I've created a number of small mods and decided I'd share them with you all. I figure this is enough mods that I can just put them all in one big thread.
Mega Modpack 0.2: This includes a collection of the small mods below. Updated buildings mod to provide:
Harbors gain +2 food, watchtowers add +1 to city defense, market and trade centers generates +1 gold, trade centers add +1 to caravans, and construction yards actually grant construction improvements. Caravan buildings should now work properly and only add +1 caravan per city.
CORE MODIFICATION: This modifies the CORE game-files to fix major a major bug. Put this into your "C:\Program Files\Stardock Games\Elemental\data\English\Core Improvements" folder and use the /createxmlbinary executable command to reload the game data. Be sure to backup the replaced files first! This should be overwritten in a patch.
Building Fix Mod- CORE BUGFIX: Fixes some major problems with the a couple core improvement XML files restoring functionality and fixing many bugs. Also adds +1 caravan for each Trade Center constructed (test please). NOTE: ONLY USE THIS IF YOU ARE DOING CORE MODDING AND USING THE /CREATEXMLBINARY COMMAND. DO NOT USE IT OTHERWISE, USE THE UPDATED MEGA MODPACK.
MAJOR MODS: I've worked hard on these babies.
Abilities and Histories Mod (UPDATED): This is a total revamp of all the abilities and traits in Elemental. Adds more relevant bonuses to the professions, traits, and backgrounds so they are more meaningful and useful.
Character Mod: Adds more companions, new skins, and more eyes. Also, adds darker roads. Based on the Abilities and Histories Mod.
Community of Heroes Mod: Submit your character as a hero today.
Armor and Weapons Tech Mod: Separates the armor and the weapon technologies from one another, you can select which path you want to take. Allows the RAZE ability once you research Advanced Equipment. Adds +1 caravans for one economic tech. UPDATED IN MODPACK: Should reduce monster spawning by 50%.
SMALLER MODS: These are smaller still important modifications.
Average Difficulty Mod: Adds an "Average" difficulty option that is like Challenging but without the 2X financial boost. It makes the AI play at the same level as the player.
City Hub Mod: Increases city size to 75 (the open construction slots), implements some small gold bonuses for larger cities, and allows minor race cities to increase in size (if conquered and build housing).
Sound FX Mod: Fixes some of the inconsistencies from some of the voices NOTE: This may require a core modification to properly fix the sounds.
Please download them and enjoy them. Let me know of any ideas, bugs, or problems. I appreciate any feedback!
Mods: Place the mods into your "C:\Program Files\Stardock Games\Elemental\Mods" directory and enable mods in the options.