[Crash] Still out of Memory-Error 1.06

DebugMessage:  Version 1.06.019 last updated on: 08-23-2010 12:52
DebugMessage:  Entering WinMain
DebugMessage:  ******* Starting Game Shell *******
DebugMessage:  *********DXDiag info follows.*********
System Info
Time: 8/27/2010, 22:44:02
DirectX Version: DirectX 11
Machine Name: HAL-9000
Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Languages: German (Regional Setting: German)
System Manufacturer: Alienware
System Model: Area 51
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU         960  @ 3.20GHz (8 CPUs), ~3.2GHz
Physical Memory: 6144MB RAM
Page File: 1945MB used, 10322MB available
Windows Dir: C:\Windows


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: ATI Radeon HD 5800 Series
Manufacturer: ATI Technologies Inc.
Chip Type: ATI display adapter (0x6898)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_6898&SUBSYS_0B001002&REV_00
Display Memory: 3823 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: SyncMaster 226BW(Digital)
Monitor Max Resolution:
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
Driver Version: 8.17.0010.1036
Driver Date: 7/7/2010 03:53:20
DirectX Acceleration Enabled: Yes
 


Sound info
Sound device 1:
Description: Lautsprecher (2- Creative SB X-Fi)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1347
Driver Date: 7/14/2009 02:53:54
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 
Sound device 1:
Description: SPDIF-Out (2- Creative SB X-Fi)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1347
Driver Date: 7/14/2009 02:53:54
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 


DebugMessage:  *********END dxdiag info.*********
DebugMessage:  No files found matching mask C:\Games\Elemental\Fonts\*.ttf
DebugMessage:  Using 0 samples for multisampling.
DebugMessage:  Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage:  HAL (hardware vertex processing)ATI Radeon HD 5800 Series
DebugMessage:  Presentation Interval: Immediate.
DebugMessage:  Refresh Rate: 0hz.
DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.
DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.
DebugMessage:  Bump mapping is supported.
Debug Message:  Device is now ready
Debug Message:  GFX-THREAD: DISABLED
DebugMessage:  Shell initialization complete
DebugMessage:  Elemental: War of Magic is activated.
DebugMessage:  ***** Initializing Game *****
DebugMessage:  Loaded font Arial-13
DebugMessage:  Timer Frequency is 0 2fcda9
DebugMessage:  Initializing sound card.
DebugMessage:  initailizing bink
DebugMessage:  Create anchor mwin
DebugMessage:  Load texture atlas.
DebugMessage:  InitializeWorld
DebugMessage:  Loaded font Trajan Pro-13Bold
DebugMessage:  Loaded font Trajan Pro-16Bold
DebugMessage:  Create popup manager.
DebugMessage:  InitializeMWinStripEngine
DebugMessage:  InitializeMWinDeferredTextRenderer
DebugMessage:  Initialize effect system.
DebugMessage:  InitializeSpellRepository
DebugMessage:  InitializeTriggerManager
DebugMessage:  InitializeMusicLayerGroupManager
DebugMessage:  InitializeMultiplayerClient
DebugMessage:  Loaded font Trajan Pro-19Bold
DebugMessage:  Loaded font Tahoma-13Bold
DebugMessage:  Loaded font Tahoma-19
DebugMessage:  Begin LoadCoreXMLData3
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Items\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Race\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Stamps\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Tiles\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Tiles\Shadows\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\RaceTypes\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Effects\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Quests\*.xml
DebugMessage:  LoadCoreXMLData finished 3
Debug Message:  MapManager registered 32 files on disk
Debug Message:  MapManager registered 67 files on disk
Debug Message:  MapManager registered 14 files in the data zip
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Maps\*.xml
Debug Message:  MapManager registered 0 files on disk
DebugMessage:  LoadCoreXMLData finished
DebugMessage:  Create setup screens.
DebugMessage:  Loaded font Trajan Pro-27Bold
DebugMessage:  Loaded font Tahoma-13
DebugMessage:  Loaded font Trajan Pro-13
DebugMessage:  Loaded font Trajan Pro-21Bold
DebugMessage:  Loaded font Tahoma-16
DebugMessage:  Loaded font Trajan Pro-24
DebugMessage:  Loaded font Trajan Pro-19
DebugMessage:  Loaded font Trajan Pro-16
DebugMessage:  Loaded font Times New Roman-16
DebugMessage:  Loaded font Tahoma-21
DebugMessage:  Loaded font Trajan Pro-24Bold
DebugMessage:  Loaded font Trajan Pro-15Bold
DebugMessage:  Loaded font Arial-11
DebugMessage:  Loaded font Trajan Pro-32Bold
DebugMessage:  Loaded font Times New Roman-24Bold
DebugMessage:  Loaded font Tahoma-16Bold
DebugMessage:  Loaded font BankGothic Md BT-12
DebugMessage:  No string tables in C:\Games\Elemental\Data\English\*.tips
DebugMessage:  Set mouse.
DebugMessage:  Set update timer.
DebugMessage:  Popup Manager Update: Unhiding FullScreenBink
DebugMessage:  Popup Manager Update: Unhiding FullScreenBink
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'blinn1SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'blinn1SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  - Current Game Settings -
Debug Message:  Selected local player faction: KingdomOfAltar
Debug Message:  Selected local player sovereign: Arthur_-63143265-15
Debug Message:  AI factions:
Debug Message:  KingdomOfPariden
Debug Message:  EmpireOfMagnar
Debug Message:  EmpireOfResoln
DebugMessage:  Loaded font Verdana-13
DebugMessage:  Loaded font Trajan Pro-11Bold
Debug Message:  Picking a random map of type LargeMaps and style OneContinent
Debug Message:  Stamp Quantity: 15
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 4
Debug Message:  Mountain Generation Option: 1
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 10 x 8
Debug Message:      Tiles: 160 x 128
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  Creating terrain objects...
Debug Message:  Terrain objects created.
Debug Message:  Placing random elemental shards...
Debug Message:  Placing random resources...
Debug Message:  Placing random elemental shards...
Debug Message:  Placing random resources near player at 73, 79...
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  Placing random resources near player at 54, 35...
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  Placing random resources near player at 38, 69...
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  Placing random resources near player at 93, 35...
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
DebugMessage:  Updating ZOC.
DebugMessage:  Loaded font Tahoma-24
DebugMessage:  Loaded font Trajan Pro-11
DebugMessage:  Loaded font Trajan Pro-12
DebugMessage:  Loaded font Greenowic Narrow-19
DebugMessage:  Loaded font ZapfHumnst BT-16
DebugMessage:  Loaded font ZapfHumnst BT-15
DebugMessage:  Loaded font ZapfHumnst BT-19
DebugMessage:  Loaded font ZapfHumnst BT-11
DebugMessage:  Loaded font Tahoma-11Bold
DebugMessage:  Loaded font Tahoma-15
DebugMessage:  Loaded font Trajan Pro-37Bold
DebugMessage:  Loaded font Trajan Pro-29Bold
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
DebugMessage:  Player_List setting size 181 x 0
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
Debug Message:  Creating terrain gfx...
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  InitMapGfx Started...
Debug Message:  FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  FinishInitMapGfx finished.
DebugMessage:  Loaded font Tahoma-16Italic
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Loaded font Tahoma-15Bold
DebugMessage:  Loaded font Tahoma-11Italic
DebugMessage:  Loaded font Times New Roman-16Bold
DebugMessage:  Loaded font Tahoma-18
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 1 -
Debug Message:  Current Memory Usage: 525268 KB
Debug Message:  Cities in World: 5
Debug Message:  Units in World: 41
DebugMessage:  Updating ZOC.
DebugMessage:  AI: Looking for a place to build a city.
DebugMessage:  AI: Looking for a place to build a city.
DebugMessage:  AI: Looking for a place to build a city.
Debug Message:  Janusk: Janusk_Introduction
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Loaded font Tahoma-20
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  Unit Janusk traded from NPC Player to Kingdom of Altar.
DebugMessage:  Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 2 -
Debug Message:  Current Memory Usage: 540852 KB
Debug Message:  Cities in World: 6
Debug Message:  Units in World: 45
DebugMessage:  Updating ZOC.
DebugMessage:  AI: Looking for a place to build a city.
DebugMessage:  AI: Looking for a place to build a city.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 3 -
Debug Message:  Current Memory Usage: 543268 KB
Debug Message:  Cities in World: 7
Debug Message:  Units in World: 45
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Loaded font Trajan Pro72Bold
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
DebugMessage:  Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage:  Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 4 -
Debug Message:  Current Memory Usage: 568188 KB
Debug Message:  Cities in World: 7
Debug Message:  Units in World: 46
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 5 -
Debug Message:  Current Memory Usage: 580048 KB
Debug Message:  Cities in World: 7
Debug Message:  Units in World: 48
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  AI: Looking for a place to build a city.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 6 -
Debug Message:  Current Memory Usage: 592608 KB
Debug Message:  Cities in World: 7
Debug Message:  Units in World: 48
DebugMessage:  Updating ZOC.
DebugMessage:  AI: Looking for a place to build a city.
DebugMessage:  Loaded font Trajan Pro-27
Debug Message:  -------------------------
Debug Message:  - Ending Turn 7 -
Debug Message:  Current Memory Usage: 602008 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 48
DebugMessage:  Updating ZOC.
DebugMessage:  Loaded font Trajan Pro-26
DebugMessage:  Popup Manager Update: Unhiding CutSceneWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Popup Manager Update: Unhiding QuestPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 8 -
Debug Message:  Current Memory Usage: 628480 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 48
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 9 -
Debug Message:  Current Memory Usage: 642096 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 48
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 10 -
Debug Message:  Current Memory Usage: 652712 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 49
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 11 -
Debug Message:  Current Memory Usage: 659564 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 49
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message:  Creating tactical terrain gfx...
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  MISS - Arthur missed Bruntho.

MISS - Bruntho's counter-attck missed Arthur.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 49 Bruntho is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack1_M on
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  MISS - Arthur missed Bruntho.

Bruntho counter-attacks Arthur for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Defender 49 Bruntho is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack2_M on
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing Hit_Club2 on Bruntho
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  MISS - Arthur missed Bruntho.

Bruntho counter-attacks Arthur for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 49 Bruntho is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack2_M on
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing Hit_Club2 on Bruntho
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  MISS - Janusk missed Bruntho.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  MISS - Janusk missed Bruntho.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Janusk strikes Bruntho for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Hit_Club2 on Janusk
Debug Message:  SOUNDS: Playing DarklingHit2_M on
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  MISS - Darkling missed Janusk.

MISS - Janusk's counter-attck missed Darkling.


