC's in the mix. I tried limiting it to a tiny map on beginner against only one empire opponent. I recruited and built up some cities and then found him. He was nasty and evil and said he was coming after me. So I said bring it on! And I was wiped like so much snot from an infant's nose.

 

I know I am not THAT stupid.  I am able to play Gal Civ and even win sometimes.

SO

I took the advice of playing campaign, which is just an extended tutorial.  Evidently, the AI is turned off because on my way to the WALL I am doing silly things like designing heavily armored , elite squads to accompany me and hitting next turn until I get the 36 to 72 turns completed to train them. Good thing the AI isn't banging on the doors; but I am glad because I consider it just a tutorial.

And then I cannot seem to do a danged thing about the WALL. The west is closed and all kinds of frustrating things are going on. I dd not have TUSK (or whatever his name is) with me so I had to walk him all the way east, then north through the pass and west to Relias. Thinking maybe he had somekind of LORE skill Relias didn'tand hthat he would have a clue to getting past the gate.

I would right click and see the red X on the map but NOTHING would happen. I would hit the next turn button and the turn would not advance. I saved the game and exited and came back. No joy.

It seems that the game will NOT advance a turn because the SHIPS haven't moved. I sent them on their way and TUSK moved forward. Pain in the arse because once the ships got to where they were going, I had to send them somewhere else because its a LONG way from the beginning city across the continent and back again.. I tried putting the ships in GUARD mode so that the game would ignore them when it came time to move them. NOPE. I had to give them a destination and move them.. all the while the GUARD icon was active.

 

Meanwhile I tried sending a caravan to build a road from the city nearest the wall to another city to the east and south of the pass. Again I had the problem of the thing not moving unless I moved the ships. WHen I FINALLY got to the destination city, the caravan was IN the city but said it wasn't assigned. I zoomed in and tried to move it to the city center. Nope. I Really wish a dialog box would come up when you right click on a caravan and then a list of your cities so that you can select a trade destination.

 

Back to the WALL.  I killed everything nearby that I could find and I still do not have a clue as to how to get through.  No clues no nothing.

So. In Sandbox, the AI appears to spawn hugely powerful stacks by the time I am just starting to get decent eq and at a much faster rate than I can fathom. And the Tutorial is .. well its just broken.

It is the most disappointment I have ever had from Stardock. Unless and until they prove otherwise, I trust Stardock will make Elemental into the game I had hoped it would be when I purchased it, but it is still frustrating that i cant even complete the stinking tutorial. <sigh>

9,993 views 17 replies
Reply #1 Top

Really? Most people think the AI is too easy, including myself.

Reply #2 Top

Hmm.  It seems like your experience is different than mine.  I hate auto-end-turn so I turn it off, then I just move the units that I want and click End turn when I am done.

As for the difficulty, you need to constantly scout the enemy in this game because the power of their units can vary so greatly.  If you do the quick early expansion like you seem to have done, threre has to be a point, round about the time of founding your fourth city, that you need to start cranking out 4 man troops as much as gold will allow.  This game cannot be won with magic alone, (except maybe summons) and the best magic supports the troops (like the 3mp spell that prevents counterattacks, or the enchantment that gives your units +2 movement on the campaign map.) 

Also without big armies you are passing up all the gold you would get from defeating NPC monsters.  Like it or not, troops pay for their own upkeep in this game! 

Reply #3 Top

And then I cannot seem to do a danged thing about the WALL.
End of quote

The campaign story popups (re-readable via the campaign log) should indicate that you need to send some troops back around to the four cities, then reunite with your main force from the west side of the Obsidian Wall.

Here is a map indicating the path to take. Sending troops to the fire shard at the final location will open the wall.

