So the interface could do with a makeover, many players keep asking, how do I do this, or that, and how to see this thing?
I'm a hardcore minimalist, so for me less is more, and I like the KISS principle.
The interface needs to be as intuitive and informative as possible, without cluttering up with unnecessary graphical elements or information I do not need to know Right here, Right now.
I sat down last night and today and installed AoW 1 + AoW2: Wizards Throne, and had a look through their interface, there are several nice features there.
So I sat down with the Elemental interface, and tried to piece together what I believe is necessary to display, and how to display it.
Something my brother brought up when I showed off Elemental to him yesterday was, why aren't there context based menus? And I couldn't do anything other then whole heartily agree with him.
Tabs and context menus is interface "win".
So that said, I'd like some feedback on what others think of this mockup so far.
Feel free to rip it a new one, as long as you offer a logical reason for it.
I find this better explains and conveys the feeling and setup the UI should have, then a thousand word post.


Unit "Action/Info" bar

City building.

City info screen

Kingdom/¤Empire overview report
With new tab, for Enchantments. List enchantments by upkeep, who cast it and which unit is affected by it.
And city overview list, what each city is building and training, let player go directly to a city from here by clicking it's name.

Sovereign/Champion inventory management
I think rather then trying to fit both Info, Inventory, and a trading screen in to one window, it would be better when trading to resize the info window here, and put it side by side with the info screen of another unit, and allow item drag and drop between the two windows.
There could be arrows on both windows that allow you to jump to next unit in the stack's info window.