Debug Message:  SOUNDS: Playing DarklingAttack2_M on
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Annotation state is true for unit 50
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Defender 10 Janusk is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  MISS - Darkling missed Janusk.

MISS - Janusk's counter-attck missed Darkling.


Debug Message:  SOUNDS: Playing DarklingAttack3_M on
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Annotation state is true for unit 50
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Defender 10 Janusk is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  MISS - Darkling missed Janusk.

Janusk counter-attacks Darkling for 1 points damage.


Debug Message:  SOUNDS: Playing DarklingAttack2_M on
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Annotation state is true for unit 50
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Defender 10 Janusk is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Hit_Club2 on Janusk
Debug Message:  SOUNDS: Playing DarklingHit2_M on
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  MISS - Bruntho missed Arthur.

MISS - Arthur's counter-attck missed Bruntho.


Debug Message:  SOUNDS: Playing DarklingAttack1_M on
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  MISS - Bruntho missed Arthur.

Arthur counter-attacks Bruntho for 1 points damage.


Debug Message:  SOUNDS: Playing DarklingAttack3_M on
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Arthur
Debug Message:  SOUNDS: Playing DarklingHit2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  MISS - Bruntho missed Arthur.

MISS - Arthur's counter-attck missed Bruntho.


Debug Message:  SOUNDS: Playing DarklingAttack1_M on
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Arthur strikes Darkling for 1 points damage.

MISS - Darkling's counter-attck missed Arthur.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Arthur
Debug Message:  SOUNDS: Playing DarklingHit1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 50 Darkling is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack1_M on
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Annotation state is true for unit 50
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Arthur strikes Bruntho for 1 points damage.

Bruntho counter-attacks Arthur for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_Club1 on Arthur
Debug Message:  SOUNDS: Playing DarklingHit2_M on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 49 Bruntho is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack1_M on
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing Hit_Club1 on Bruntho
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  MISS - Arthur missed Bruntho.

Bruntho counter-attacks Arthur for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Defender 49 Bruntho is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack3_M on
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing Hit_Club1 on Bruntho
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Janusk strikes Bruntho for 1 points damage.
Bruntho falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Hit_Club1 on Janusk
Debug Message:  SOUNDS: Playing DarklingDeath2_M on
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Janusk strikes Darkling for 1 points damage.

MISS - Darkling's counter-attck missed Janusk.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Hit_Club2 on Janusk
Debug Message:  SOUNDS: Playing DarklingHit1_M on
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Defender 50 Darkling is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack3_M on
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Annotation state is true for unit 50
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Janusk strikes Darkling for 1 points damage.
Darkling falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Hit_Club1 on Janusk
Debug Message:  SOUNDS: Playing DarklingDeath2_M on
Debug Message:  Annotation state is attack hit for unit 10 Janusk
DebugMessage:  Loaded font Times New Roman-19Bold
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding CutSceneWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing WaterShard_SFX_02 on ElementalShard 3
Debug Message:  -------------------------
Debug Message:  - Ending Turn 12 -
Debug Message:  Current Memory Usage: 696172 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 51
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 13 -
Debug Message:  Current Memory Usage: 700836 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 50
DebugMessage:  Updating ZOC.
Debug Message:  Unit Raline the Weaver traded from NPC Player to Kingdom of New Pariden.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 14 -
Debug Message:  Current Memory Usage: 706708 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 50
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 15 -
Debug Message:  Current Memory Usage: 709380 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 52
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 16 -
Debug Message:  Current Memory Usage: 710616 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 52
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 17 -
Debug Message:  Current Memory Usage: 711372 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 53
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 18 -
Debug Message:  Current Memory Usage: 712712 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 54
DebugMessage:  Updating ZOC.
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
Debug Message:  -------------------------
Debug Message:  - Ending Turn 19 -
Debug Message:  Current Memory Usage: 714412 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 54
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 20 -
Debug Message:  Current Memory Usage: 716348 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 54
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 21 -
Debug Message:  Current Memory Usage: 720108 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 54
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 22 -
Debug Message:  Current Memory Usage: 721212 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
Debug Message:  -------------------------
Debug Message:  - Ending Turn 23 -
Debug Message:  Current Memory Usage: 724436 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 24 -
Debug Message:  Current Memory Usage: 725600 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 25 -
Debug Message:  Current Memory Usage: 737752 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 26 -
Debug Message:  Current Memory Usage: 732564 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 27 -
Debug Message:  Current Memory Usage: 734820 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 28 -
Debug Message:  Current Memory Usage: 736204 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxNameWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message:  -------------------------
Debug Message:  - Ending Turn 29 -
Debug Message:  Current Memory Usage: 746352 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on ResourceHoard 26
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 30 -
Debug Message:  Current Memory Usage: 762024 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 207
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 31 -
Debug Message:  Current Memory Usage: 768596 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 215
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Yoren'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 32 -
Debug Message:  Current Memory Usage: 773840 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 217
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding DiplomacyWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 33 -
Debug Message:  Current Memory Usage: 785840 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 223
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 34 -
Debug Message:  Current Memory Usage: 787688 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 225
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 35 -
Debug Message:  Current Memory Usage: 788576 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 225
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Loaded font Trajan Pro-22
DebugMessage:  Popup Manager Update: Unhiding CutSceneWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 36 -
Debug Message:  Current Memory Usage: 792748 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 226
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Popup Manager Update: Unhiding QuestPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 37 -
Debug Message:  Current Memory Usage: 793288 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 226
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 38 -
Debug Message:  Current Memory Usage: 794720 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 231
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 39 -
Debug Message:  Current Memory Usage: 796256 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 232
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 40 -
Debug Message:  Current Memory Usage: 801748 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 238
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Loaded font Tahoma-14
DebugMessage:  Loaded font Tahoma-12
Debug Message:  -------------------------
Debug Message:  - Ending Turn 41 -
Debug Message:  Current Memory Usage: 811132 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 232
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 42 -
Debug Message:  Current Memory Usage: 813240 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 43 -
Debug Message:  Current Memory Usage: 816208 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 238
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Loaded font Times New Roman-21Bold
DebugMessage:  Loaded font Tahoma-13Italic
Debug Message:  -------------------------
Debug Message:  - Ending Turn 44 -
Debug Message:  Current Memory Usage: 849588 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 243
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 45 -
Debug Message:  Current Memory Usage: 850548 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 240
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 46 -
Debug Message:  Current Memory Usage: 853556 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 241
DebugMessage:  Updating ZOC.
Debug Message:  Unit Bannon Highsley traded from NPC Player to Empire of Magnar.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 47 -
Debug Message:  Current Memory Usage: 858088 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 238
DebugMessage:  Updating ZOC.
Debug Message:  Unit Nalueha traded from NPC Player to Empire of Resoln.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 48 -
Debug Message:  Current Memory Usage: 860528 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 49 -
Debug Message:  Current Memory Usage: 862864 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 238
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 50 -
Debug Message:  Current Memory Usage: 863216 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Unit Cuessusaa traded from NPC Player to Kingdom of New Pariden.
DebugMessage:  Loaded font Trajan Pro-28Bold
DebugMessage:  Loaded font Trajan Pro-26Bold
DebugMessage:  Loaded font Trajan Pro-22Bold
DebugMessage:  Loaded font Trajan Pro-20Bold
DebugMessage:  Loaded font Trajan Pro-18Bold
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 51 -
Debug Message:  Current Memory Usage: 880472 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 52 -
Debug Message:  Current Memory Usage: 880636 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 53 -
Debug Message:  Current Memory Usage: 881020 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 11
Debug Message:  -------------------------
Debug Message:  - Ending Turn 54 -
Debug Message:  Current Memory Usage: 883848 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 240
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 55 -
Debug Message:  Current Memory Usage: 885608 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 241
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 56 -
Debug Message:  Current Memory Usage: 887124 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 242
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 57 -
Debug Message:  Current Memory Usage: 888280 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 244
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 58 -
Debug Message:  Current Memory Usage: 889960 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 59 -
Debug Message:  Current Memory Usage: 891304 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 243
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message:  -------------------------
Debug Message:  - Ending Turn 60 -
Debug Message:  Current Memory Usage: 896012 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 243
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  Forest: Forest! | Tile Direction: 8
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 61 -
Debug Message:  Current Memory Usage: 894640 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 245
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 62 -
Debug Message:  Current Memory Usage: 895988 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 244
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 63 -
Debug Message:  Current Memory Usage: 897032 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 248
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 64 -
Debug Message:  Current Memory Usage: 898136 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 248
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 65 -
Debug Message:  Current Memory Usage: 898780 KB
Debug Message:  Cities in World: 13
Debug Message:  Units in World: 249
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 66 -
Debug Message:  Current Memory Usage: 899276 KB
Debug Message:  Cities in World: 13
Debug Message:  Units in World: 249
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 67 -
Debug Message:  Current Memory Usage: 900284 KB
Debug Message:  Cities in World: 13
Debug Message:  Units in World: 250
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 68 -
Debug Message:  Current Memory Usage: 901116 KB
Debug Message:  Cities in World: 13
Debug Message:  Units in World: 252
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 69 -
Debug Message:  Current Memory Usage: 901840 KB
Debug Message:  Cities in World: 13
Debug Message:  Units in World: 252
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 70 -
Debug Message:  Current Memory Usage: 902592 KB
Debug Message:  Cities in World: 14
Debug Message:  Units in World: 251
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 71 -
Debug Message:  Current Memory Usage: 903876 KB
Debug Message:  Cities in World: 14
Debug Message:  Units in World: 259
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 72 -
Debug Message:  Current Memory Usage: 904404 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 260
DebugMessage:  Updating ZOC.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
Debug Message:  -------------------------
Debug Message:  - Ending Turn 73 -
Debug Message:  Current Memory Usage: 907076 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 263
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 74 -
Debug Message:  Current Memory Usage: 912948 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 265
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 75 -
Debug Message:  Current Memory Usage: 913612 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 266
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 76 -
Debug Message:  Current Memory Usage: 916432 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 265
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 77 -
Debug Message:  Current Memory Usage: 917948 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 268
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 78 -
Debug Message:  Current Memory Usage: 932220 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 269
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 79 -
Debug Message:  Current Memory Usage: 933288 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 270
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 80 -
Debug Message:  Current Memory Usage: 934964 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 269
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Unit Ayen Witela traded from NPC Player to Kingdom of New Pariden.
Debug Message:  Trade route created between cities Apreniisi and Ikinduh
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  -------------------------
Debug Message:  - Ending Turn 81 -
Debug Message:  Current Memory Usage: 940552 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 277
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 82 -
Debug Message:  Current Memory Usage: 942080 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 280
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 83 -
Debug Message:  Current Memory Usage: 945544 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 276
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  Forest: Forest! | Tile Direction: 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 84 -
Debug Message:  Current Memory Usage: 952300 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 277
DebugMessage:  Updating ZOC.
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding DiplomacyWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 85 -
Debug Message:  Current Memory Usage: 953808 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 280
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 86 -
Debug Message:  Current Memory Usage: 956404 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 280
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 87 -
Debug Message:  Current Memory Usage: 958324 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 280
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  Trade route created between cities Apreniisi and Zamobra
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan placed back on trade route path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 13
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Snathos'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'WizardKeepExport_lambert3SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'WizardKeepExport_lambert3SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 88 -
Debug Message:  Current Memory Usage: 964020 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 280
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 89 -
Debug Message:  Current Memory Usage: 967540 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 281
DebugMessage:  Updating ZOC.
Debug Message:  Trade route created between cities Apreniisi and Disaed
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan changed into on-foot trader
Debug Message:  -------------------------
Debug Message:  - Ending Turn 90 -
Debug Message:  Current Memory Usage: 968100 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 281
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 91 -
Debug Message:  Current Memory Usage: 970808 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 286
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 92 -
Debug Message:  Current Memory Usage: 973648 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 291
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 93 -
Debug Message:  Current Memory Usage: 975992 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 292
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Delavashaa
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  Trade route created between cities Devamembia and Gireal
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 94 -
Debug Message:  Current Memory Usage: 977788 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 291
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 95 -
Debug Message:  Current Memory Usage: 978660 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 294
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Unit Rilis traded from NPC Player to Empire of Magnar.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 96 -
Debug Message:  Current Memory Usage: 980160 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 294
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Azuel
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  -------------------------
Debug Message:  - Ending Turn 97 -
Debug Message:  Current Memory Usage: 980640 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 296
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding MessageBoxNameWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 126
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 98 -
Debug Message:  Current Memory Usage: 986916 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 298
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 126
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on ResourceHoard 41
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 126
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 126
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 126
Debug Message:  -------------------------
Debug Message:  - Ending Turn 99 -
Debug Message:  Current Memory Usage: 990868 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 303
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 100 -
Debug Message:  Current Memory Usage: 989104 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 312
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 101 -
Debug Message:  Current Memory Usage: 989548 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 312
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 102 -
Debug Message:  Current Memory Usage: 990416 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 313
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 103 -
Debug Message:  Current Memory Usage: 992552 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 313
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Camerne failed to start a new city, won't be consumed
Debug Message:  Trade route created between cities Hanochris and Devamembia
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan changed into on-foot trader
Debug Message:  -------------------------
Debug Message:  - Ending Turn 104 -
Debug Message:  Current Memory Usage: 992996 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 310
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 105 -
Debug Message:  Current Memory Usage: 993060 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 311
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 126
Debug Message:  -------------------------
Debug Message:  - Ending Turn 106 -
Debug Message:  Current Memory Usage: 997864 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 303
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 107 -
Debug Message:  Current Memory Usage: 998264 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 305
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Idar
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  -------------------------
Debug Message:  - Ending Turn 108 -
Debug Message:  Current Memory Usage: 999036 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 307
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 109 -
Debug Message:  Current Memory Usage: 999512 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 309
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Unit Viy traded from NPC Player to Kingdom of New Pariden.
Debug Message:  Trade route created between cities Devamembia and Inerit
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Wolf strikes Familiar for 1 points damage.

