- Late game Stuck Turn-buttons
- Some are reported to be fixed by disabling auto-explore
- others are thought to be caused by auto-resolve battles not playing properly
- “Finally had a gamebreaking bug actually - Dunno what happened, the game isn't locked up or anything, but if I try to advance to the next turn nothing happens, reloaded the game a few times, looks like I'll have to see what my autosaves look like.”
Every time I've had this issue, it has been because an auto-resolve battle started on screen and then my screen was "whisked away" for a reason (either because the battle started as the turn did and other pop-ups moved my view) or because, by mid-game, everything was crawling so slow that I start a combat ...wait a few seconds... watch my Sov ride forward with her bow and sit there ...wait a few seconds... and I got bored waiting for the animation to happen and the monster to die (3-5 seconds staring at 1 figure on the map waiting to see if she gets hit first and we took damage, or she painfully-slowly fires her bow and we didn't take damage). <- Bows seem worse, if she has NO weapon, the combat finishes faster.
If I scroll back to where the battle happened (easy if it was your Sov ... hard if it was some random explorer you forgot about!) ... the animation and autocalc battle will be right where it got left when it went off screen (sometimes 10 minutes later because I was busy elsewhere building or in the kitchen getting a drink).
If I could turn OFF those animations it would possibly fix it. If we could speed them up it would be good. If combat resolved off the screen if I wanted, that would be good as well - I don't feel the need to babysit every stack on screen in autocombat, if I told it to autocalc it should do it and give me a result.
Maybe have it so if you are on screen, you get the traditional popup box of the results, and if you scroll away it sticks it in the right hand side, maybe under the sword-shield icon like war declarations and "faction destroyed" messages ... and you can trigger it to pop up by clicking it at your leisure.
My Comment on Bow-wielding Animations being "too slow" (IMHO):
I'd like to add .. and I'm not sure if everyone has this issue, but it ties into my comment above: Bow animations seem to take too long. Even in tactical battles, they fire ... and there is this frustrating lag afterward where I cannot select other units. It almost feels like either calculation takes longer than melee, or the animation for bow-equipped people (female, if that matters) finishes ... "ready, aim, fire" .. and then there is a period of time where they rest, and I'm forced imagine them comparing notes on how the shot went, and who has the best marksmanship.