(WIP) making certain resource tiles interactive (shards or mines)

I just had an idea, what if it would be possible to, for instance make the shard resource tile interactive. What if the shard resources were being defended by a group of elementals (for instance fire shards hold fire elemental packs). Before you could build a structure on top of them you would need to free the shard of its inhabitants so to speak. The fights would be rather hard and give a decent reward in the form of gold or resources maybe even a magical item also with features that a certain shard would allow it to have ...

The same could be done with gold mines that are guarded by a troup of trolls, after you defeat the trolls you are free to mine the gold mine... etc

Anyway I'm looking through the xml files, and all I can think of right now is making the shards or mines notable/quest locations and after defeat of the guardians despawning the notable location and spawning the corresponding shard beneath the notable/quest location.

Anybody that has any other ideas?

 

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Reply #1 Top

I like your idea however I would avoid going the route of the tiles starting outs as a quest location... this would mean resource nodes are going to keep popping up and this could be potentially abused to unbalance the game. Instead is it not possible to rip the sections of code that forces you into tactical battles on the quest nodes and adapt them into your newly made resource nodes? hmm but for that to work you would need a way to disable the player from building on the resource untill they have landed on it.... very complicated but I love your idea and would certainly like to see it in game.

Reply #2 Top

Well I have made quite a bit of progress:

It is now a random quest you can pick up in an inn.

The quest points you to a newly generated shard resource that you can interact with, ie kills its guardians, after which a small reward is offered. it works perfectly up to this point and right now I'm looking for a way to spawn an ordinary shard resource at the completion of the quest ready for harvesting ...

Will keep those interested updated ... and post the quests (yes multiple) as soon as I figure out the spawning of resources :)