What I'd like to know is if this mod "patch" will become obsolete when the official patch is released later today. I mean, forgive me if I come off as rude, but doesn't this sort seem a little pointless? If Stardock is releasing at least one new patch every week, at best, these patches will be useless in a very short amount of times and, at worst, may conflict with official patches and just screw things up.
Secondly, what I have feared is coming true. Modders are spending their time and effort fixing bugs instead of creating new game content. In my opinion, it seems like a better idea for modders to spend their time enhancing the game content (adding maps, units, races, etc) rather than doing the work that Stardock is already being paid to do.
My primary reason was to learn the modding style. I'm working on my own project, and I wouldn't be where I am today on that if I hadn't done this. At the very core, it was a way for me to save time. I know what's possible and what's impossible - therefore I know what I can do now, and what I will have to do in the future instead.
You're right, this might conflict with official patches. That's why I said in the original post that when the game gets patched, you should remove all these mods.I now also recommend that you do not patch the game at all, until you've finished a modded game. This goes for all mods, because we don't know what changes are made to XML interpretation until the patch hits - any tag that worked before can now crash the game, for all we know. This mod in particular is in danger of corrupting your game, because it overwrites core units, races, buildings, resources, spells, abilities.
My time is not for you to worry about. You have no say in where it is "better" spent.