Familiar counter-attacks Wolf for 24 points damage.
Wolf falls.


Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 414 Wolf
Debug Message:  Annotation state is true for unit 414
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Wolf
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 414 Wolf
Debug Message:  Defender 429 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing Wolf1_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 110 -
Debug Message:  Current Memory Usage: 1016944 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 311
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 126
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 126
Debug Message:  -------------------------
Debug Message:  - Ending Turn 111 -
Debug Message:  Current Memory Usage: 1023124 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 315
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 112 -
Debug Message:  Current Memory Usage: 1022488 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 317
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 113 -
Debug Message:  Current Memory Usage: 1022752 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 319
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 114 -
Debug Message:  Current Memory Usage: 1022844 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 321
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 115 -
Debug Message:  Current Memory Usage: 1023584 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 322
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 116 -
Debug Message:  Current Memory Usage: 1023760 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 322
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 117 -
Debug Message:  Current Memory Usage: 1023836 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 328
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 118 -
Debug Message:  Current Memory Usage: 1023936 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 330
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Familiar strikes Wolf for 6 points damage.
Wolf falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing Wolf1_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 119 -
Debug Message:  Current Memory Usage: 1032220 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 331
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 120 -
Debug Message:  Current Memory Usage: 1032848 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 337
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 121 -
Debug Message:  Current Memory Usage: 1030432 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 343
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Familiar strikes Wolf for 3 points damage.

MISS - Wolf's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 419 Wolf is starting their counter swing
Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Annotation state is true for unit 419
Debug Message:  SOUNDS: Playing  on Wolf
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Familiar strikes Wolf for 4 points damage.

MISS - Wolf's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 419 Wolf is starting their counter swing
Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Annotation state is true for unit 419
Debug Message:  SOUNDS: Playing  on Wolf
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Familiar strikes Wolf for 3 points damage.

MISS - Wolf's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 419 Wolf is starting their counter swing
Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Annotation state is true for unit 419
Debug Message:  SOUNDS: Playing  on Wolf
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Janusk strikes Wolf for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Hit_Club1 on Janusk
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  MISS - Janusk missed Wolf.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  MISS - Janusk missed Wolf.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Arthur strikes Wolf for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Arthur
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  MISS - Wolf missed Familiar.

Familiar counter-attacks Wolf for 20 points damage.
Wolf falls.


Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Annotation state is true for unit 419
Debug Message:  SOUNDS: Playing  on Wolf
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Defender 429 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing Wolf1_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 122 -
Debug Message:  Current Memory Usage: 1036096 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 350
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 123 -
Debug Message:  Current Memory Usage: 1037032 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 347
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 124 -
Debug Message:  Current Memory Usage: 1041484 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 448
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 125 -
Debug Message:  Current Memory Usage: 1041852 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 461
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 126 -
Debug Message:  Current Memory Usage: 1043560 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 463
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 127 -
Debug Message:  Current Memory Usage: 1047756 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 463
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Tayebrappuu
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  Trade route created between cities Apreniisi and Asahark
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  -------------------------
Debug Message:  - Ending Turn 128 -
Debug Message:  Current Memory Usage: 1047892 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 457
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 129 -
Debug Message:  Current Memory Usage: 1048092 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 464
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 130 -
Debug Message:  Current Memory Usage: 1049016 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 472
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 131 -
Debug Message:  Current Memory Usage: 1051916 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 494
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 132 -
Debug Message:  Current Memory Usage: 1052560 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 486
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 133 -
Debug Message:  Current Memory Usage: 1054412 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 495
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 134 -
Debug Message:  Current Memory Usage: 1055064 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 494
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 135 -
Debug Message:  Current Memory Usage: 1056004 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 501
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 136 -
Debug Message:  Current Memory Usage: 1057756 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 502
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  -------------------------
Debug Message:  - Ending Turn 137 -
Debug Message:  Current Memory Usage: 1059800 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 503
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 138 -
Debug Message:  Current Memory Usage: 1061620 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 501
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 139 -
Debug Message:  Current Memory Usage: 1063856 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 497
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 140 -
Debug Message:  Current Memory Usage: 1064684 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 499
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 141 -
Debug Message:  Current Memory Usage: 1065004 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 501
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 142 -
Debug Message:  Current Memory Usage: 1077584 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 502
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 143 -
Debug Message:  Current Memory Usage: 1073524 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 505
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 144 -
Debug Message:  Current Memory Usage: 1073364 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 506
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message:  WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message:  -------------------------
Debug Message:  - Ending Turn 145 -
Debug Message:  Current Memory Usage: 1074552 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 504
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 146 -
Debug Message:  Current Memory Usage: 1075404 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 500
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 147 -
Debug Message:  Current Memory Usage: 1075760 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 505
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 148 -
Debug Message:  Current Memory Usage: 1078712 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 509
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 149 -
Debug Message:  Current Memory Usage: 1078740 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 512
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Could not find music file name for layer with index:0 in music group: EasternWardrums_Arrangement1
DebugMessage:  Could not find music file name for layer with index:1 in music group: EasternWardrums_Arrangement1
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 150 -
Debug Message:  Current Memory Usage: 1081648 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 510
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 151 -
Debug Message:  Current Memory Usage: 1087320 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 510
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Familiar strikes Bear for 3 points damage.
Bear falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing Creature_Death2 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 152 -
Debug Message:  Current Memory Usage: 1092516 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 510
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 153 -
Debug Message:  Current Memory Usage: 1092244 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 518
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing BearDeath1_M on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 154 -
Debug Message:  Current Memory Usage: 1109816 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 516
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 155 -
Debug Message:  Current Memory Usage: 1111740 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 520
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 156 -
Debug Message:  Current Memory Usage: 1113944 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 518
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 157 -
Debug Message:  Current Memory Usage: 1115308 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 521
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 158 -
Debug Message:  Current Memory Usage: 1112860 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 525
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 159 -
Debug Message:  Current Memory Usage: 1116096 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 524
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 160 -
Debug Message:  Current Memory Usage: 1118772 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 526
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 161 -
Debug Message:  Current Memory Usage: 1119148 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 527
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 162 -
Debug Message:  Current Memory Usage: 1120128 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 530
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 163 -
Debug Message:  Current Memory Usage: 1120336 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 532
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 164 -
Debug Message:  Current Memory Usage: 1121028 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 537
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 165 -
Debug Message:  Current Memory Usage: 1121452 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 538
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 166 -
Debug Message:  Current Memory Usage: 1121844 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 544
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 167 -
Debug Message:  Current Memory Usage: 1122052 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 544
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 168 -
Debug Message:  Current Memory Usage: 1122612 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 537
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'paradin:lambert31SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'paradin:lambert31SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  MISS - Janusk missed Swarm Spiders.

Swarm Spiders counter-attacks Janusk for 4 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Defender 625 Swarm Spiders is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Annotation state is true for unit 625
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  MISS - Janusk missed Swarm Spiders.

Swarm Spiders counter-attacks Janusk for 6 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Defender 625 Swarm Spiders is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Annotation state is true for unit 625
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  MISS - Janusk missed Swarm Spiders.

Swarm Spiders counter-attacks Janusk for 6 points damage.
Janusk falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Defender 625 Swarm Spiders is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Annotation state is true for unit 625
Debug Message:  SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 86.375931   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Familiar strikes Swarm Spiders for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Familiar strikes Swarm Spiders for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Familiar strikes Swarm Spiders for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Swarm Spiders strikes Familiar for 6 points damage.

