Terrain & City Building

Hello everyone,

I was curious if there were perhaps plans in the future to make it so that terrain has an impact on city building? As I see it now, forest and mountains don't allow you to build buildings and that's it. There is no difference of making a city in the middle of a swamp or desert, then making one in the middle plains.

Anybody who were in the beta know anything about this?

If anything it would of been nice to make it so that maybe certain types of terrain give you less 'tiles' to build on?

Thanks,

V.

7,031 views 6 replies
Reply #1 Top

I can't figure out city building.  I have cities on plains that can't seem to have space for late game building and then other time I have cities enclosed by mountains that can build right up the sides without ever running out of room..

Reply #2 Top

You can build a city on a swamp, have it sink into the swamp, build another city which sinks in the swamp, have the next one burn down then sink into the swamp, but have the fourth one stand!

Reply #3 Top

Quoting AlixeniusTheGreat, reply 2
You can build a city on a swamp, have it sink into the swamp, build another city which sinks in the swamp, have the next one burn down then sink into the swamp, but have the fourth one stand!
End of AlixeniusTheGreat's quote

 

But Father, I want to.... SING!

Reply #4 Top

Given that your cities immediately convert the land into lush greenery or a Mordor hellscape, AND the fact the your factions are useless without natural resources like Lost Libraries Fertile Land, etc, I think that the idea of terrain actually having an effect like that is flawed.  Swamps are no issue.

Reply #5 Top

Quoting Bloodlyshiva, reply 4
Given that your cities immediately convert the land into lush greenery or a Mordor hellscape, AND the fact the your factions are useless without natural resources like Lost Libraries Fertile Land, etc, I think that the idea of terrain actually having an effect like that is flawed.  Swamps are no issue.
End of Bloodlyshiva's quote

Actually, please someone slap me if i'm wrong, the terrain dosent' actually change. The adjective just changes from "barren" to "fallen" in Empire's case. So the terrain type remains the same, it just looks different.

What I'm looking for is a way to make terrain a little more important. Like Alixenius pointed out, it kinda makes no sense that you can as easily build a building on swamps, then on grasslands. Maybe increasing the cost of a building depending on what tile it is built on.

For example:

(Take note that these value are purely arbitrary.)

Construction Cost penalty per terrain:

Grassland: 0%

Swamp & Hills: 50%

Desert & Artic: 75%

So if you have to build a building that costs 10 Material and 10 Gold, it would end up costing you 15 Materials & 15 Gold if you built it on a Swamp tile for example. I think this would be a good way to reflect the ramifications of building in odd terrain.

I'll go post this in the suggestion forum :D

Regards,

V.

 

 

 

Reply #6 Top

Quoting Chronobomb, reply 1
I can't figure out city building.  I have cities on plains that can't seem to have space for late game building and then other time I have cities enclosed by mountains that can build right up the sides without ever running out of room..
End of Chronobomb's quote

This thread:  https://forums.elementalgame.com/393849 is helpful for understanding it all.

Basically you can't build anything within 5 tiles of another city or something like that, so it's good to space your cities adequately.  Even knowing this, it still seems wonky to me but I'm doing better with it now.  ;)