Rolling for Attack/Defense

What does everyone think about this game mechanic?

I get the basic concept that when you attack, the amount of dmg done is between 1 and the max dmg, but does every value between 1 and the max get the same weight? If so, then through simple statistics the average dmg is half of the max dmg, and its the same with defense. Personally, I hate rolling for attack/defense. I want some solid numbers that are consistent every time. Maybe a 5% or 10% variation to mix it up, but 100% in the negative direction only? Also through statistics; 50% of the time an attack is above average and 50% of the time a defense is below average. So approximately 25% of the time you get an attack that makes no sense.

So, if I have a high defense unit with relatively low health, it could get killed by an enemy with a listed attack above my unit's health but well below the defense with one blow because of sheer luck? I'm not liking it. The reason I spent resources on the unit is because of its stats, but if the game just ignores them, why bother? This is also a reason why magic fails because the amount of mana and turns you have to spend just to get one attack to work right is ridiculous. Isn't this game called War of Magic for a reason? It should be changed to War of Not Magic.

Maybe they could just change all the stats to the average dmg and let everyone know that there is 100% variation in attack/defense strength, OR (and I like this one much more) have attack/defense actually be the listed stats and maybe add a little variation because right now, this mechanic frustrates me to no end.

Comment away! Contstructive posts appreciated!

4,427 views 2 replies
Reply #1 Top

[/quote]The roll is actually per unit if you have squads, ergo a boar spear armed 3 man unit would roll 1-8 thrice and add the numbers together which results in far less deviation than a regular 1-24 roll. Monstrous units, who often have very high attack still roll 1-attack value once, though, so there's lots of randomness there.

I wish I knew how the situation with defense looks, hopefully someone who knows will drop by.

Reply #2 Top

I think ATM it is,

Attack is 50 Def is 50

The math is Attack Rolls  1 to 50 Random, then DEF Rolls 1 to 50 Random, Numbers are then Att - Def if 0 or Neg MISS, if Postive Hit for that Damage.

It might be better have them do something like.  Half Value+((Level of Unit *2) Random to Half Value)

If the Value is 50, and a 3rd Level Unit

Would be   25+((6) to 25) or MAX 50 Min 31, so if the Def was a 20 on a 1st Level Unit it would be MAX 20 Min 12
Average Damage would be 20 or so.

It would mean the higher Value will most often win, and the Level/Skill of the unit plays a small part as well.

Just a thought.

Lee