Familiar counter-attacks Swarm Spiders for 16 points damage.
Swarm Spiders falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 624 Swarm Spiders
Debug Message:  Annotation state is true for unit 624
Debug Message:  SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 624 Swarm Spiders
Debug Message:  Defender 429 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Swarm Spiders strikes Arthur for 3 points damage.

Arthur counter-attacks Swarm Spiders for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Annotation state is true for unit 625
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Arthur
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Swarm Spiders strikes Arthur for 3 points damage.

Arthur counter-attacks Swarm Spiders for 1 points damage.
Swarm Spiders falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Annotation state is true for unit 625
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Arthur
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Swarm Spiders strikes Familiar for 2 points damage.

Familiar counter-attacks Swarm Spiders for 8 points damage.
Swarm Spiders falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 626 Swarm Spiders
Debug Message:  Annotation state is true for unit 626
Debug Message:  SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 626 Swarm Spiders
Debug Message:  Defender 429 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Swarm Spiders strikes Arthur for 5 points damage.

MISS - Arthur's counter-attck missed Swarm Spiders.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 627 Swarm Spiders
Debug Message:  Annotation state is true for unit 627
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 627 Swarm Spiders
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Swarm Spiders strikes Arthur for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 623 Swarm Spiders
Debug Message:  Annotation state is true for unit 623
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 623 Swarm Spiders
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Familiar strikes Swarm Spiders for 3 points damage.
Swarm Spiders falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Familiar strikes Swarm Spiders for 3 points damage.
Swarm Spiders falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 169 -
Debug Message:  Current Memory Usage: 1143316 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 545
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 170 -
Debug Message:  Current Memory Usage: 1144116 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 542
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 171 -
Debug Message:  Current Memory Usage: 1144428 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 540
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 172 -
Debug Message:  Current Memory Usage: 1144756 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 542
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Rearnerbeanoo
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 173 -
Debug Message:  Current Memory Usage: 1146204 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 544
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Unit Riwavi traded from NPC Player to Empire of Resoln.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 174 -
Debug Message:  Current Memory Usage: 1146444 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 541
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Odithri
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  -------------------------
Debug Message:  - Ending Turn 175 -
Debug Message:  Current Memory Usage: 1148140 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 545
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Unit Imih traded from Empire of Magnar to Kingdom of New Pariden.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 176 -
Debug Message:  Current Memory Usage: 1156556 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 546
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  -------------------------
Debug Message:  - Ending Turn 177 -
Debug Message:  Current Memory Usage: 1158784 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 555
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 178 -
Debug Message:  Current Memory Usage: 1159852 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 554
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  World Prop: World Prop 1261
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 179 -
Debug Message:  Current Memory Usage: 1163388 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 555
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Unit Zuhare traded from NPC Player to Empire of Resoln.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 180 -
Debug Message:  Current Memory Usage: 1164492 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 560
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 181 -
Debug Message:  Current Memory Usage: 1165344 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 564
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 182 -
Debug Message:  Current Memory Usage: 1166188 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 565
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 183 -
Debug Message:  Current Memory Usage: 1167020 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 568
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 184 -
Debug Message:  Current Memory Usage: 1167148 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 566
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 185 -
Debug Message:  Current Memory Usage: 1167676 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 575
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 186 -
Debug Message:  Current Memory Usage: 1167672 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 580
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 187 -
Debug Message:  Current Memory Usage: 1167756 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 579
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 188 -
Debug Message:  Current Memory Usage: 1169976 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 585
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 332
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 332
Debug Message:  -------------------------
Debug Message:  - Ending Turn 189 -
Debug Message:  Current Memory Usage: 1171068 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 586
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_RefugeeCamp_01 on ResourceHoard 17
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 332
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 332
Debug Message:  -------------------------
Debug Message:  - Ending Turn 190 -
Debug Message:  Current Memory Usage: 1173984 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 593
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 191 -
Debug Message:  Current Memory Usage: 1175248 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 594
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 192 -
Debug Message:  Current Memory Usage: 1175976 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 589
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 332
Debug Message:  -------------------------
Debug Message:  - Ending Turn 193 -
Debug Message:  Current Memory Usage: 1178136 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 590
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 194 -
Debug Message:  Current Memory Usage: 1179624 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 589
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 195 -
Debug Message:  Current Memory Usage: 1181772 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 592
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 196 -
Debug Message:  Current Memory Usage: 1182072 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 593
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 197 -
Debug Message:  Current Memory Usage: 1182784 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 592
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 198 -
Debug Message:  Current Memory Usage: 1182912 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 595
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 199 -
Debug Message:  Current Memory Usage: 1183712 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 595
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 200 -
Debug Message:  Current Memory Usage: 1187852 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 596
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 332
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 332
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 332
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 201 -
Debug Message:  Current Memory Usage: 1190012 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 596
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 202 -
Debug Message:  Current Memory Usage: 1190408 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 591
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 203 -
Debug Message:  Current Memory Usage: 1190480 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 592
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Polapel
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 204 -
Debug Message:  Current Memory Usage: 1190756 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 593
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 205 -
Debug Message:  Current Memory Usage: 1190888 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 595
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Stone Giant strikes Brigand Mob for 14 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 111.337624   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  MISS - Brigand Mob missed Stone Giant.

Stone Giant counter-attacks Brigand Mob for 10 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1055 Brigand Mob
Debug Message:  Annotation state is true for unit 1055
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  MISS - Brigand Mob missed Stone Giant.

Stone Giant counter-attacks Brigand Mob for 8 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1055 Brigand Mob
Debug Message:  Annotation state is true for unit 1055
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 98.315987   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Brigand Mob strikes Arthur for 9 points damage.

MISS - Arthur's counter-attck missed Brigand Mob.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message:  Annotation state is true for unit 1057
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Brigand Mob
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Laela strikes Stone Giant for 2 points damage.

Stone Giant counter-attacks Laela for 14 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Laela
Debug Message:  Annotation state is attack hit for unit 1054 Laela
Debug Message:  Annotation state is true for unit 1054
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Laela
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Annotation state is attack hit for unit 1054 Laela
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Familiar strikes Brigand Mob for 2 points damage.

Brigand Mob counter-attacks Familiar for 9 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Defender 1057 Brigand Mob is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message:  Annotation state is true for unit 1057
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Brigand Mob
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Familiar strikes Brigand Mob for 3 points damage.

Brigand Mob counter-attacks Familiar for 7 points damage.
Familiar falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 1057 Brigand Mob is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message:  Annotation state is true for unit 1057
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Brigand Mob
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message:  Stone Giant strikes Brigand Mob for 15 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 115.114594   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  MISS - Laela missed Stone Giant.

Stone Giant counter-attacks Laela for 9 points damage.
Laela falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1054 Laela
Debug Message:  Annotation state is true for unit 1054
Debug Message:  SOUNDS: Playing  on Laela
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  SOUNDS: Playing  on Laela
Debug Message:  Annotation state is attack hit for unit 1054 Laela
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Brigand Mob for 6 points damage.

Brigand Mob counter-attacks Stone Giant for 1 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1058 Brigand Mob is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Annotation state is true for unit 1058
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Brigand Mob
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Stone Giant strikes Brigand Mob for 13 points damage.

MISS - Brigand Mob's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1058 Brigand Mob is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Annotation state is true for unit 1058
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Stone Giant strikes Brigand Mob for 8 points damage.

Brigand Mob counter-attacks Stone Giant for 1 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1058 Brigand Mob is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Annotation state is true for unit 1058
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Brigand Mob
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Brigand Mob strikes Arthur for 8 points damage.
Arthur falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Annotation state is true for unit 1058
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Brigand Mob
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Stone Giant strikes Brigand Mob for 9 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 101.323891   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Brigand Mob for 12 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Brigand Mob for 12 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 117.177650   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  Forest: Forest! | Tile Direction: 2
Debug Message:  -------------------------
Debug Message:  - Ending Turn 206 -
Debug Message:  Current Memory Usage: 1205332 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 595
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 207 -
Debug Message:  Current Memory Usage: 1205616 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 596
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 208 -
Debug Message:  Current Memory Usage: 1206148 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 594
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
Debug Message:  -------------------------
Debug Message:  - Ending Turn 209 -
Debug Message:  Current Memory Usage: 1206408 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 603
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 210 -
Debug Message:  Current Memory Usage: 1206516 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 607
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 332
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 332
Debug Message:  -------------------------
Debug Message:  - Ending Turn 211 -
Debug Message:  Current Memory Usage: 1210364 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 603
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  -------------------------
Debug Message:  - Ending Turn 212 -
Debug Message:  Current Memory Usage: 1210228 KB
Debug Message:  Cities in World: 26
Debug Message:  Units in World: 607
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 332
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  World Prop: World Prop 1261
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 213 -
Debug Message:  Current Memory Usage: 1214492 KB
Debug Message:  Cities in World: 26
Debug Message:  Units in World: 606
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 214 -
Debug Message:  Current Memory Usage: 1214580 KB
Debug Message:  Cities in World: 26
Debug Message:  Units in World: 606
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 215 -
Debug Message:  Current Memory Usage: 1216376 KB
Debug Message:  Cities in World: 26
Debug Message:  Units in World: 609
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 216 -
Debug Message:  Current Memory Usage: 1215840 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 608
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 217 -
Debug Message:  Current Memory Usage: 1216968 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 609
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 218 -
Debug Message:  Current Memory Usage: 1216080 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 614
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Unit Soherah traded from NPC Player to Empire of Resoln.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 219 -
Debug Message:  Current Memory Usage: 1216880 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 611
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 220 -
Debug Message:  Current Memory Usage: 1217492 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 617
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 221 -
Debug Message:  Current Memory Usage: 1217892 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 617
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Ammelkossa
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  -------------------------
Debug Message:  - Ending Turn 222 -
Debug Message:  Current Memory Usage: 1218124 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 617
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 223 -
Debug Message:  Current Memory Usage: 1218568 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 617
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 224 -
Debug Message:  Current Memory Usage: 1219936 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 621
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  -------------------------
Debug Message:  - Ending Turn 225 -
Debug Message:  Current Memory Usage: 1219116 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 625
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 226 -
Debug Message:  Current Memory Usage: 1219268 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 632
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 227 -
Debug Message:  Current Memory Usage: 1219272 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 638
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 228 -
Debug Message:  Current Memory Usage: 1219284 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 636
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 229 -
Debug Message:  Current Memory Usage: 1219300 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 634
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 230 -
Debug Message:  Current Memory Usage: 1219312 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 635
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  -------------------------
Debug Message:  - Ending Turn 231 -
Debug Message:  Current Memory Usage: 1223284 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 636
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  -------------------------
Debug Message:  - Ending Turn 232 -
Debug Message:  Current Memory Usage: 1226036 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 639
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Apreniisi and Alaniaddi
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan placed back on trade route path
Debug Message:  Caravan remains a horse and wagon for long trade route
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 233 -
Debug Message:  Current Memory Usage: 1226896 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 638
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 234 -
Debug Message:  Current Memory Usage: 1227380 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 643
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 235 -
Debug Message:  Current Memory Usage: 1227512 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 646
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 236 -
Debug Message:  Current Memory Usage: 1227516 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 647
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 237 -
Debug Message:  Current Memory Usage: 1232928 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 652
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 238 -
Debug Message:  Current Memory Usage: 1233668 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 654
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 239 -
Debug Message:  Current Memory Usage: 1233964 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 654
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 240 -
Debug Message:  Current Memory Usage: 1234392 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 655
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  Unit Niinues traded from NPC Player to Empire of Resoln.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 241 -
Debug Message:  Current Memory Usage: 1236128 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 652
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Stone Giant strikes Minor Earth Elemental for 4 points damage.

