Every time I load a saved game, a new set of resources show up on my map

I would like to see some more stability here.  Every time I load a new game, I get a new set of goodie huts and sometimes if there are resources in my territory that I have not built on, they will change their resource type when loading a saved game.  For example, I had a gold mine that I hadn't built on yet and after loading a saved game, it turned into an Air Shard.

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Reply #1 Top

Haven't seen a resource change but I certainly seem to gain the odd shard between restarts.

Reply #2 Top

Only additional shard appear when I sometimes load a save game but not resources.

Reply #3 Top

Does anyone know if this happen's every time you load a saved game ?

Reply #4 Top

I would like to see some more stability here.  Every time I load a new game, I get a new set of goodie huts and sometimes if there are resources in my territory that I have not built on, they will change their resource type when loading a saved game.  For example, I had a gold mine that I hadn't built on yet and after loading a saved game, it turned into an Air Shard.
End of quote

I think I know what happened to your Gold Mine... In one of my games, when I loaded a saved game, a second goodie hut spawned on top of one that was already there. I didn't know there was a second goodie hut until I hit the first one (Notable Level: 0) and after I got my 10 gildar, I saw the Notable Level: 5 goodie hut on the same tile. Since we also know that new shards can spawn on a load game, I think that an Air Shard spawned on top of your Gold Mine. Since you can't remove the Air Shard, you won't see the Gold Mine underneath it.

So this problem is one of loading in new items and overwriting an old one, not a problem of changing resources.

Reply #5 Top

Actually, I don't think they override an old one. I had, for example, a shard popping up on top of my already built farm. I've also seen shards showing up on top of other resources too (even AI's). When I click on them, though, old ones still exists and are still selectable (I could still select my old farm) but the new ones are not (couldn't select or develop a shard). Also, I've seen notable locations and quest locations showing on top of resources as well. In fact, I frequently saw more then one notable location on the same tile. When I get there, I would get 2 rewards from them at once. Shards in particular seem to show up at insane amounts. In my current game I have LOTS of each shard, many of them showed up around my cities before they hit level 3. I thought shard's are supposed to be a rare resource. ATM they multiply like rabbits.

One of the problems I saw with consistency is the fact that map does not update with new locations as soon as you get a research for it. Usually it takes some event to 'refresh' the map to make them show up. It adds up to the inconsistency feeling you get. OFC, there are some inconsistencies when you load a save game too. Not only does it appear that new resources/shards show up but some of the items that give bonuses (like increased movement) don't work when you load a game until you hit the end turn button. Basically, if you have a hero with a ring of stamina that gives 1 map movement point so he has 3 instead of 2, when you load a save game, he will have 2 and will get 3 only after you hit end turn button. This may be true to other item bonuses as well, but most are hard to test.

Also, apparently most of the OOM messages pop up when you try to save a game which means that saves are one of the causes of memory leak so it just adds up to the total feeling of save game system broken. This really, really, needs a fix. A solid and reliable save game system is a MUST for any game, even more so for a turn based game.

Reply #6 Top

Quoting Daynarr, reply 5
Actually, I don't think they override an old one. I had, for example, a shard popping up on top of my already built farm. I've also seen shards showing up on top of other resources too (even AI's).
End of Daynarr's quote

I wasn't saying the new resource or shard overwrites the old one, but that it overwrites, i.e. appears on top of. So we agree.

Quoting Daynarr, reply 5
Not only does it appear that new resources/shards show up but some of the items that give bonuses (like increased movement) don't work when you load a game until you hit the end turn button.
End of Daynarr's quote

Yeah, this was talked about in another thread.

Quoting Daynarr, reply 5
A solid and reliable save game system is a MUST for any game, even more so for a turn based game.
End of Daynarr's quote

Hopefully the next patch totally fixes saving / loading games.

Reply #7 Top

Yeah saving and reloading is a bit wonky. I saved one time and reloaded after someone died in a battle. Between the saves I had a kid that was born. It was a girl. When I reloaded to an earlier save, to "go back in time" if you will, she didn't exist. So everything was working perfectly until we had the birth again, except this time it was a boy. Now things started to get weird, I opened up the dynasty tree and the girl from the previous game existed in the new one. It messed up the whole dynasty screen, the pictures never changed as they reached adulthood and one of the babies took the slot of the soverign.

Reply #8 Top

Unfortunately nobody from Stardock has so far confirmed this "new shards on reloads" bugs or included it in one of their public "things to patch" list. And this worries me quite a bit ...

Why? Because with performance issues on other things I can mostly live. Use quicksaves intelligently and crashes largely don't concern you (apart from wasting your time). But when the game gets more buggy and broken every time you load it ... that really makes my skin itch.

Rabenhoff

Reply #9 Top

the Fallen do have a late-game "spawn more shards" research which could be some of what you are seeing.

Reply #10 Top

On every savegame? Then they would research this tech quite often ... as I also have to reload frequently due to crashes and in nearly every case observe the odd one or two new shards. And it happens even during the campaign, where nobody researches anything.

Rabenhoff

 

EDIT The timing also fits the "on reloads" explanation too well. Its not on every other odd turn, that you observe a new shard. No, its always right after a reload. And I scan my territory quite thoroughly before saving or ending a turn ... looking for those pesky monsters everywhere.

Reply #11 Top

Quoting Rabenhoff, reply 8
Unfortunately nobody from Stardock has so far confirmed this "new shards on reloads" bugs or included it in one of their public "things to patch" list. And this worries me quite a bit ...

End of Rabenhoff's quote

 

https://forums.elementalgame.com/394688/page/2

 

Here you go :) BoogieBac was actually "looking into that" hours ago, I asked first!

 

 

Edit: Err reply 41, how do you link to specific posts in these boards??!?

Reply #12 Top

One of each shard type seems to always be added when you load a map in the map editor as well. Try creating a basic map with only a small amount of land. Then save the map and reload. (Note: reload of a just created map = get out of Elemental, restart, open map editor, and load map... another small bug)

Can't wait for a map editor update! |-)

Reply #13 Top

Good to see, that they are at least aware of the problem ... even if they didn't show it in any of the threads on this topic or the general bug list. But don't look a gift horse in the mouth.

Reply #14 Top

Good to see, that they are at least aware of the problem ... even if they didn't show it in any of the threads on this topic or the general bug list. But don't look a gift horse in the mouth.
End of quote

The master list isn't fully exhaustive--there are other lists too.

We're actually working on the new-shards-on-load issue right this moment.

Reply #15 Top

Yeah, I've had an Air shard spawn on top of a farm as well.  I'm wondering if anyone has seen a change in NPCs upon opening a saved game?  I swear that if I let an unrecruited NPC go off to unexplored territory and then chase after him/her to recruit, the NPC changes to a different one upon opening a saved game.

Reply #16 Top

No, didn't see that one yet. But I did lost a pioneer when I loaded a savegame. The pioneer finished training on that turn, I put him out of the city and started moving him to a location. When I pressed the end turn, some spider swarm spawned out of nowhere and attacked one of my other units (i think it was my spouse actually) and killed her. So I reloaded the autosave that was apparently created right after I pressed end turn. This time, those spiders didn't spawn but my pioneer unit was gone. I'm absolutely positively sure it was gone since those pioneers were important to me to take a good city location and was just waiting for them to finish. No mistake there.

Btw. I think that critters that spawn and attack on the same turn are BAAAAAD idea. It's extremely annoying and you can't do anything about it, especially at the start of the game so it practically forces you to load game and save, well, every turn. They should spawn with 0 movement points, so that they show up on the map but don't move immediately. That would at least give you time to do something about it (like run in most cases).