Making weapons available to custom sovreign

How do i enable weapons for custom sovreigns ? I mean , when u create a custom sovreign you can choose from some "weapons" there, i saw a mod that enables some armors to be chosen there so i guess making the weapons to be available there would be the same, if anyone can tell me  how to do it would be great :)

6,223 views 5 replies
Reply #1 Top

Pretty easy.

The "dirty way" would be just go to your .../Elemental/data/English/ folder and open up CoreWeapons.xml for example. Well now go and delete the line <IsAvailableForSovereignCustomization>false</IsAvailableForSovereignCustomization> from every weapon you want to be available during sov creation. Good thing is : You can get anything you want. Opening up CoreArmors.xml would do tha same for...yeah armors. Bad thing is : You can basicly put the games balance where the sun don't shines.

The not so dirty way is putting the items (weapons, armors n stuff) in a new .xml file, saving it in your Documents/My Games/Elemental/ folder and delete the said line there. Thats better but still very bad for balance and fun.

Reply #2 Top

Method 1

Find the core weapons file in the >stardock>elemental install location, use search if you can't find it. Copy it just in case you mess up anything. Every item is listed here, find the one you want to be avilable and remove string:

<IsAvailableForSovereignCustomization>false</IsAvailableForSovereignCustomization>

and replace with

<CustomizationPointCost>5</CustomizationPointCost>

The number in the middle being the cost of customisation points, this can be set to 0 for free gear.

Method 2

Copy the weapon files and create custom ones in your my documents folder and do the same method above, you can now edit other values etc without touching your core file. (This is the method i use)

Reply #3 Top

Quoting Barranoid, reply 1
Pretty easy.

The "dirty way" would be just go to your .../Elemental/data/English/ folder and open up CoreWeapons.xml for example. Well now go and delete the line <IsAvailableForSovereignCustomization>false</IsAvailableForSovereignCustomization> from every weapon you want to be available during sov creation. Good thing is : You can get anything you want. Opening up CoreArmors.xml would do tha same for...yeah armors. Bad thing is : You can basicly put the games balance where the sun don't shines.

The not so dirty way is putting the items (weapons, armors n stuff) in a new .xml file, saving it in your Documents/My Games/Elemental/ folder and delete the said line there. Thats better but still very bad for balance and fun.
End of Barranoid's quote

 

Beat me to it :D

Reply #4 Top

i think it's not really unbalancing. depends what and how u do it. personally i think that the ranged weapon is missing, also sth one handed besides a club. basically that's it for char creation, after all u can have weapons/armors quickly ig, so it's a waste of points to buy too much :P

anyways' thx for the info on how do it :)

Reply #5 Top

yes, thank for the info , im making my own mod/mods and needed items to be available in custom sovreign