How to gain more gold income?

Goldmines give me 5 gold and a merchant 1, is there anything else which gives me gold?

The market only gives me a %bonus...which is not much if i dont have a goldmine near my town.

I have plentyful of food and ressources but cant pay the wages for my (few) soldiers.

Any tips for me?

 

 

btw.: the game is great, much potenial ^^

1,521 views 6 replies
Reply #1 Top

Adventure techs can let you find more gold mines.

Civilization techs include things like the bazaar and the mint, which dramatically boost gildar income in towns that have mines. Making your town bigger and choosing the gildar bonus also increases it.

IIRC Caravans (a first diplomatic tech) increase income.

Killing monsters also yields gildar.

 

Your best bet is to try to find a spot with some mines, plop a town there, build every gildar improvement in it, and take the gildar bonus when the town ranks up. I've had one town pumping out 40 a turn, which is pretty sweet. :)

Reply #2 Top

Found cities where there are gold mines (ideally 2+ within the city's influence radius if you can find it). Level up the city and take the +gold% option each time. Build all the gold multiplier buildings (e.g. trading post, bazaar, mint, etc) in the cities with gold mines to multiply the output further. Also have some stacks killing mobs out in the wilderness for extra gold income.

Reply #3 Top

When your city levels up, take the 20% (30%, 40%) gildar production increase.

At City level two there will be more structures that produce gildar. Focus on those structures, don't over do it on the other structures (the prestige ones, the military ones).

Gildar right now is just slow to increase on a per city basis. When you start getting multiple cities, or multiple gold nodes, and research the mining techs and refined mining techs, gold goes way up. But when it's just your starting city, or two or three cities that you're not specializing, cash flow is a problem.

Monsters and quests though will tide you over until your economy gets rolling. Just kill monsters and do quests and you should get a decent bankroll pretty quick. I think you get basically get 1 gilder per point of combat rating on monsters atm.

Reply #4 Top

Caravans only multiply food income, not gold.

Reply #5 Top

Quoting Nenjin, reply 3
When your city levels up, take the 20% (30%, 40%) gildar production increase.

At City level two there will be more structures that produce gildar. Focus on those structures, don't over do it on the other structures (the prestige ones, the military ones).

Gildar right now is just slow to increase on a per city basis. When you start getting multiple cities, or multiple gold nodes, and research the mining techs and refined mining techs, gold goes way up. But when it's just your starting city, or two or three cities that you're not specializing, cash flow is a problem.

End of Nenjin's quote

This is only worth it in a city with at least one gold mine. In other cities all you are doing is multiplying the level 1 building that give +1 gold. It's not worth it. 1 gold times 300% (just as an example, I think you can get more total multiplier than this) is 4 gold per turn. Gold mines give 5 gold base. Add in the level 1 building for 6 gold base. Multiply by say 300% and you've got 24 gold per turn coming in. Find a city with 2 gold mines in its radius for 11 gold base (5+5+1). Multiply by 300% for 44 gold per turn. It all comes down to those gold mines and making sure your cities make the most of them.

Reply #6 Top

Incidently, I really wish population mattered in this game and you could do normal 4x type things like tax them. In this game population is mostly irrelevant, it's all about grabbing those resource nodes and getting your cities to multiply the hell out of them.