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Having fun BUT monster respawn bogs gameplay down

Having fun BUT monster respawn bogs gameplay down

Have played 3 longer games so far, approx 20 hours or so.  Games running great (Older AMD x2 system), 1 CTD, 1 bug where save > return to game needs a zoom/unzoom to fix graphics.  

Please implement monster lairs, please do not randomly spawn/respawn larger monsters way beck in my civ in a little circle of un-influenced space.  Please hold off on the endless waves of spiderlings, wolves, bears and bloody caravan killing bandits...  I've already conquered this area, I have a stable economy, my borders are guarded...  where are they coming from? 

I can advance if I put enough troops in my towns, but its bloody annoying.   And suddenly I have a 200 combat rating mob pop up in a small gap of influence.  Not game breaking, but annoying and time-consuming.  I can teleport in, whack the mob (gaining more gold than my economy makes in a bunch of turns), and teleport out...but I just wasted time and 10 mana.

Implement monster lairs - ideally that grow larger and/or splinter over time.   Uncharted wilderness should be scary, pastural farmland not so much.   Ideally the "newer" mobs would be updates on the old so that lvl 1 spider lair spitting out spiderlings will, if unchecked, spit out nasty stuff later.  Make the lairs somewhat of a challenge to beat, but rewarding as well.   Make the creation of new (non-splinter) lairs a rare event, plus a time delay before the first spawn.

22,917 views 29 replies
Reply #26 Top

Quoting MrMT, reply 23
I'm not sure why, but playing a game on normal, these guys barely bothered me... once or twice some big spider/troll would threaten my towns, but a rare inconvenience.

Pretty much the same as the AI. The entire game seemed to consist of collecting goodie huts, hunting down monsters as I wondered beyond my zone, and wiping out any other faction I came across in a single battle (sovereign death). I suspect my starter sovereign (one of the presets) was too powerful.

 
End of MrMT's quote
if you research adventuring a bunch the monsters get much more plentiful and are higher levels...

which you can use for gold farming :P

Reply #27 Top

Quoting greggbert, reply 25
How would you properly level up champions wihtout all the monster spawns!  And how would you get gold?
End of greggbert's quote

You could have heroes gain experience over time.  1 point a turn, or some other variable.  Just a suggestion.

I like the respawn, I do think creature respawns should be slowed inside your controlled area, but bandits--keep em coming.  It makes sense that a bandit would attack a caravan.

Reply #28 Top

I love the lairs idea.  Another thing is I think the monsters shouldn't attack the turn they appear.  I have cleared a spot then sent a caravan or settler through only to have them killed immediately.  Then have to wait the 3 or 8 turns it takes to make another.

Reply #29 Top

Leveling - lairs would still exist and spawn, but out in the wild - not your backyard.  As you expand you would find lairs that have been left alone for longer and longer...gaining more and stronger mobs (and accumulating more loot...somehow).  For troops, the "experienced" techs could raise level.  For champions, level 1 champions shouldn't last long out in the wild.  They should level up over time as well, if they survive.   Which should mean they should get attacked out in the wild as well.  Factions seem a bit odd, do mobs even attack champions?  Other civs?  Is your kingdom "bandit" a fallen "champion"?  They should be, and they should fight if they meet!

Bandits...?  Yes you may lose a caravan or two, but don't you think a civilization would have some sort of law enforcement?    Possibly could go with an unrest/anarchy meter and buildings/technology to keep that in check.  Bigger cities have more crime supposedly, as part of their build law is a concern.  Have the occasional random event where bandits took a caravan, then pop a quest/goal that says find the bandit hideout (lair).  Give me a tech for caravan guards, or border patrol, or rangers/woodsmen.