[1.06 minor bug] KingdomUnlimitedImprovements.xml - Fire Shrine entry incorrect.

The AIData tag is outside ImprovementType tag for K_Fire_Shrine. The Empire version works fine though.

 

Code: xml
  1.     <!-- ***************** -->
  2.     <!-- ** Fire Shrine ** -->
  3.     <!-- ***************** -->
  4.     <ImprovementType InternalName="K_Fire_Shrine">
  5.         <DisplayName>Fire Shrine</DisplayName>
  6.     <Description>Fire Shrines amplify Fire Spellpower and increase the Essence of Units by 10%.</Description>
  7.     <!-- Improvement Data -->
  8.     <TileDesign>K_Fire_Shrine_02</TileDesign>
  9.     <ConstructionTileDesign>K_Fire_Shrine_Build_02</ConstructionTileDesign>
  10.     <SupportedTerrainType>Land</SupportedTerrainType>
  11.     <SupportedTerrainType>City</SupportedTerrainType>
  12.     <DrawnIcon>Gfx/TacticalIcons/K_FireShrine1.png</DrawnIcon>
  13.     <DrawnIconConstruction>Gfx/TacticalIcons/K_FireShrine1_C.png</DrawnIconConstruction>
  14.     <Thumbnail>K_Fire_Shrine_02_Card.png</Thumbnail>
  15.     <ReqCityLevel>1</ReqCityLevel>
  16.     <IgnoreDuplicateImpLimit>true</IgnoreDuplicateImpLimit>
  17.     <!-- Medallion Data -->
  18.     <Medallions InternalName="">
  19.       <All>K_Fire_Shrine_02_Card.png</All>
  20.       <Border_All></Border_All>
  21.     </Medallions>
  22.     <!-- Prerequisites -->
  23.         <RequiresCity>RequiresCity>False</RequiresCity>
  24.         <RequiresResource>True</RequiresResource>
  25.         <SupportedResourceType>FireShard</SupportedResourceType>
  26.         <LaborToBuild>5.0</LaborToBuild>
  27.     <Prereq>
  28.       <Type>Tech</Type>
  29.       <Attribute>Shard_Harvesting_Amarian</Attribute>
  30.       <Value>0</Value>
  31.     </Prereq>
  32.         <GameModifier>
  33.             <ModType>Player</ModType>
  34.             <Attribute>AbilityBonus</Attribute>
  35.             <StrVal>A_UnitStat_Essence</StrVal>
  36.             <Value>10</Value>
  37.       <Provides>+10% Essence</Provides>
  38.         </GameModifier>
  39.     
  40.         <GameModifier>
  41.             <ModType>ConstructionResourceCost</ModType>
  42.             <Attribute>Gold</Attribute>
  43.             <Value>-100</Value>
  44.         </GameModifier>
  45.         <!-- production -->
  46.         <!-- note: gives 1 'Fire Mana Shard' resource -->
  47.         <GameModifier InternalName="Production1">
  48.             <ModType>Resource</ModType>
  49.             <Attribute>FireMana</Attribute>
  50.             <Value>1</Value>
  51.             <PerTurn>1</PerTurn>
  52.             <ResourceShared>0</ResourceShared>
  53.         </GameModifier>
  54.         <Prereq>
  55.       <Type>Allegiance</Type>
  56.       <Attribute>Kingdom</Attribute>
  57.         </Prereq>
  58.     </ImprovementType>
  59.     <AIData AIPersonality="AI_General">
  60.         <AITag>Shards</AITag>
  61.     </AIData>

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