Custom Races, how I control the clothing

I'm trying to create a custom race that I can create a Sovereign with mix parts from the other races, for example for my base male Sovereign, I'd like him to be to equip clothing from both the mancers and men is there anyway to do this?

3,059 views 6 replies
Reply #1 Top

What clothing the different races can equip is defined in the clothing XML. In the CorePantsSkirts.xml file, for each GameItemType node there are SupportedUnitModelType subnodes which determine which models are able to equip that piece of clothing.

Changing it by hand looks like it'll be a pain, I'll probably knock something up in C# to do it easier if you can wait a day or two.

Reply #2 Top

The faction editor looks to have gotten updated some with more color choices.

Reply #3 Top

Quoting sagittary, reply 2
The faction editor looks to have gotten updated some with more color choices.
End of sagittary's quote

 

I saw that, but I'm looking for goes beyond just color choices

Reply #4 Top

Quoting eug1404, reply 1
What clothing the different races can equip is defined in the clothing XML. In the CorePantsSkirts.xml file, for each GameItemType node there are SupportedUnitModelType subnodes which determine which models are able to equip that piece of clothing.

Changing it by hand looks like it'll be a pain, I'll probably knock something up in C# to do it easier if you can wait a day or two.
End of eug1404's quote

 

If you remove the SupportedUnitModelType however, it's available to all. That may be an alternative, but still a pain unless you can batch script your way through cleaning up the files properly.

Reply #5 Top

is there a way

Quoting Novaburst, reply 4

Quoting eug1404, reply 1What clothing the different races can equip is defined in the clothing XML. In the CorePantsSkirts.xml file, for each GameItemType node there are SupportedUnitModelType subnodes which determine which models are able to equip that piece of clothing.

Changing it by hand looks like it'll be a pain, I'll probably knock something up in C# to do it easier if you can wait a day or two.
 

If you remove the SupportedUnitModelType however, it's available to all. That may be an alternative, but still a pain unless you can batch script your way through cleaning up the files properly.
End of Novaburst's quote

 

Is that there a way to insert a Unit Model Type?

Reply #6 Top

Don't know, haven't looked at it.