unpacking data.zip

or other method to mod existing game.

Hello,

 

anybody tried to unpack data.zip files (I think savegames packed with same thing)

this is really is a zip file, file header - everything, just in a middle of it it looks strange :( I bet they have used some kind of encryption. I just don't want to start new game to apply some mods

1,305 views 2 replies
Reply #1 Top

At the moment (until Stardock changes something) you can only see the effects of a new mod starting a new game. It is on the top of my wish list to have a commandline switch to allow the game to update all xml data on the fly so a saved game could be used for testing. There is already a thread on showing a switch to rebuild the data.zip, problem is it does not effect the save game so nothing new shows.

B)  

Reply #2 Top

There is a code to rebuild the data.zip but the problem is that the default XML for many of the buildings is broken beyond belief. If you rebuild the data.zip, you'll mess up your game.

Some modding can be accomplished without having to do this though. It's just more difficult...