I just really want to know why it was released so early? I mean about the time it was released was about the time I was ready to start actual beta testing. I assumed it would be primarily for gameplay balancing and polishing, like 3-6 months. I mean leave the gameplay the way it is, i won't get into that argument, but I just am befuddled as to why it was released so early.
I can actually understand if the civ5 argument thats going around is the reason but if you truly thought this was a finished 1.0 piece of software ready for use by the general public then i guess I have lost faith in pretty much every single game developer out there except Blizzard and Bioware. At least their software works well enough bug/balancing/gameplay/UI wise to qualify as a 1.0 release.
I mean come on SD the UI system needs tons of tweaks and polish, inventory is still a mess (did anyone think of doing the classic paperdoll/grid system?), numbers don;t make sense pretty much anywhere balance wise units/spells/items/quests/combat/etc, no multiplayer (i did actually try to test mplayer like around 10 times during the mplayer specific beta portion and never got a game going), and on and on.
I mean come on guys 3 months of polish with the strong beta community you had this would be an altogether different game. Seriously I really really want to know what is going on in the minds of developers like yourself and paradox to release software in this state? I applauded your strategy for developing Elemental alongside the community in the Paradox forums as a model they needed to follow now im just dumbstruck that you didnt allow that process to get you to a polished true 1.0 product. Why? Why?