Currently when playing the game every quest I have encountered is predictable. After 10 games you step on a quest hut and know exactly the end result every single time. I'm suggesting the game to be more alive and unpredictable where 3 midnight stones might provide a helm or bracers or wand! It's boring knowing I'm always going to receive a shield.
The quest for delivering the nobleman to the estate... perhaps he turns into a werewolf after a couple turns? perhaps he offers to join you? perhaps he has a treasure map which can be explored? The point here is allowing these quests to be more creative and less predictably boring.
ANYONE who agrees please post your thoughts too!