MISS - Minor Earth Elemental's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1098 Minor Earth Elemental is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Minor Earth Elemental
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Stone Giant strikes Minor Earth Elemental for 4 points damage.

MISS - Minor Earth Elemental's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1098 Minor Earth Elemental is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Minor Earth Elemental
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Stone Giant strikes Minor Earth Elemental for 6 points damage.

Minor Earth Elemental counter-attacks Stone Giant for 16 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1098 Minor Earth Elemental is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Minor Earth Elemental
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Minor Earth Elemental strikes Stone Giant for 6 points damage.

MISS - Stone Giant's counter-attck missed Minor Earth Elemental.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Hit_Club1 on Minor Earth Elemental
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  MISS - Minor Earth Elemental missed Stone Giant.

Stone Giant counter-attacks Minor Earth Elemental for 6 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Minor Earth Elemental
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Minor Earth Elemental strikes Stone Giant for 2 points damage.

Stone Giant counter-attacks Minor Earth Elemental for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Minor Earth Elemental
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Stone Giant strikes Minor Earth Elemental for 2 points damage.

Minor Earth Elemental counter-attacks Stone Giant for 8 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1098 Minor Earth Elemental is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Hit_Club1 on Minor Earth Elemental
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Stone Giant strikes Minor Earth Elemental for 7 points damage.
Minor Earth Elemental falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing Demon_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 242 -
Debug Message:  Current Memory Usage: 1237704 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 653
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 243 -
Debug Message:  Current Memory Usage: 1238196 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 654
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 244 -
Debug Message:  Current Memory Usage: 1262940 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 660
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan changed into on-foot trader
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 245 -
Debug Message:  Current Memory Usage: 1267500 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 667
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 246 -
Debug Message:  Current Memory Usage: 1267712 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 666
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  SOUNDS: Playing Click_IronOre_01 on ResourceHoard 106
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on ResourceHoard 45
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 247 -
Debug Message:  Current Memory Usage: 1269452 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 669
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 248 -
Debug Message:  Current Memory Usage: 1269480 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 667
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 249 -
Debug Message:  Current Memory Usage: 1269756 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 665
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 250 -
Debug Message:  Current Memory Usage: 1270344 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 677
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
Debug Message:  -------------------------
Debug Message:  - Ending Turn 251 -
Debug Message:  Current Memory Usage: 1270372 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 678
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 252 -
Debug Message:  Current Memory Usage: 1270448 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 679
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 253 -
Debug Message:  Current Memory Usage: 1270472 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 676
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 254 -
Debug Message:  Current Memory Usage: 1270900 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 684
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 255 -
Debug Message:  Current Memory Usage: 1270972 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 690
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Trade route created between cities Devamembia and Tabrelllu
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  SOUNDS: Playing Click_Forest_01 on ResourceHoard 108
Debug Message:  SOUNDS: Playing Click_WildBeehives_01 on ResourceHoard 107
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  SOUNDS: Playing Click_WildBeehives_01 on ResourceHoard 107
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Error flipping back buffer to primary buffer.
DebugMessage:  Device lost
Debug Message:  ResourceManager::Invalidate
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\AnimatedLeafBatch.fxo has 22 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\ElementalAnimationNode.fxo has 101 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\ElementalBatch.fxo has 129 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\ElementalBatchLighting.fxo has 143 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\ElementalBatchLightingPewter.fxo has 143 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\MapText.fxo has 3 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\MedallionBox.fxo has 17 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\TolkienMap_EdgeDetect.fxo has 18 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\ZOC_shaders.fxo has 14 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\decal.fxo has 23 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\editor_tilegraphic.fxo has 20 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\effectSystemShaders.fxo has 81 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\forest_icon_batch.fxo has 13 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\post_bloom.fxo has 32 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\post_hdr.fxo has 31 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\post_radialBlur.fxo has 17 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\post_sepia.fxo has 15 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\selection_cursor.fxo has 15 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\tactical_icon_batch.fxo has 13 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\terrain_shaders_3_0.fxo has 351 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\water_shaders.fxo has 111 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx has 17 refs
Debug Message:  D3DXLine MainUI_MainMap has ref count 2
Debug Message:  Device has been lost
DebugMessage:  ValidateDevice::Reset
Debug Message:  Device is now ready
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Stone Giant strikes Brigand Mob for 16 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 99.387802   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Arthur strikes Brigand Mob for 1 points damage.

Brigand Mob counter-attacks Arthur for 9 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Arthur
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Defender 385 Brigand Mob is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 385 Brigand Mob
Debug Message:  Annotation state is true for unit 385
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Brigand Mob
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 385 Brigand Mob
Debug Message:  Brigand Mob strikes Arthur for 13 points damage.
Arthur falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 385 Brigand Mob
Debug Message:  Annotation state is true for unit 385
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Brigand Mob
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 385 Brigand Mob
Debug Message:  Stone Giant strikes Brigand Mob for 15 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 110.009460   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  -------------------------
Debug Message:  - Ending Turn 256 -
Debug Message:  Current Memory Usage: 1102316 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 701
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message:  World Prop: World Prop 1261
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  Forest: Forest! | Tile Direction: 2
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 257 -
Debug Message:  Current Memory Usage: 1133812 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 716
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  -------------------------
Debug Message:  - Ending Turn 258 -
Debug Message:  Current Memory Usage: 1134544 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 717
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 259 -
Debug Message:  Current Memory Usage: 1135228 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 714
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 260 -
Debug Message:  Current Memory Usage: 1138076 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 710
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 261 -
Debug Message:  Current Memory Usage: 1145536 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 710
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 262 -
Debug Message:  Current Memory Usage: 1148040 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 715
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 263 -
Debug Message:  Current Memory Usage: 1150800 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 717
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message:  -------------------------
Debug Message:  - Ending Turn 264 -
Debug Message:  Current Memory Usage: 1151932 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 711
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 265 -
Debug Message:  Current Memory Usage: 1153888 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 717
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 266 -
Debug Message:  Current Memory Usage: 1155480 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 719
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 267 -
Debug Message:  Current Memory Usage: 1157616 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 720
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 268 -
Debug Message:  Current Memory Usage: 1159264 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 722
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_IronOre_01 on ResourceHoard 109
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 269 -
Debug Message:  Current Memory Usage: 1162696 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 716
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 270 -
Debug Message:  Current Memory Usage: 1164252 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 725
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Brigand Mob for 7 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 90.721764   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_IronOre_01 on Gold Deposit
Debug Message:  -------------------------
Debug Message:  - Ending Turn 271 -
Debug Message:  Current Memory Usage: 1170028 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 726
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 272 -
Debug Message:  Current Memory Usage: 1170112 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 726
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 273 -
Debug Message:  Current Memory Usage: 1169280 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 728
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 274 -
Debug Message:  Current Memory Usage: 1167288 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 729
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  Trade route created between cities Devamembia and Etluthranak
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  -------------------------
Debug Message:  - Ending Turn 275 -
Debug Message:  Current Memory Usage: 1167420 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 722
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 276 -
Debug Message:  Current Memory Usage: 1167436 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 722
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  Forest: Forest! | Tile Direction: 2
Debug Message:  -------------------------
Debug Message:  - Ending Turn 277 -
Debug Message:  Current Memory Usage: 1197480 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 722
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 278 -
Debug Message:  Current Memory Usage: 1197572 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 724
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 279 -
Debug Message:  Current Memory Usage: 1197628 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 728
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 280 -
Debug Message:  Current Memory Usage: 1197716 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 728
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 281 -
Debug Message:  Current Memory Usage: 1197764 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 729
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 282 -
Debug Message:  Current Memory Usage: 1197744 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 728
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 283 -
Debug Message:  Current Memory Usage: 1197804 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 729
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 284 -
Debug Message:  Current Memory Usage: 1205340 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 735
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 285 -
Debug Message:  Current Memory Usage: 1205352 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 739
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 286 -
Debug Message:  Current Memory Usage: 1205544 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 739
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 287 -
Debug Message:  Current Memory Usage: 1205548 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 740
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 288 -
Debug Message:  Current Memory Usage: 1205552 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 743
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 289 -
Debug Message:  Current Memory Usage: 1205560 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 744
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 290 -
Debug Message:  Current Memory Usage: 1205620 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 744
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 291 -
Debug Message:  Current Memory Usage: 1205704 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 741
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 292 -
Debug Message:  Current Memory Usage: 1205928 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 748
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_CrumblingStatue_01 on Lost Library
Debug Message:  SOUNDS: Playing WaterShard_SFX_02 on ElementalShard 3
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 293 -
Debug Message:  Current Memory Usage: 1211832 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 813
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 294 -
Debug Message:  Current Memory Usage: 1212192 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 809
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 295 -
Debug Message:  Current Memory Usage: 1215412 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 815
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
DebugMessage:  Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage:  Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 296 -
Debug Message:  Current Memory Usage: 1223280 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 818
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 297 -
Debug Message:  Current Memory Usage: 1227248 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 826
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage:  Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 298 -
Debug Message:  Current Memory Usage: 1229632 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 827
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Fertile Land
Debug Message:  World Prop: World Prop 2418
Debug Message:  -------------------------
Debug Message:  - Ending Turn 299 -
Debug Message:  Current Memory Usage: 1231516 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 826
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 300 -
Debug Message:  Current Memory Usage: 1231008 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 828
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  SOUNDS: Playing Click_IronOre_01 on Gold Deposit
Debug Message:  -------------------------
Debug Message:  - Ending Turn 301 -
Debug Message:  Current Memory Usage: 1234272 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 819
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  Unit Irdon traded from Kingdom of New Pariden to Empire of Magnar.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing  on Arthur
Debug Message:  SOUNDS: Playing  on Arthur
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Arthur
Debug Message:  SOUNDS: Playing Hit_Club1 on Arthur
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 94.816124   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on Hirochlur
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 302 -
Debug Message:  Current Memory Usage: 1235372 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 823
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 303 -
Debug Message:  Current Memory Usage: 1238988 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 822
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Stone Giant strikes Loonili for 14 points damage.

