[SUGGESTION] - City Building - Variable Building Construction Costs based on Terrain Type
Hello everyone,
First of all I'll start by saying that the values listed in this post are PURELY arbitrary.
Concept: Building costs vary depending on what terrain you construct a building on
Terrain List:
Grasslands: 0%
Hills: 25%
Swamp: 50%
Desert & Artic: 75%
Example:
Let's say you want to construct a building that it's base cost is 10 Material and 10 Gold Pieces. Should you build it on a Swamp, then it's cost would be 15 Materials and 15 Gold pieces. Thus reflecting the difficulties of erecting a building in a swamp. I think this would add flavor to city building and terrain.
This could also/only/instead be applied to construction time.
I really think there should be some consideration given to somekind of impact based on terrain type, other than the few battle condition modifiers for forests or hills.
Please anybody, feel free to jump in! ![]()