Reply #4 Top

I agree, the AI is unbalanced and too simplistic. You start a game...20 minutes into it the opposition has (1)more resources (2)tougher armies (3)more land...I mean come on..unbalanced is an understatement.I had hoped by now (2010) they would have some wonderful AI in games like these. I mean..after all..they don't have to spend money/time on 3D/spatial/first person development  I'm very disappointed. Gal Civ was better balanced and more fun. I've played about 7 games so far (lost all of them - I've been playing these games since the beginning) and they are...just not fun.
Content needs to be added (big time) and the AI needs to be adjusted big time too. There just plainly is not enough content here to keep my interests.
As far as right now, it was a waste of money. I'll get the updates as they come. But, it will take a substantial change to make the game fun.
My question is, how could they not get closer to right...with having done Gal Civ? Gal Civ was a great game...this one...nada.
Before any 'persons' make comments about my ability, I've truly been playing since the inception of turn based games. I mean...come on...how hard can it be.

Stardock...get it right...please.

Reply #5 Top

 

I agree, the AI is unbalanced and too simplistic. You start a game...20 minutes into it the opposition has (1)more resources (2)tougher armies (3)more land...I mean come on..unbalanced is an understatement.I had hoped by now (2010) they would have some wonderful AI in games like these. I mean..after all..they don't have to spend money/time on 3D/spatial/first person development  I'm very disappointed. Gal Civ was better balanced and more fun. I've played about 7 games so far (lost all of them - I've been playing these games since the beginning) and they are...just not fun.
End of quote

 

I don't know how you play the game but it's the opposite for me. If you know what you're doing you should have three cities within about 25-30 turns.   The AI simply can't catch up with you then.  This is also why most people complain that the AI isn't strong enough.  Focus on improving your strategy and you'll come to realize this soon enough because right now, it sounds like you're just not using your resources the right way.

Reply #6 Top

Quoting kryo, reply 3

And then I cannot seem to do a danged thing about the WALL.


The campaign story popups (re-readable via the campaign log) should indicate that you need to send some troops back around to the four cities, then reunite with your main force from the west side of the Obsidian Wall.

Here is a map indicating the path to take. Sending troops to the fire shard at the final location will open the wall.
End of kryo's quote

 

 

I've done this and still can't get past

Reply #7 Top

I will keep trying because I feel there are enough elements in the game to make it interesting to me.

I tried playing on a bigger map (with only two enemies) in the hopes that things would not be too crowded.

It drives me crazy. One start and there are literally a dozen resources in one small area. I run to a a spot near fertile land to plant the flag and get a warning from an NPC minor kingdom already nearby.  I tried running immediately there and starting before the other city boundary could suck up the nerby mine (I get the farm) but then cannot grow on that side at all. with three, countem three 'wasted resources in a 'hole' between us. Neither of us can build on the resource because its too close to either of us.

WIPE and restart. This time there is one resource in sight. An iron mine. No fertile land so necessary for growth in the beginning. Barren land for as far as I can see. I explored until I found an agressive enemy ZOC on one side and an already well establizhed ZOC of a minor on the other.

I went to a bigger map in the hopes that the enymy/npc cities would begin far enough away that I would have time to establish. I had a bunch of different resources clustered near my opening location. I plant the flag and begin growing. Its not easy because there are so many libraries and advanced resources (have to have tech to use them) and then the city is a mess because the game automatically includes the resources in my city and effectively chokes itself on the 50 tile max. I train a pioneer as soon as possible and sent him out with my SOV.Barren wastes to the east. I found a couple of metal and coin caches and some midnight stones I have no idea when I will get to use. BUPKIS> I reach the coast and find a lone iron mine, But since there is no fertile land anywhwhere to be seen, why bother, I think. SO I head west since the north is totally blocked by mountains. Nothing. Nothing. I beat up a few level one nasties and get to level 3 with my sov. Yes!

I avoid some more powerful units and then I get hit up for tribute demands from the Fallen enemy. I even trained up diplomacy 2 or three times to stave off instant war. Nope. WHen I tiried to offer a treaty, He had several hundred in coin and materials compared to my paltry nothings. I had trained up the ability to sell off one of my hirelings. Worth 115 to his hireling worth 896. So there was nothing I had of equal value.