MISS - Loonili's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1282 Loonili is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Loonili
Debug Message:  Annotation state is attack hit for unit 1282 Loonili
Debug Message:  Annotation state is true for unit 1282
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Loonili
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Stone Giant strikes Loonili for 9 points damage.
Loonili falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 304 -
Debug Message:  Current Memory Usage: 1255000 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 818
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 305 -
Debug Message:  Current Memory Usage: 1259516 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 824
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 306 -
Debug Message:  Current Memory Usage: 1263176 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 819
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Young Ogre for 10 points damage.

MISS - Young Ogre's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1915 Young Ogre is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Young Ogre
Debug Message:  Annotation state is attack hit for unit 1915 Young Ogre
Debug Message:  Annotation state is true for unit 1915
Debug Message:  SOUNDS: Playing  on Young Ogre
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 1915 Young Ogre
Debug Message:  Stone Giant strikes Young Ogre for 8 points damage.
Young Ogre falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  SOUNDS: Playing Creature_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 307 -
Debug Message:  Current Memory Usage: 1274764 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 819
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 308 -
Debug Message:  Current Memory Usage: 1276816 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 823
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Etluthranak'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 309 -
Debug Message:  Current Memory Usage: 1283936 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 833
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 310 -
Debug Message:  Current Memory Usage: 1301252 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 819
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 311 -
Debug Message:  Current Memory Usage: 1301972 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 827
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Tagnirkispl for 7 points damage.
Tagnirkispl falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 93.767509   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Inkasag for 7 points damage.
Inkasag falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 110.697960   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 312 -
Debug Message:  Current Memory Usage: 1307100 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 831
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 313 -
Debug Message:  Current Memory Usage: 1309424 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 832
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 314 -
Debug Message:  Current Memory Usage: 1310976 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 839
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 315 -
Debug Message:  Current Memory Usage: 1311260 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 841
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 316 -
Debug Message:  Current Memory Usage: 1314164 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 844
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 317 -
Debug Message:  Current Memory Usage: 1314152 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 833
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 318 -
Debug Message:  Current Memory Usage: 1314204 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 833
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 319 -
Debug Message:  Current Memory Usage: 1315528 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 838
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 320 -
Debug Message:  Current Memory Usage: 1314192 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 837
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  -------------------------
Debug Message:  - Ending Turn 321 -
Debug Message:  Current Memory Usage: 1319356 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 835
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 322 -
Debug Message:  Current Memory Usage: 1321436 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 849
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Unit Beake traded from Kingdom of New Pariden to Empire of Magnar.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Etluthranak'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 323 -
Debug Message:  Current Memory Usage: 1327140 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 843
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Etluthranak'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 324 -
Debug Message:  Current Memory Usage: 1331004 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 833
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Resnir for 8 points damage.
Resnir falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 83.082367   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 325 -
Debug Message:  Current Memory Usage: 1338480 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 844
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 326 -
Debug Message:  Current Memory Usage: 1337508 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 849
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Azarih
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Inerit'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 327 -
Debug Message:  Current Memory Usage: 1343556 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 850
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 328 -
Debug Message:  Current Memory Usage: 1349992 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 847
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Iseh for 4 points damage.

Iseh counter-attacks Stone Giant for 4 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2018 Iseh is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Iseh
Debug Message:  Annotation state is attack hit for unit 2018 Iseh
Debug Message:  Annotation state is true for unit 2018
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Iseh
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Annotation state is attack hit for unit 2018 Iseh
Debug Message:  Stone Giant strikes Iseh for 8 points damage.

Iseh counter-attacks Stone Giant for 8 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2018 Iseh is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 2018 Iseh
Debug Message:  Annotation state is true for unit 2018
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Iseh
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Iseh
Debug Message:  Annotation state is attack hit for unit 2018 Iseh
Debug Message:  Stone Giant strikes Iseh for 7 points damage.

Iseh counter-attacks Stone Giant for 11 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2018 Iseh is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 2018 Iseh
Debug Message:  Annotation state is true for unit 2018
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Iseh
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Iseh
Debug Message:  Annotation state is attack hit for unit 2018 Iseh
Debug Message:  Familiar strikes Iseh for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Familiar strikes Iseh for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Familiar strikes Iseh for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 329 -
Debug Message:  Current Memory Usage: 1354580 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 847
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Delavashaa'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 330 -
Debug Message:  Current Memory Usage: 1361216 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 834
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Familiar strikes Asapel for 3 points damage.

Asapel counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 738 Asapel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 738 Asapel
Debug Message:  Annotation state is true for unit 738
Debug Message:  SOUNDS: Playing Hit_Axe2 on Asapel
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Asapel
Debug Message:  Annotation state is attack hit for unit 738 Asapel
Debug Message:  Familiar strikes Asapel for 2 points damage.

Asapel counter-attacks Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 738 Asapel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Asapel
Debug Message:  Annotation state is attack hit for unit 738 Asapel
Debug Message:  Annotation state is true for unit 738
Debug Message:  SOUNDS: Playing Hit_Axe2 on Asapel
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 738 Asapel
Debug Message:  Familiar strikes Asapel for 5 points damage.

Asapel counter-attacks Familiar for 5 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Defender 738 Asapel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 738 Asapel
Debug Message:  Annotation state is true for unit 738
Debug Message:  SOUNDS: Playing Hit_Axe2 on Asapel
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Asapel
Debug Message:  Annotation state is attack hit for unit 738 Asapel
Debug Message:  Stone Giant strikes Asapel for 8 points damage.
Asapel falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 114.658043   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Familiar strikes Eterthiehaa for 2 points damage.
Eterthiehaa falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Familiar strikes Sani for 1 points damage.

Sani counter-attacks Familiar for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Defender 1628 Sani is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Sani
Debug Message:  Annotation state is attack hit for unit 1628 Sani
Debug Message:  Annotation state is true for unit 1628
Debug Message:  SOUNDS: Playing Hit_Axe2 on Sani
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1628 Sani
Debug Message:  Stone Giant strikes Sani for 4 points damage.
Sani falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 105.054474   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Inacaaviy strikes Familiar for 2 points damage.

Familiar counter-attacks Inacaaviy for 4 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Inacaaviy
Debug Message:  Annotation state is attack hit for unit 1638 Inacaaviy
Debug Message:  Annotation state is true for unit 1638
Debug Message:  SOUNDS: Playing Hit_Axe2 on Inacaaviy
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1638 Inacaaviy
Debug Message:  Defender 1621 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Inacaaviy strikes Familiar for 3 points damage.

Familiar counter-attacks Inacaaviy for 4 points damage.
Inacaaviy falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1638 Inacaaviy
Debug Message:  Annotation state is true for unit 1638
Debug Message:  SOUNDS: Playing Hit_Axe2 on Inacaaviy
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Inacaaviy
Debug Message:  Annotation state is attack hit for unit 1638 Inacaaviy
Debug Message:  Defender 1621 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Otextamo strikes Familiar for 1 points damage.

Familiar counter-attacks Otextamo for 4 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Otextamo
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Annotation state is true for unit 1695
Debug Message:  SOUNDS: Playing Hit_Axe2 on Otextamo
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Defender 1621 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Otextamo strikes Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Otextamo
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Annotation state is true for unit 1695
Debug Message:  SOUNDS: Playing Hit_Axe2 on Otextamo
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Otextamo strikes Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Otextamo
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Annotation state is true for unit 1695
Debug Message:  SOUNDS: Playing Hit_Axe2 on Otextamo
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  MISS - Ethrarni missed Stone Giant.

Stone Giant counter-attacks Ethrarni for 14 points damage.
Ethrarni falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ethrarni
Debug Message:  Annotation state is attack hit for unit 1583 Ethrarni
Debug Message:  Annotation state is true for unit 1583
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ethrarni
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 80.150154   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Ipom strikes Familiar for 4 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Ipom
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Annotation state is true for unit 1692
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Stone Giant strikes Mibeac for 12 points damage.
Mibeac falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  MISS - Familiar missed Ipom.

Ipom counter-attacks Familiar for 4 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 1692 Ipom is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ipom
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Annotation state is true for unit 1692
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Familiar strikes Ipom for 4 points damage.

Ipom counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Defender 1692 Ipom is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Ipom
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Annotation state is true for unit 1692
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  MISS - Familiar missed Ipom.

Ipom counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 1692 Ipom is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Ipom
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Annotation state is true for unit 1692
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Otextamo strikes Familiar for 5 points damage.

Familiar counter-attacks Otextamo for 8 points damage.
Otextamo falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Otextamo
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Annotation state is true for unit 1695
Debug Message:  SOUNDS: Playing Hit_Axe2 on Otextamo
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Defender 1621 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Ipom strikes Familiar for 2 points damage.

Familiar counter-attacks Ipom for 8 points damage.
Ipom falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Annotation state is true for unit 1692
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ipom
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Defender 1621 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 331 -
Debug Message:  Current Memory Usage: 1367992 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 825
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Kine for 10 points damage.
Kine falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 107.611923   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 332 -
Debug Message:  Current Memory Usage: 1368844 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 821
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 333 -
Debug Message:  Current Memory Usage: 1368976 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 824
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Azarih
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message:  -------------------------
Debug Message:  - Ending Turn 334 -
Debug Message:  Current Memory Usage: 1373056 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 823
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_WoodenCrate_01 on
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
Debug Message:  -------------------------
Debug Message:  - Ending Turn 335 -
Debug Message:  Current Memory Usage: 1393676 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 827
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 336 -
Debug Message:  Current Memory Usage: 1394108 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 826
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 337 -
Debug Message:  Current Memory Usage: 1394320 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 828
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 338 -
Debug Message:  Current Memory Usage: 1394460 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 833
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 339 -
Debug Message:  Current Memory Usage: 1396016 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 840
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Delavashaa'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
Debug Message:  -------------------------
Debug Message:  - Ending Turn 340 -
Debug Message:  Current Memory Usage: 1400092 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 835
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 341 -
Debug Message:  Current Memory Usage: 1400256 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 838
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 342 -
Debug Message:  Current Memory Usage: 1401996 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 843
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 343 -
Debug Message:  Current Memory Usage: 1402060 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 843
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 344 -
Debug Message:  Current Memory Usage: 1402276 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 842
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 345 -
Debug Message:  Current Memory Usage: 1403020 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 846
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Unit Yavira traded from Kingdom of New Pariden to Empire of Magnar.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 346 -
Debug Message:  Current Memory Usage: 1403752 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 856
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Wolf Pack for 11 points damage.
Wolf Pack falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing Creature_Death2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Wolf Pack for 8 points damage.
Wolf Pack falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  SOUNDS: Playing Creature_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Wolf Pack for 14 points damage.
Wolf Pack falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  SOUNDS: Playing Creature_Death2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Familiar strikes Wolf Pack for 3 points damage.
Wolf Pack falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing Wolf1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Arthur strikes Wolf Pack for 1 points damage.

