[Suggestion] LOOT should be more than Gold for some battles

If I fight some sovereign who has midnight stones, potions, etc., then at least some of this Loot should be available when he dies in my borders.

The same for independent ruffians(not monsters)... 1 out of 100 battles should provide a weapon or item or something.

5,115 views 4 replies
Reply #1 Top

I agree 100%.  If I'm being attacked by a Bandit with a maul, then I want the maul when I finally kill him.

Also, if another soveriegn has quested and gotten a powerful item, then that should be an incentive for me to go out and take it, but so far I haven't seen it where I get his items.

Reply #2 Top

The drops are just plain gildar all the time.Overall the items are very plain and not very magic at all.

Reply #3 Top

agreed... the loot should be more varied... adds some incentive to those random fights with mods around the map! :)

Reply #4 Top

In MoM you could create magical artefacts. Now, in Elemental you can create magic armor and stuff, and I would hate to see my Champion be killed and his stuff taken. If his stuff is taken and then used against me, I would hate that even more. I would want it back. If you could create sufficiently powerful Artefacts (I am still hoping it will be included at some point) you could have all factions wanting it - so One Little Ring could be the cause of a huge war.

 

And if that stupid brigand leader kills my champion, steals his Magic Sword of Chopping (which unfortunately did not protect against an arrow through his chest) and becomes a power in his own - how cool would that be ?