First its 32 gold, then 46 a couple turns later. VERY soon after the first demand was met. Meanwhile my pioneer is running all over trying despreartely to find another location for a city. Never did find one before the darkling lord sent his troops to wipe me off the land.

The only time I have ever been able to get more than 2 cities started was in campaign where the AI basically leaves you alone.

I read  a review that said grabbing all the element books was a waste because there is no difference between a boulder dropping on the enemy vs a lightning bolt other than grapics. I know what he was trying to say but let me tell you this... I created a Sov (BTW how do I delete LAME Sovs I created?) based on a dwarf char I used to play. He was of the Miner faction and str and then dex as primary with int (for MAGIC, MAN!) as a secondary. stat. ONLY took Earth spellbook and enchant.  I worked first on civ to get started, a bit of diplomacy and then combat for weapons and armor. Worked magic up to LEVEL 6 spells. The only direct damage spell I could find was BOULDER (sorry, but avalanche seemed worthless on the tactical maps since there arent really any choke points and mud .. wow. 25% slowwer. It takes the baddies that much longer to kill me.)

AND.. the boulder only has a range of 3 and missed at least half the time (at essence 18 int 16), so no real help. UNLIKE the wonderful AOE spells in the other books. 

Yes. I tried a couple of the premade sovs. Dont like the way they are set up with weaknesses. They sound pretty crippling. But I really dont know since I dont last long enough to guage what really works and don't as far as talents/weaknesses are.

I was wondering if I was the only one plagued with bad luck but at least someone replied that he has similar problems to mine.  It boggles my mind how someone is playing this game into the late stages without cheats to tame the AI. Sometimes I wonder if those crying the AI is far too easy is because either they are leaving out all the times they got their butt kicked and restarted, or because they are 15 and need to boost their ego by simply claiming its a cake walk.

I will try again in the next few days to vary the size of the map and restart until the map is niether TOO clutttered with resources nor bare as my head will be once I pull out the last of my hair trying to get a handle on just how to play this thing.

And I know it has been said but I really have to say that the lack of documentation really is sad.   Maybe in a year someone will do a strategy guilde like PRIMA does so we can have some kind of idea where the various tech trees lead to and we can actually plan a startegy.

THANKS for any and all suggestions, I truly appreciate those of you tring to help out.

 

Reply #8 Top

Quoting Gabriot, reply 6



Quoting kryo,
reply 3

And then I cannot seem to do a danged thing about the WALL.


The campaign story popups (re-readable via the campaign log) should indicate that you need to send some troops back around to the four cities, then reunite with your main force from the west side of the Obsidian Wall.

Here is a map indicating the path to take. Sending troops to the fire shard at the final location will open the wall.



 

 

I've done this and still can't get past
End of Gabriot's quote

*dang* Font size is too small for me... heh.

How do you meet up with your forces on the west side of the WALL?

Mountains block all passage except though that gate. I tried bringing up a ship near the Fire shard but could not get anyone to debark. Even if I did.. do they have the key to the gate to let the others in?

I *think* I contacted all the others.. I know Porcupine is in denial and would not lend any aid with even the threat of a dragon on the loose. I got two different ships and was told about some 'wagons' left outside the gates in gild land. (never saw them though)

Yes. I do try to read the little things on the right side for clues. I am guessing thats what you mean by the campaign log. If not, I don't know what you are referring to. Sorry.

 

And the WALL still stands. <sigh>

Reply #9 Top

I tried running immediately there and starting before the other city boundary could suck up the nearby mine (I get the farm) but then cannot grow on that side at all. with three, countem three 'wasted resources in a 'hole' between us. Neither of us can build on the resource because its too close to either of us.
End of quote

1. The borders of minor kingdoms don't grow.  b. Your cities do not have to touch a resource to make use of it.  As long as it's in your territory, you can click it and build the appropriate building on it.