Wolf Pack counter-attacks Arthur for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Arthur
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 604 Wolf Pack is starting their counter swing
Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 604 Wolf Pack
Debug Message:  Annotation state is true for unit 604
Debug Message:  SOUNDS: Playing Hit_Club1 on Wolf Pack
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 604 Wolf Pack
Debug Message:  Arthur strikes Wolf Pack for 1 points damage.
Wolf Pack falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Arthur
Debug Message:  SOUNDS: Playing Creature_Death1 on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 347 -
Debug Message:  Current Memory Usage: 1419436 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 863
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 348 -
Debug Message:  Current Memory Usage: 1420204 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 855
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 349 -
Debug Message:  Current Memory Usage: 1421904 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 858
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 350 -
Debug Message:  Current Memory Usage: 1424700 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 863
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 351 -
Debug Message:  Current Memory Usage: 1428068 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 859
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 352 -
Debug Message:  Current Memory Usage: 1430164 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 860
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
Debug Message:  -------------------------
Debug Message:  - Ending Turn 353 -
Debug Message:  Current Memory Usage: 1430704 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 857
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 354 -
Debug Message:  Current Memory Usage: 1430968 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 857
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 355 -
Debug Message:  Current Memory Usage: 1431640 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 858
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Qiedaeyoof strikes Infantries for 3 points damage.

Infantries counter-attacks Qiedaeyoof for 24 points damage.
Qiedaeyoof falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Qiedaeyoof
Debug Message:  Annotation state is attack hit for unit 504 Qiedaeyoof
Debug Message:  Annotation state is true for unit 504
Debug Message:  SOUNDS: Playing Hit_Axe2 on Qiedaeyoof
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 504 Qiedaeyoof
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 91.902222   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  MISS - Neayel missed Infantries.

Infantries counter-attacks Neayel for 12 points damage.
Neayel falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 505 Neayel
Debug Message:  Annotation state is true for unit 505
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Neayel
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Neayel
Debug Message:  Annotation state is attack hit for unit 505 Neayel
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 111.968750   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Familiar strikes Irarthikaan for 3 points damage.


DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Loodeyoo strikes Infantries for 2 points damage.

Infantries counter-attacks Loodeyoo for 36 points damage.
Loodeyoo falls.


Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 739 Loodeyoo
Debug Message:  Annotation state is true for unit 739
Debug Message:  SOUNDS: Playing Hit_Axe2 on Loodeyoo
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Loodeyoo
Debug Message:  Annotation state is attack hit for unit 739 Loodeyoo
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 105.661179   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Iwinac strikes Infantries for 3 points damage.

Infantries counter-attacks Iwinac for 18 points damage.
Iwinac falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 765 Iwinac
Debug Message:  Annotation state is true for unit 765
Debug Message:  SOUNDS: Playing Hit_Axe2 on Iwinac
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Iwinac
Debug Message:  Annotation state is attack hit for unit 765 Iwinac
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 93.301186   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Familiar strikes Amerin for 4 points damage.

MISS - Amerin's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 516 Amerin is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Amerin
Debug Message:  Annotation state is attack hit for unit 516 Amerin
Debug Message:  Annotation state is true for unit 516
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Amerin
Debug Message:  Familiar strikes Amerin for 1 points damage.

Amerin counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 516 Amerin is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Amerin
Debug Message:  Annotation state is attack hit for unit 516 Amerin
Debug Message:  Annotation state is true for unit 516
Debug Message:  SOUNDS: Playing Hit_Axe2 on Amerin
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Familiar strikes Amerin for 3 points damage.

Amerin counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 516 Amerin is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Amerin
Debug Message:  Annotation state is attack hit for unit 516 Amerin
Debug Message:  Annotation state is true for unit 516
Debug Message:  SOUNDS: Playing Hit_Axe2 on Amerin
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 516 Amerin
Debug Message:  Stone Giant strikes Nabooch for 4 points damage.

MISS - Nabooch's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 512 Nabooch is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Nabooch
Debug Message:  Annotation state is attack hit for unit 512 Nabooch
Debug Message:  Annotation state is true for unit 512
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Nabooch
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 512 Nabooch
Debug Message:  Infantries strikes Nabooch for 18 points damage.
Nabooch falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 110.815147   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Amerin for 38 points damage.
Amerin falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 100.115356   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Laci strikes Infantries for 1 points damage.

Infantries counter-attacks Laci for 24 points damage.
Laci falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Laci
Debug Message:  Annotation state is attack hit for unit 521 Laci
Debug Message:  Annotation state is true for unit 521
Debug Message:  SOUNDS: Playing Hit_Axe2 on Laci
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 521 Laci
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 112.026123   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Joozer missed Infantries.

Infantries counter-attacks Joozer for 24 points damage.
Joozer falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 526 Joozer
Debug Message:  Annotation state is true for unit 526
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Joozer
Debug Message:  SOUNDS: Playing Swing_Club1 on Joozer
Debug Message:  Annotation state is attack hit for unit 526 Joozer
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 110.674767   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Ocog missed Infantries.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ocog
Debug Message:  Annotation state is attack hit for unit 542 Ocog
Debug Message:  Annotation state is true for unit 542
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ocog
Debug Message:  Annotation state is attack hit for unit 542 Ocog
Debug Message:  Familiar strikes Hadruni for 6 points damage.

Hadruni counter-attacks Familiar for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 545 Hadruni is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Hadruni
Debug Message:  Annotation state is attack hit for unit 545 Hadruni
Debug Message:  Annotation state is true for unit 545
Debug Message:  SOUNDS: Playing Hit_Axe2 on Hadruni
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 545 Hadruni
Debug Message:  MISS - Familiar missed Hadruni.

MISS - Hadruni's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Defender 545 Hadruni is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Hadruni
Debug Message:  Annotation state is attack hit for unit 545 Hadruni
Debug Message:  Annotation state is true for unit 545
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Hadruni
Debug Message:  Annotation state is attack hit for unit 545 Hadruni
Debug Message:  Familiar strikes Hadruni for 3 points damage.

Hadruni counter-attacks Familiar for 4 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 545 Hadruni is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 545 Hadruni
Debug Message:  Annotation state is true for unit 545
Debug Message:  SOUNDS: Playing Hit_Axe2 on Hadruni
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing Swing_Club1 on Hadruni
Debug Message:  Annotation state is attack hit for unit 545 Hadruni
Debug Message:  Stone Giant strikes Ashichi for 7 points damage.

MISS - Ashichi's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 529 Ashichi is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ashichi
Debug Message:  Annotation state is attack hit for unit 529 Ashichi
Debug Message:  Annotation state is true for unit 529
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ashichi
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 529 Ashichi
Debug Message:  Stone Giant strikes Ashichi for 8 points damage.

Ashichi counter-attacks Stone Giant for 3 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 529 Ashichi is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ashichi
Debug Message:  Annotation state is attack hit for unit 529 Ashichi
Debug Message:  Annotation state is true for unit 529
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ashichi
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Annotation state is attack hit for unit 529 Ashichi
Debug Message:  Stone Giant strikes Ashichi for 12 points damage.
Ashichi falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 98.729820   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Infantries strikes Hadruni for 22 points damage.
Hadruni falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 90.427567   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Ocog for 20 points damage.
Ocog falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 93.894470   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Ubroco missed Infantries.

Infantries counter-attacks Ubroco for 20 points damage.
Ubroco falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 546 Ubroco
Debug Message:  Annotation state is true for unit 546
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ubroco
Debug Message:  SOUNDS: Playing Swing_Club1 on Ubroco
Debug Message:  Annotation state is attack hit for unit 546 Ubroco
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 112.691422   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Irosega missed Infantries.

Infantries counter-attacks Irosega for 46 points damage.
Irosega falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Irosega
Debug Message:  Annotation state is attack hit for unit 576 Irosega
Debug Message:  Annotation state is true for unit 576
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Irosega
Debug Message:  Annotation state is attack hit for unit 576 Irosega
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 107.478867   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Nabooch strikes Infantries for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Nabooch
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Annotation state is true for unit 508
Debug Message:  SOUNDS: Playing Hit_Axe2 on Nabooch
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Familiar strikes Nabooch for 1 points damage.

Nabooch counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 508 Nabooch is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Nabooch
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Annotation state is true for unit 508
Debug Message:  SOUNDS: Playing Hit_Axe2 on Nabooch
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Familiar strikes Nabooch for 3 points damage.

MISS - Nabooch's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 508 Nabooch is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Nabooch
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Annotation state is true for unit 508
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Nabooch
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Familiar strikes Nabooch for 4 points damage.

Nabooch counter-attacks Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 508 Nabooch is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Annotation state is true for unit 508
Debug Message:  SOUNDS: Playing Hit_Axe2 on Nabooch
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Nabooch
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Stone Giant strikes Nabooch for 6 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Infantries strikes Nabooch for 24 points damage.
Nabooch falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  MISS - Haruesiiga missed Infantries.

Infantries counter-attacks Haruesiiga for 24 points damage.
Haruesiiga falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Haruesiiga
Debug Message:  Annotation state is attack hit for unit 1016 Haruesiiga
Debug Message:  Annotation state is true for unit 1016
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Haruesiiga
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 101.875671   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Asprowrere missed Infantries.

Infantries counter-attacks Asprowrere for 40 points damage.
Asprowrere falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Asprowrere
Debug Message:  Annotation state is attack hit for unit 1027 Asprowrere
Debug Message:  Annotation state is true for unit 1027
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Asprowrere
Debug Message:  Annotation state is attack hit for unit 1027 Asprowrere
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 105.780815   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Aray for 26 points damage.
Aray falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 112.220222   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Eneada for 22 points damage.
Eneada falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 88.479263   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Haalindiika strikes Infantries for 2 points damage.

