[gameplay/tactical] Suggestion to improve tactical combat
My personal take is that tactical comat is the most important aspect of a game like this
The tactical portion of the game seems very weak. Another game I very much enjoy is King bounty (ap/l) which does not have city building but mostly tactical combat. I tried to figure out why it seems so much stronger in that department. I think there are a couple of reasons. First the actual combat options seem to be more varied. You can place obstacles; mix long and near combat (in a fashion more varied than simple archers allow) and perhaps the grid format make movement options more limited; the ability to isolate or corner off an ind. opponent is more limited.
A few suggestions to try (at least internally to get some ideas on possible changes)
a) some sort of polygon during tactical combat only (hexagon or octagon)
b ) Greater range of movement between troop types (some can move 5 some can move 1 during combat)
c ) Ability to surround enemies with two armies; if done so they enter the battle field at different locations
d ) Spells that can create different type of defenses (either obstacles that block attackers; or fog that hinder range) during combat
e ) More unique special attacks for troops (charge for calvary that can only be used once or twice during combat; of course then you would need calvary type of troop); troll or similar that can throw rocks with >> damage but are very vulnerable to fire (of course enemies would now need better ai to know to target them with flaming archers or fire spells); ... (there are many possibilities here)
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Any way those are just a few ideals.