[Suggestion][AI] Stop the city spam
Playing a huge map with a ton of ai players. Come up against a huge team (capitar?), and they are city spamming!! They have one city next to every resource. even resources that are close enough to each other that I wuold build in the middle and save myself the trouble of building another pioneer.
It seems that the AI doesn't predict (or is noto patient enough) to build cities that will expand their influence by 2nd or 3rd level to include the resources on the map. I wuoldn't suggest looking forward to lvl 4 or 5 cities to get the influence big enough, but lvl3 and certainly lvl 2 is quick to achieve, and will allow better bonus buildings to help with production. rather than spamming lvl 1 cities.....
Prime example. I would have used one city, to lvl 2 or 3 (2 definatley, 3 depending on food), and I would have had the mountain pass blocked, AND had 2 map resources under the cities influence. 1 bigger city is a better line of defense than 2 lvl 1 cities that the AI built. Especially considering i was able to go around the front city (biulding placement restriction stopped them from building through the pass/toward each other) and take the back city which was less defened.
Besides, isn't there supposed to be a mechanic implemented that means having more cities COSTS more?