[eWIP] Ensemble Mod

Here's what I'd like to do.  I'd like to put together a large mod made up of some of the mods already posted along with one I've been working on. My goal is to provide the following:

  • Bug Fixes
  • New, unique content
  • Balance existing unit items
  • Add some upgrade unit items
  • Add mega items

Bug Fixes:  Self Explanatory. 

New, Unique Content:  These are mods that add totally new stuff.  Gnilbert's Unholy Shrines and Focus Staffs are the best examples.

Balance Existing:  These are mods that basically replace the existing core items but balance them or make them distinctive without necessarily making them more powerful (in some cases, slightly less powerful).  Kenata's comes close to this.

Upgrade Items:  These are better but more expensive items that are made available with the existing tech tree.  A Long Sword of Sharpness that does extra damage is an example.  Cost twice a normal long sword but does 50% more damage.

Mega Items:  These are items significantly better and more expensive and require new, additional high level techs to get.  Admiral Dan's Claymores and Karrazans are examples of this.

To that end, I've identified at least some of the mods I'd like to include (with author's permission, of course).

  • Aerion's Archery Mod        (Low, Mid and Mega Archery Items)
  • Aerion's Channeller Mod   (Low, Mid and Mega Channeller Items)
  • Wraithstalk's Altered Armor Mod  (Shiny New Armor Options)
  • Gnilbert's Mod     (Cool, Unique Stuff)
  • Heavenfall's Bugfix Mod  (Bug Fixes)
  • Kenata's Weapon's Mod  (Mid Range Weapons but needs a bit of a tweek)
  • NimbyJester Weapons and Armor  (Low end, balance weapons and armor)
  • Admiral Dan's Warfare (Mega Weapons and Armor)
  • Z Fishery Mod (New and Unique)

Kenata, your mod would be perfect for the midrange mod if you change your item names to be unique and make sure the items shop prices and production materials are higher than existing items.

Admiral Dan, I haven't studied your as closely as I probably should, but from what I've seen your mod is heading well into the high end niche with the added techs.

Because so much of the game design is in flux right now, I don't want to spend a ton of time merging this together.  So each individual mod will need its own files and tags.  I don't plan on doing much to merge them together other than perhaps picking and commenting overlapping items a bit and testing them together.

There may be others out there with mods that can fit into this.  If you have something you think will fit in, let me know and I'll look at incorporating it.  But, keep in mind what we already have and try and make your mod to fit into what is here already.  If you have ideas that would work with one of the mods listed above, contact the author and the two of you can collaborate.

The attached spreadsheet http://www.curtis-home.net/Files/AIM_Mod.zip shows where I'm going with the Archery and Channeller Mods.

 

Thoughts?  Concerns?  Questions? 

 

 

2,841 views 3 replies
Reply #1 Top

I hope you can keep up! I did two releases yesterday and I didn't even put in half the stuff in it.

Reply #2 Top

Note: To those of you with mods out but whom I have not included; it has nothing to do with the quality of your mod but how well it fits into the overall goal as i stated it.  But if you'd like to work your mods in, let me know and we'll work something out if you're willing to tweek your mod some. 

Reply #3 Top

Quoting Heavenfall, reply 1
I hope you can keep up! I did two releases yesterday and I didn't even put in half the stuff in it.
End of Heavenfall's quote

I'm going to encourage (if not force) those who contribute to keep their mods self-contained and easily identified.  I may not be able to make daily updates, but we'll see how it goes.