Item modding help / info request
I'm looking to create some weapon and other item mods, I'm just starting to look at some of the core xml files as examples of what is needed. Is there a list or guide with the various Attributes and Values that are valid? For example this section from a short sword:
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>AdjustUnitStat</Attribute>
- <StrVal>UnitStat_CuttingDamage</StrVal>
- </GameModifier>
What are valid damage types or where are they defined? I've seen UnitStat_CuttingDamage, UnitStat_BluntDamage, UnitStat_PierceDamage. Are there other types (fire, ice, etc.)? If I want to have a weapon have a chance to stun, does that need done through an ability or can it just be tacked on? Can a weapon have multiple damage types?
Thanks for the info in advance.