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Buggy game or cheap copy protection....

Buggy game or cheap copy protection....

The game has no copy protection but you need the a purchased copy to update it. 

If you don't update it, you probably can't play it.....

Sadly.... this is probably the most effective copy protection system out there.

Although honestly I think this is "accidental" maybe not.... maybe stardock is staffed by evil "geniuses"!

107,464 views 37 replies
Reply #26 Top

Quoting Annatar11, reply 24
If you want updates, yes.
End of Annatar11's quote

Considering the fact that CD version is unplayable there is no 'if'.

Reply #27 Top

I don't think it was on purpose or the first couple of updates would have fixed everything.  Which they didn't.

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Reply #28 Top

There is an if, in the strictest sense. We're talking about the DRM principle here. Yes, the game on the disk is.. bad, to say the least. But if it does start without an activation, then there is no DRM.

Obviously to get any mileage out of Elemental specifically people will need to patch the disk version, but that's not because of any DRM scheme, rather because the version that got put on the disk ended up being pretty crappy - and that's certainly not intentional.

Reply #29 Top

Quoting Annatar11, reply 22
The DIGITAL version, downloaded from Impulse only, does a transparent "activation" (account check, making sure the account installing the game has the registration for the game). There is no activation limit, no disk check, once the install passes Impulse is no longer required, so on. It can be considered a form of DRM due to being unable to install without an account with a valid registration for the game.
End of Annatar11's quote

Or you can go to anywhere.impulsedriven.com and download a full offline installation of the game that can be installed without an internet connection, so even the digital version technically doesn't have DRM.

Reply #30 Top

I read some of the responses.....

Just FYI, this post was sort of meant as a joke before people get too serious about the issue ;-)  Feel free to post anything you like though, but keep in mind I was just kidding. 

Everyone knows the only Evil Genius in the world is me ;-)

 

Reply #31 Top

Quoting Archonsod, reply 9

Quoting b0rsuk, reply 4How about Linux ?
 

See how the minimum requirements specify Windows operating systems? There's a reason for that.
End of Archonsod's quote


Not a good enough reason. Blizzard games, even SC2 are famous for working perfectly under Linux. It is confirmed that at some point they kept internal Linux versions of their games - likely to ensure compatibility. They never stated they support Linux, yet among Linux players they are known for easy emulation. This translates into extra sales, listed as windows versions. Good for both sides.

You don't have to explicitely support Linux. Linux users are exceptional at helping themselves - that's how Linux came to be, and how it is today. There's generally not enough Linux people anywhere to support wide adoption, so you resort to the internet. Linux - by techies, for techies. Ubuntu is different, it has the highest number of windows immigrants with their mentality.

Quoting DKL, reply 15

Quoting b0rsuk, reply 4How about Linux ?
It does not work neither in Wine, nor in VBox. I've tried it on both ATI and NVidia cards, it uses some not implemented in wine d3d calls.
End of DKL's quote


Thank you, this is informative. Yet wine is in constant development and games which don't work now likely will in the future. Demigod used not to, but now does. There's actually voting involved. Developers focus their attention on areas involved with highest voted apps.

Quoting Mtn_Man, reply 18

Quoting b0rsuk, reply 4In the past I had to use cracks for games I paid for, including Prey (trivial to emulate, it's f** DooM3 engine)...
Why would need to crack Prey for Linux when there's a native Linux version available?
End of Mtn_Man's quote


Back then there was no Icculus's port.

Quoting Mtn_Man, reply 18

I've wished for years that developers would at least move away from proprietary APIs (in other words, DirectX) because it would make it a lot more likely that games would run on multiple platforms.
End of Mtn_Man's quote


Hell, it's not just Windows/Linux problem. It's a Windows/Windows problem. I read some interview with a core Windows developer, about his experiences talking to game developers. He tried to talk them into porting games to newer version of Windows. The majority openly responded they don't care about a game after the initial sales. In the retail days, sales dropped very quickly. Open source, open standards are exceptional at supporting old games. Think about Dosbox, other emulators, Fish Fillets, DooM and other adandonware. And yes, wine. The only thing contemporary DooM devs don't get right is fragmentation. Demo recording scene is pretty much gone. PrBoom is a source port which takes compatibility very seriously, and even has multiple options.

You can do fine if you adapt your tastes. I dabble in game design myself, and don't shy away from roguelikes, for example. But I do like some big games like ET:QW. It would be harder if these days most big studios weren't filled with Hollywood-mentality people. Rockpapershotgun is a PC-exclusive site which doesn't exclude small and independent games (although they rarely write about roguelikes, probably personal preference).

