Food & Enchantments

Hey!

So I've played for a bit now and it's all becoming clearer, however two questions are currently pestering me:

1. Food

a) Ok, I know how to build a farm, but on the entire map - despite already whiping out another kingdom - I

have not found any fertile ground other than the initial one. Is that a bad joke?

b) When you research the tech that reveals two alternative food sources exactly two of them appear in my

area of influence, which is nice admittedly, but again I have found none anywhere else on the map. Why?!?

2. Enchantments

A lot of spells say 'takes up one enchantment slot'. But how many are there?

Can I cast nature's bounty on all my cities with my souvereign or not?

The only thing I noticed, is that every summoning can only be done once - per spell caster, which

makes a limited amount of sense, I guess.

3. City growth

Is there a way to increase the 50 tiles per city limit? For example by building an infrastructure improvement

or by researching a tech? If not, please make one :)

9,383 views 8 replies
Reply #1 Top

1) Randomness?

 

2) No idea on how many slots, but any given caster can only maintain one instance of any given enchantment. So your sovereign can cast Nature's Bounty on one city. If you had another caster, they could cast their own version of it.

 

3) No way to increase it. Note that you don't need (and it's usually not all that great anyway) to put every improvement in every city. Building a market doesn't really get you much if you only have a merchant in the city - for a +2 gildar per turn, you just spent -2 food.

Reply #2 Top

1.b. I'm pretty sure the new resources only spawn in your area of influence. This is really annoying as the main reason for researching this branch is enabling further expansion, so if you are not very lucky on your initial stating position expanding your kingdom becomes a case of Catch-22. I really hope this will be fixed in later update.

Reply #3 Top

Resources on the map are random, sometime you get no fertile land, sometimes you get 5 right next to each other, it is somewhat balanced but there possibly room for refinement.

Enchantment slots seem to be equal to half your essence. Not sure if it's rounded up or down.

You can cast natures bounty on every city if you have enough enchantment slots, but only once per city.

50 tiles is the hard limit and there is no way to increase it, though adding the ability to would be awesome.

Reply #4 Top

First of all: thanks for the input everyone :)

 

1. Noticing that resources are indeed spread in an interesting way across the map. They seem to cluster tremendously.

I just found an area with 2 mines, 2 libraries, 1 ancient lore, 2 gold mines, 1 forest all right next to each other.

Maybe it should be spread a bit more evenly.

 

2. Will check the essence/2=enchantmen slots. I just hit my limit with my sovereign once, seems to be larger again now.

 

3. The tile limit is weird. For cities in the middle of nowhere, there's nothing you need to build other than the essence

improvements later or such. But those with lots of resources around them run out of space quickly. Sort of unfair, since

that is where you want to actually build. I know you can try to "build around" the resources, but even that can be tough...

Reply #5 Top

Try building near the resources rather then right next to them. There are disadvantages, it takes longer tog et them because you have to wait for your borders to encompass them. They can be attacked separately to the city by wandering monsters destroying the improvement (the resource remains, but you have to build the harvesting building on top of them again) so you have to spare some soldiers outside the city to protect them. I'm not certain about this but you may also miss out on the cities multiplier on the resource... Having bazaar or guilder specialisation bonus (giving a percentile bonus on gold earned in that city) might not apply the bonus to a nearby gold mine if it's not actually connected to the city. But if it is not actually connected to the city, you still get the full regular benefits of it and it doesn't count towards the 50 tile limit.

Reply #6 Top

The modifier applies after the base income so it will affect resources no matter what. 

 

Note that town halls and the equivalent for empires can extend your ZOC. Normally, your ZOC is centered on your city core A town hall allows any city tile of that city to project the ZOC, allowing you to nudge closer to a resource without necessarily having to build big or cram resources together.

Reply #7 Top

Sorry, just testing the changed username ;)

Reply #8 Top

Quoting Pullet, reply 2
1.b. I'm pretty sure the new resources only spawn in your area of influence. This is really annoying as the main reason for researching this branch is enabling further expansion, so if you are not very lucky on your initial stating position expanding your kingdom becomes a case of Catch-22. I really hope this will be fixed in later update.
End of Pullet's quote

 

Huh? New resources only spawn in my area of influence??

 

Usually that is my first technology path in the game, in order to aid expansion, but yes, after certain updates i have noticed it does not seem to do anything outside my influence?

 

So i would be better reseaching that tech later on when i have more extensive influence and i will get more new resources as a result??

 

Edit: actually now i come to think of it, yes, this must be true! In my current game, i had researched all the natures bounty techs and then after that i happen to have some units in an area where the AI spawned a city and suddenly a gold mine appeared for them! There was definitely no gold mine there before, yet i had researched ALL the techs, so this must be the only possible explanation!