Ideas for increasing speed of Mana Regeneration (maximum of +3 per turn)
1. Talent: Mana Regeneration - Increases Magic Regeneration by +1 per turn. Cost 20 points
- Why 20 points? This talent is more useful than the Tracker Talent which costs 15 points
2. Wisdom: Wisdom 20 = +1 per turn, Wisdom 30 = +2 per turn, Wisdom 40 = +3 per turn
3. Building: Monastry of Contemplation = +1 per turn magic regeneration (requires research of Mental Focus in Magic research tree)
4. Strategic Spell: Mana Absorbtion - Increases Magic Regeneration by + 1 per turn for recipient. Requires Mana 20. Consumes 5 essence.
5. Magic Research Tree
Fire Efficency - Fire Spell Mana Cost reduced by -1
Water Efficency - Water Spell Mana Cost reduced by -1
6. Spell: Air Element: Mana Drain - Attacker drains mana from defending magic user (Sovereign). Amount drained is based on difference in wisdom and range at which spell is cast. (Range - 1 = 3x, Range 2 - 2x, Range 3 = 1x difference). NOTE: The the air element version has a range of 3 tiles.
Example: Attacker 15 Wisdom, Defender 13 Wisdom (Difference 2)
- Range 1 - drains 6 mana
- Range 2 - drains 4 mana
- Range 3 - drains 2 mana
Example: Attacker 15 Wisdom, Defender 15 wisdom (difference 0)
7. Spell: Earth Element: Mana Drain - Attacker drains mana from defending magic user (Sovereignn). Amount drained is based on difference in wisdom and range is one. Only effective while standing on dirt or barren ground (not grass). NOTE: This earth element version has is only effective if the attacker and defender are standing on barren ground, desert sand, or rocks and has a range of 1. Earth conducts worse than Air or Water. If the defender is standing on grass covered terrain this spell will not effect him.
Example: Attacker 15 Wisdom, Defender 13 Wisdom (Difference 2)
8. Spell: Water Element: Mana Drain - Attacker drains mana from defending magic user (Soverign). Amount drained is based on difference in wisdom x2. Range 3. NOTE: Both the attacker and defender must be standing in water or swamp terrain. Water conducts better than air or earth.
Example: Attacker 15 Wisdom, Defender 13 Wisdom (Difference 2)
- Range 1 - drains 4 mana
- Range 2 - drains 4 mana
- Range 3 - drains 4 mana
9. Spell: Fire Element: Mana Drain - Spell not Available!