Quoting DKL, reply 23

Quoting Annatar11, reply 22The DISK version of the game has absolutely no DRM and no copy protection. There's no disk check, no serial entering on installation, no nothing. You can make an image of the disk, load it up with Daemon Tools or any other virtual-drive software, install from it, and play without needing any crack, internet auth, or anything of the like.
And you forgot to mention things like this: https://forums.elementalgame.com/394672

Moreover, CD version HAS to be activated too. I dunno where did you get an idea that it will run as is.
End of DKL's quote


Hmm, I'll be careful.

But I hope I've shown that DRM causes collateral damage. I don't care how you twist the words. Online activation, online only, Stardock Goo. Any kind of limitation that an informed player wouldn't want himself. Most people understand the need for anti-cheating limitations like VAC and PunkBuster. These are specialised tools, they don't pretend to be something they aren't (like Steam, Impulse,  BattleNet2 which lump a lot of stuff together and are often defended with red herrings). There are PB-free servers and they can be enjoyed as long as they have vigilant admins.

Quoting Mivo, reply 17

Wine works for many things, but always with a performance hit, and frequently it involves a lot of tweaking.
End of Mivo's quote

Incorrect. Wine Is Not an Emulator. It's an implementation of Windows API. Performance hits happen, because it's not a perfect implementation, but absolutely not always. Funny, they even implement various Windows bugs if they affect compatibility.

 

Reply #32 Top

Quoting b0rsuk, reply 4
What does a paying customer get from a copy-protected game that an unencumbered version doesn't have ?
End of b0rsuk's quote

 

The knowledge that the game developers will have a paying job come next week?

Reply #33 Top

Quoting sagittary, reply 32

Quoting b0rsuk, reply 4What does a paying customer get from a copy-protected game that an unencumbered version doesn't have ?
 

The knowledge that the game developers will have a paying job come next week?
End of sagittary's quote

Are you for real ? Developing software is hard work, especially in an obscure, new direction or where no one likes to go. People are and will be paid for it.  People pay even for development of popular free software, including Firefox, OpenOffice and Apache. Even today the actual producers (programmers) are not paid for every sale of a copy of software. Mostly they are paid monthly. In the much glorified days of great works, people were paid to create specific works. You ordered a painting or a new music composition. There's a big disjoint between the work programmers are doing today and the way they are paid. It can't last forever.

I focus on programmers so much because they're one of few blocks which are set in stone. You can replace middlemen. There are areas where ease of use by an education-averse person is preferred to quality. For example, Microsoft Word and especially Excel is a database for technophobes, synchronised by @mail.

Reply #34 Top

Quoting b0rsuk, reply 33

Quoting sagittary, reply 32
Quoting b0rsuk, reply 4What does a paying customer get from a copy-protected game that an unencumbered version doesn't have ?
 

The knowledge that the game developers will have a paying job come next week?

Are you for real ? Developing software is hard work, especially in an obscure, new direction or where no one likes to go. People are and will be paid for it.  People pay even for development of popular free software, including Firefox, OpenOffice and Apache. Even today the actual producers (programmers) are not paid for every sale of a copy of software. Mostly they are paid monthly. In the much glorified days of great works, people were paid to create specific works. You ordered a painting or a new music composition. There's a big disjoint between the work programmers are doing today and the way they are paid. It can't last forever.

I focus on programmers so much because they're one of few blocks which are set in stone. You can replace middlemen. There are areas where ease of use by an education-averse person is preferred to quality. For example, Microsoft Word and especially Excel is a database for technophobes, synchronised by @mail.
End of b0rsuk's quote

 

Yes, but if the end product does not sell, the organization can't attract money to pay for later development. There's simply no support. It doesn't matter if developers get royalties - what matters is that the people with the money to pay those developers can see that there is enough of a return on investment to fund additional development. At some level, there is a business involved and businesses need money to, at the very least, stay in business.

 

Games that do not sell well generally mean that a studio will close. That's simple fact. 

 

I'm well aware that freeware can be paid for. But there's a very real reason that free projects take a lot longer to produce. The people that work on freeware projects,  be it mods or open source or whatever, have to make money to pay the bills - that's just a fact of life. They can't devote all their time and effort into something when they have mouths to feed. As much as we would love to have entertainment for free, we can't ignore the fact that a bunch of people spent months and years making it. Without our support, we'd see a lot less produced by them because they won't be free to entertain us. They'll be busying doing other things to support themselves.

Reply #35 Top

Quoting b0rsuk, reply 33
People pay even for development of popular free software, including Firefox, OpenOffice and Apache.
End of b0rsuk's quote

Those are sponsored projects, and the sponsors benefit from the products, their development or their wide-spread usage. How many open source games are funded by companies? I can't think of a single one. 

Reply #36 Top

Quoting Mivo, reply 35
How many open source games are funded by companies? I can't think of a single one. 
End of Mivo's quote

Warzone2100

Reply #37 Top

Quoting DKL, reply 36
Warzone2100
End of DKL's quote

Isn't that a failed commercial project that was then made open source? (Genuine question, that's just what I recall.)