I never played he campaigns in GC. Elemental however is a fantasy game and Frogboy always said that it should be a platform to tell deep, exciting stories. So my expectations were really high.
As it is, I think the short campaign is still unplayable. I tried to play it when the game come out but there were to many bugs to finish it. I started again after the 1.06 patch, but again I ran into so many errors that I had to stop (quests could not be finished, vanishing armies, groups of soldiers transforming into single soldiers).
But all that will be fixed. The real disappointment for me is the actual story. There just is none. “Book 1” starts with the classic Ulysses theme: a lone hero stranded on a beach. But what does he do? Homer lets him get to his hometown, where only his old dog recognizes him. That’s moving. In Elemental however, the hero founds a city out of nowhere. While he can create a settlement, he is not able to provide even the simplest weapon for himself. So he has to visits the merchant in the city he just created and has to pay a lot of gold for it.
Then he starts creating armies and moves on. Companied by the most uninteresting and uninspired pieces of fantasy writing he talks to foreign monarchs and wins them to his cause by killing some trolls and monsters. That is not a story. If you would write it down, it would be absolutely ridiculous.
The big problem is that good storytelling is much more than just a sequence of genre specific elements. It’s about emotions, inner movements. It’s totally uninteresting to read a long description of a desert. You should tell the readers what is in the mind of the characters. How they are affected by there actions. What it means to them to have to kill for peace. That is what makes The Lord of the Rings or Eragon so great. I think Stardock should start to work with professional fantasy writers and provide some really well written missions. Of course the community modders will do a lot of interesting things, but probably the result will be similar to the official campaign.