[Suggestion][New Magic System] Using a spell more makes it more effective.
I was just reading a dev journal that got raided by nay-sayers and it gave me an idea. Is it possible to have the magic system give us a reward for using a specific spell more often? I am talking about how in Oblivion and most ElderScrolls games when you level up, you choose bonuses based on what you used the most. Wouldn't it be cool if the same thing happened in Elemental when you used a specific element exclusively with a hero or Sov? Maybe the level system could let us choose a school for our heroes. Thief, wizard, fighter could be generalized. Then it could get more specific as you continue to level. I know I am giving an idea that is a common form of any rpg, but isn't that what our dear frog is probably looking for to give the magic systemt the pizzaz that Avatarian fighting would entail?
for thought is all,
Seanw3