I don't understand caravans
Sometimes I can only build 1 per city. Sometimes I can build 1 more than that. Why is that?
P.S. What's the formula for what caravans produce?
Sometimes I can only build 1 per city. Sometimes I can build 1 more than that. Why is that?
P.S. What's the formula for what caravans produce?
That's sort of what I was hinting at without trying to raise a holy stink about potential bugs as seems to be so popular these days...
Remember that caravans provide a percentage based bonus. If the city is not producing any food to begin with, a caravan won't help. Also remember that food is a global resource; as long as the sum total of all your cities is positive, you're fine. It doesn't matter if one city is producing -10 and another +10.
Playing as kingdom i also run into more than 1 caravan issue. Strangely only some of my cities can suddenly produce 2 or even 3 caravans while the other are restricted to 1 and it were not the biggest cities.
I also run into a bug that after reloading the game which completely let caravans vanish. I can't rebuild them and they are not under way just totally vanished. (patch 1.07)
Also i had the feeling that caravan bonus was still given even the caravan was destroyed. One city had 3 different routes and only 1 was active with caravan but i got all 3 bonus in sum! Seems strange.
I see what you are saying, but if in fact I'm getting a negative muliplier My net gain here was zero.
Sort of like me spending 200 gold to build a construction yard for a 25% increase in construction speed but forts still take the full 20 turns.
they need just a road maker i dont even care about the bonuses except for the faster road travel.
At the moment I have“nt an really good idea how to change the caravans in the context of elemental, but increasing your foodproduction by trading with a city that has NO foodproduction is nonsense.
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