I was having a talk this evening with Admiral100, one of my Dragonlance Mod team mates, and we were discussing what would become of the game's core mechanics and what little information we've been able to gleam about it on the forums. In a latest Dev Journal Frogboy mentions certain "complexities" that need to be addressed and this really makes a few of us who actually LIKE the Game-Play in the current game to worry. Here's a direct Copy/Paste of part of our conversation, I'm Seerus Storyteller:
Seerus Storyteller: with all this "reworking" they are going to do I wonder if that will mean they're going to wait longer to give us those model importers
Admiral100: Yeah, I was wondering that myself
Admiral100: That's cool though, so long as they work on the game
Seerus Storyteller: with all this stuff Frogboy is talking on the forums I really hope he doesn't take giant leaps backwards in the games designs
Seerus Storyteller: he's already thinking some things are too "complex"....
Seerus Storyteller: nothing about the game is what I'd call "complex". it needs a LOT to be even half what I'd call complex
Admiral100: Yeah, I dunno what to say about that. I get a scary image of them taking out a lot of interesting stuff- I hope they don't go overboard on retooling what needs to be done.
Seerus Storyteller: maybe we should be a little vocal about it on the forums?
Admiral100: Well, a lot needs to be fixed, that is for certain. Hell, I wouldn't even know where to begin. Is he talking about the UI being confusing or the game mechanics?
Seerus Storyteller: probably both knowing him
Seerus Storyteller: it's in his post about labor day status report or whatever he called it
Admiral100: Well, the UI is confusing. Game mechanics seem pretty straightforward to me.
Admiral100: What they need to do is put together a comprehensive list on what they think they'll change, so I know if I should be bitching
Seerus Storyteller: yeah
People are saying Brad listened to "Fanboys" when making the game design for Elemental and I'd like to say that's %100 NOT TRUE and BULLSHIT. At it's Core, Elemental is a pretty kick ass and fun game. Of course right now you have to get past the technical issues and balance issues and fact that a lot of it isn't fleshed out or balanced well and there's not a lot of help in the UI, But, once you get past that and get into the game-play there IS a Very FUN Game there even if some aspects are bland currently.
What it needs is to be Fixed, Balanced, Refined, and most Importantly ADDED TOO.
It Does NOT Need to be Subtracted from or Dumbed Down or Made Simpler, AT ALL.
I think a lot of us right now are wondering or worried that when all is said and done what makes/made Elemental what it is, a Unique and Fun strategy gaming experience, will be stripped away and what will be put in it's place will be something none of us wanted to begin with. Many, Many, of the aspects in Elemental have been done Successfully in Other titles, so there's NO Reason why they can't be pulled off here. Most of the mechanic's designs are there, they just need to be made Working and then balanced and tweaked as necessary.
To me, those people saying he listened to the fanboys when designing the mechanics Obviously Never Understood what Elemental as a Game was supposed to be about anyway. This is a Grand Fantasy Strategy Game, please don't forget that when "Re-designing" anything. Please Don't Go Overboard when evaluating the game's mechanics. There's a Really Excellent Game buried under there. Please don't screw it up and turn it into simple bullshit. Fix it. Make it work as it was intended, and then Add To It.
Frogboy and Team, Please, stay True to what Made Elemental what it is at it's core when "Fixing" it. Don't get carried away with the "re-design".
Maybe me and Admiral's opinion on the mechanics might be in the minority, and maybe I might just be a little bit of a fanboy, but I think there's some "Good Game" buried in there and we don't want to see it get wiped out in the "fixing".
Thanks, and keep up the good work.
Edit: Admiral changed his forum name to Henry_Morgan.