I plant the flag and begin growing. Its not easy because there are so many libraries and advanced resources (have to have tech to use them) and then the city is a mess because the game automatically includes the resources in my city and effectively chokes itself on the 50 tile max.
End of quote

Was an error in the earlier versions, is fixed in 1.7.

But since there is no fertile land anywhwhere to be seen, why bother, I think.
End of quote

Build it anyway, then send a caravan back to your capital to increase its food production.  Also, nothing says you *have* to level the town up, if you just plunk it down to grab a resource that's fine.  There's no maintenance cost, so all it costs you is the 8 turns to build a new pioneer, but it's generally worth it just for the resource.

 

---

 

Suggestion: at the beginning, build a couple of peasants in your capital, while you hit nearby goodie huts with the sovereign.  Recruit any heroes you see, and marry as appropriate.  Put all your leveling points into essence initially, and imbue a few heroes, and have them level their essence too.  After your capital is done your two peasants, build a pioneer or two, and have them settle any good spot your sovereign and heroes have found.  If there is a kingdom/empire very nearby, and you've got a couple of decent Adventuring heroes, you can try rushing them if the difficulty level isn't set very high.

 

Make sure you keep a decent army of heroes and/or summons and/or units and you *shouldn't* get threatened so much.

 

Finally, a tip from personal experience: Archery is surprisingly effective.  Most monsters have low defense, and a high-strength hero can easily have a ranged attack in the high teens.  A few archers with a couple of melee types, and a caster for some crowd control - preferably a royal son/daughter as those appear to regenerate essence during combat - with freeze, ice stab and that spell that stops counter-attacks for a round, and you can farm even fairly high level monsters for cash.

Reply #10 Top

To disembark from a boat, you (1) park the ship at a beach, (2) hit the teeny tiny disembark arrow for one or more units, THEN (3) right click on the beach.  The third step seems unnecessary but anyway that's how it is done.  That's how I got it to work anyway.   Your troops just need to stand on the fire shard tile to open the gate.  I never saw the crates of supplies either.

Unless I focus on a military rush I run into a much more powerful sovereign army too, even on easy mode.  An exploit I abuse is to go into enemy territory with my weaker force and start attacking cities.  Check the army inside.  If you can beat it easily, which will often be the case, then attack the city and once occupied raze all the buildings with the shovel on the city builder menu, then leave the city and run or teleport home before the enemy sovereign counterattacks.  You can do all that within a single turn. If the enemy sovereigns army is in the city you are attacking, then cancel the attack and go find a different city.  Whittle the AI's economy down by doing that to each city.  A much weaker attacking force can eventually win that way.

Reply #11 Top

THANK you FELIDAE and FEARZONE. 

I will try landing on the beach again. I thought there just wasnt a beachhead there.

I *loved* the archer units I got in campaign.

Question regarding imbue: I tried imbuing Janusk When I had 14 essence. It costs 4 which brings me to 10 and I guess I picked all the wrong tactical spells becuase he could not cast anything.  Is imbuing really worth it? Arent you gimping your Sov by doing so? Since mana doesn't regen in the field, isn't that a lot of time sending your stack back to friendly ZOC to refresh?

Most of the Sovs I have made are primary channelers which means that if I imbue the others, I can't cast AND I have no defense when the enemy reaches me.

I like the sack and raze tip. I will try that when I get a chance.

Thanks especially for the tip about resources still being worth a city.

Reply #12 Top

Quoting Revenooer, reply 11
Question regarding imbue: I tried imbuing Janusk When I had 14 essence. It costs 4 which brings me to 10 and I guess I picked all the wrong tactical spells becuase he could not cast anything.  Is imbuing really worth it?
End of Revenooer's quote

Yes.  Imbue early, then up the essence every level-up for the next few level-ups for both until you have a decent pool of mana.

Quoting Revenooer, reply 11
Arent you gimping your Sov by doing so?
End of Revenooer's quote

Slightly.  You gain it back easily by having a second caster (and effectively double the mana regeneration, as each gets +1/turn), though, especially once (s)he levels up a few times.  Further, in sandbox mode, there's an improvement 'Temple of Essence' (iirc) which gives unit a +50% essence bonus.  4 cities each with one of those means you've got triple your base mana... :grin: When you've got a 10+ city empire like I did in my last game, you start seeing values close to the hundreds.

Quoting Revenooer, reply 11
Since mana doesn't regen in the field, isn't that a lot of time sending your stack back to friendly ZOC to refresh?
End of Revenooer's quote

Mana actually regenerates at 1/turn in the field, regardless of where you are.  In sandbox once you have a level 5 city, you can build a tower that ups it to 3/turn.  Finally, royal children tend to have mana regeneration in tactical combat - if you can't think of ways to abuse that, you're not trying hard enough. }:)

(edit: careful how you abuse the latter, though, as my royal children tended to only be able to move one square in combat.)

Quoting Revenooer, reply 11
Most of the Sovs I have made are primary channelers which means that if I imbue the others, I can't cast AND I have no defense when the enemy reaches me.
End of Revenooer's quote

Recruit heroes, and wander around with a nice stack.  And yes, don't imbue too much right off the bat - do them as you level up.  Imbuing a hero costs 3 essence in sandbox mode, and on level-up that's what you can get back.  Coincidence?  I think not.

Also, summons.  I tried two so far, and they're pretty good - the fire elemental one was best, of those, as it's got a powerful ranged magical attack.  Once summons level up a few times, they've got enough hp to tank most of the critters in the game, and enough attack to one-shot most monsters.  Try beelining one, and you should have domination of the early battlefield.

Note: Last game I played Procipinee (caster Sov) and eventually had about 10 heroes with her, two melee based, a few as casters, and the rest as archers.  And that was just one of my killer stacks - you can manage with less.

Reply #13 Top

Thanks for the tips, but i have a new question.

When I imbue it cost 4 essence not 3. Why is that?

Reply #14 Top

Quoting Revenooer, reply 13
Thanks for the tips, but i have a new question.

When I imbue it cost 4 essence not 3. Why is that?
End of Revenooer's quote

 

Probably because you have some essence bonus. So you lose 3 for imbueing, but since those 3 had (for example) a 33% bonus, you end losing 3+1=4 MP

Reply #15 Top

Quoting Revenooer, reply 13
Thanks for the tips, but i have a new question.

When I imbue it cost 4 essence not 3. Why is that?
End of Revenooer's quote

I believe it costs 4 in the campaign, and 3 in sandbox mode.

How much casting capacity you actually lose depends on how many multipliers you have from temples of essence, shards, and techs.  So for my previous example of 4 cities each with a temple of essence, a caster with 15 base essence would have a casting capacity of 45 mana; imbuing for 3 essence would give the sovereign 12 base essence for a casting capacity of 36 mana; so the actual cost in terms of casting capacity is 9 points.  At least, I'm pretty sure that's how it works.

Reply #16 Top

The truth is the campaing is just a badly designed tutorial which don't help at all for the most aspects of the full game. Also i read already in the forum the magic "way" is underpowered. In my campaign the AOE spells of my sovereign missed most of the targets so they were just mana waste. Maybe a buffs spells like haste etc will be much more usefull.

Reply #17 Top

Summons are the best magic currently, I find. They're not a match for squads mid/late game, but rather powerful early game (not even counting the Empire summon that does 10 defense-ignoring aoe damage, which is just imbalanced). Damage spells suffer from several problems - bugged scaling with shards, 0-N damage that can still get unlucky and miss no matter how good your stats are, and most importantly: horribly slow mana regen. You just can't afford to cast enough damage spells (especially when some just get unlucky low rolls), summoning something that can keep fighting without mana is more efficient. Of course all that is subject to change when they completely remake the magic system, probably in 1.1?