Infantries counter-attacks Haalindiika for 20 points damage.
Haalindiika falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Haalindiika
Debug Message:  Annotation state is attack hit for unit 813 Haalindiika
Debug Message:  Annotation state is true for unit 813
Debug Message:  SOUNDS: Playing Hit_Axe2 on Haalindiika
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 813 Haalindiika
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 110.094910   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Erinaek strikes Infantries for 3 points damage.

Infantries counter-attacks Erinaek for 22 points damage.
Erinaek falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Erinaek
Debug Message:  Annotation state is attack hit for unit 958 Erinaek
Debug Message:  Annotation state is true for unit 958
Debug Message:  SOUNDS: Playing Hit_Axe2 on Erinaek
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 113.948792   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Arthiituefa missed Infantries.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Arthiituefa
Debug Message:  Annotation state is attack hit for unit 966 Arthiituefa
Debug Message:  Annotation state is true for unit 966
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthiituefa
Debug Message:  Mirama strikes Infantries for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Mirama
Debug Message:  Annotation state is attack hit for unit 977 Mirama
Debug Message:  Annotation state is true for unit 977
Debug Message:  SOUNDS: Playing Hit_Axe2 on Mirama
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 977 Mirama
Debug Message:  Stone Giant strikes Arthiituefa for 8 points damage.
Arthiituefa falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 95.935547   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Dojekov for 11 points damage.
Dojekov falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 99.965210   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Ithoga for 7 points damage.

MISS - Ithoga's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1004 Ithoga is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ithoga
Debug Message:  Annotation state is attack hit for unit 1004 Ithoga
Debug Message:  Annotation state is true for unit 1004
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ithoga
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 1004 Ithoga
Debug Message:  Infantries strikes Mirama for 36 points damage.
Mirama falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 105.700249   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Familiar strikes Ninest for 4 points damage.

MISS - Ninest's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 896 Ninest is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Annotation state is true for unit 896
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ninest
Debug Message:  MISS - Familiar missed Ninest.

Ninest counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 896 Ninest is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Annotation state is true for unit 896
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ninest
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Familiar strikes Ninest for 3 points damage.

Ninest counter-attacks Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Defender 896 Ninest is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Annotation state is true for unit 896
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ninest
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Mardataya strikes Infantries for 3 points damage.

Infantries counter-attacks Mardataya for 20 points damage.
Mardataya falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Mardataya
Debug Message:  Annotation state is attack hit for unit 988 Mardataya
Debug Message:  Annotation state is true for unit 988
Debug Message:  SOUNDS: Playing Hit_Axe2 on Mardataya
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 988 Mardataya
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 84.171272   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Ithoga missed Infantries.

Infantries counter-attacks Ithoga for 22 points damage.
Ithoga falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ithoga
Debug Message:  Annotation state is attack hit for unit 1004 Ithoga
Debug Message:  Annotation state is true for unit 1004
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ithoga
Debug Message:  Annotation state is attack hit for unit 1004 Ithoga
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 102.753380   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Ninest missed Infantries.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Annotation state is true for unit 896
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ninest
Debug Message:  Familiar strikes Ninest for 3 points damage.

Ninest counter-attacks Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 896 Ninest is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Annotation state is true for unit 896
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ninest
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  MISS - Arthur missed Ninest.

MISS - Ninest's counter-attck missed Arthur.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 896 Ninest is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Annotation state is true for unit 896
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Infantries strikes Ninest for 24 points damage.
Ninest falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Ayuy missed Infantries.

Infantries counter-attacks Ayuy for 46 points damage.
Ayuy falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ayuy
Debug Message:  Annotation state is attack hit for unit 1223 Ayuy
Debug Message:  Annotation state is true for unit 1223
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ayuy
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 108.493301   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Esekrarah missed Infantries.

Infantries counter-attacks Esekrarah for 39 points damage.
Esekrarah falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Esekrarah
Debug Message:  Annotation state is attack hit for unit 1227 Esekrarah
Debug Message:  Annotation state is true for unit 1227
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Esekrarah
Debug Message:  Annotation state is attack hit for unit 1227 Esekrarah
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 113.128448   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Infantries strikes Arita for 45 points damage.
Arita falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 109.479660   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Ommithriefi for 33 points damage.
Ommithriefi falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 87.671135   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Familiar strikes Iniho for 3 points damage.

Iniho counter-attacks Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Defender 1093 Iniho is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1093 Iniho
Debug Message:  Annotation state is true for unit 1093
Debug Message:  SOUNDS: Playing Hit_Axe2 on Iniho
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Iniho
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1093 Iniho
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Raloo missed Infantries.

Infantries counter-attacks Raloo for 42 points damage.
Raloo falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Raloo
Debug Message:  Annotation state is attack hit for unit 1061 Raloo
Debug Message:  Annotation state is true for unit 1061
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Raloo
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1061 Raloo
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 81.080353   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Ugar missed Infantries.

Infantries counter-attacks Ugar for 38 points damage.
Ugar falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ugar
Debug Message:  Annotation state is attack hit for unit 1076 Ugar
Debug Message:  Annotation state is true for unit 1076
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ugar
DebugMessage:  Out of sample handles.
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 82.152168   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Etrime missed Infantries.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1080 Etrime
Debug Message:  Annotation state is true for unit 1080
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Etrime
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Etrime
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1080 Etrime
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Arthur missed Idithin.

Idithin counter-attacks Arthur for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 1146 Idithin is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Idithin
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1146 Idithin
Debug Message:  Annotation state is true for unit 1146
Debug Message:  SOUNDS: Playing Hit_Axe2 on Idithin
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1146 Idithin
DebugMessage:  Out of sample handles.
Debug Message:  Familiar strikes Iniho for 3 points damage.

MISS - Iniho's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Defender 1093 Iniho is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Iniho
Debug Message:  Annotation state is attack hit for unit 1093 Iniho
Debug Message:  Annotation state is true for unit 1093
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Iniho
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1093 Iniho
Debug Message:  MISS - Familiar missed Iniho.

Iniho counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Defender 1093 Iniho is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Iniho
Debug Message:  Annotation state is attack hit for unit 1093 Iniho
Debug Message:  Annotation state is true for unit 1093
Debug Message:  SOUNDS: Playing Hit_Axe2 on Iniho
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1093 Iniho
Debug Message:  Familiar strikes Iniho for 1 points damage.
Iniho falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Etrime for 6 points damage.
Etrime falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 104.839630   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Inosillue for 6 points damage.
Inosillue falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 108.374893   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Idithin missed Infantries.

Infantries counter-attacks Idithin for 26 points damage.
Idithin falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Idithin
Debug Message:  Annotation state is attack hit for unit 1146 Idithin
Debug Message:  Annotation state is true for unit 1146
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Idithin
DebugMessage:  Out of sample handles.
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 90.416580   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Voruniin missed Infantries.

Infantries counter-attacks Voruniin for 30 points damage.
Voruniin falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1165 Voruniin
Debug Message:  Annotation state is true for unit 1165
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Voruniin
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Voruniin
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1165 Voruniin
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 90.388504   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Familiar missed Stone Giant.

Stone Giant counter-attacks Familiar for 14 points damage.
Familiar falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Defender 1036 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1036 Stone Giant
Debug Message:  Annotation state is true for unit 1036
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1036 Stone Giant
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Infantries for 1 points damage.

Infantries counter-attacks Stone Giant for 28 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1036 Stone Giant
Debug Message:  Annotation state is true for unit 1036
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1036 Stone Giant
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Infantries for 11 points damage.

Infantries counter-attacks Stone Giant for 25 points damage.
Stone Giant falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1036 Stone Giant
Debug Message:  Annotation state is true for unit 1036
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1036 Stone Giant
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  SOUNDS: Playing RockGolemDeath1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  MISS - Anietieyir missed Infantries.

Infantries counter-attacks Anietieyir for 22 points damage.
Anietieyir falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Anietieyir
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1557 Anietieyir
Debug Message:  Annotation state is true for unit 1557
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Anietieyir
Debug Message:  Annotation state is attack hit for unit 1557 Anietieyir
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 117.300941   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Rimia missed Infantries.

Infantries counter-attacks Rimia for 24 points damage.
Rimia falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Rimia
Debug Message:  Annotation state is attack hit for unit 1582 Rimia
Debug Message:  Annotation state is true for unit 1582
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Rimia
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1582 Rimia
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 91.076996   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Irvaramlu for 6 points damage.
Irvaramlu falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 116.282845   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Eselihluq for 5 points damage.
Eselihluq falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 103.913086   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Aritissal missed Infantries.

Infantries counter-attacks Aritissal for 24 points damage.
Aritissal falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Aritissal
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1386 Aritissal
Debug Message:  Annotation state is true for unit 1386
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Aritissal
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 103.904541   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Yeaniriid missed Infantries.

Infantries counter-attacks Yeaniriid for 43 points damage.
Yeaniriid falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1392 Yeaniriid
Debug Message:  Annotation state is true for unit 1392
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Yeaniriid
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Yeaniriid
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1392 Yeaniriid
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 118.505814   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Nami missed Infantries.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Nami
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1453 Nami
Debug Message:  Annotation state is true for unit 1453
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Nami
Debug Message:  MISS - Nlurarderi missed Infantries.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Nlurarderi
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1507 Nlurarderi
Debug Message:  Annotation state is true for unit 1507
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Nlurarderi
Debug Message:  Annotation state is attack hit for unit 1507 Nlurarderi
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Nlurarderi for 17 points damage.
Nlurarderi falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 96.575211   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Elecole for 7 points damage.
Elecole falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 91.036713   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Areghea for 8 points damage.
Areghea falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 108.995026   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Infantries strikes Nami for 41 points damage.
Nami falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 110.567337   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Lanagaa missed Infantries.

Infantries counter-attacks Lanagaa for 23 points damage.
Lanagaa falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Lanagaa
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1537 Lanagaa
Debug Message:  Annotation state is true for unit 1537
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Lanagaa
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 106.826988   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Ziixtertek for 34 points damage.
Ziixtertek falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Infantries strikes Nabroorthayaa for 25 points damage.
Nabroorthayaa falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 104.397720   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Rlurapra for 32 points damage.
Rlurapra falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 119.433578   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Niretim for 5 points damage.
Niretim falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 114.496902   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Opriase missed Infantries.

Infantries counter-attacks Opriase for 35 points damage.
Opriase falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Opriase
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1907 Opriase
Debug Message:  Annotation state is true for unit 1907
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Opriase
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1907 Opriase
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 88.187508   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Minor Earth Elemental strikes Infantries for 2 points damage.

Infantries counter-attacks Minor Earth Elemental for 16 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1613 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1613
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Minor Earth Elemental
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Minor Earth Elemental
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1613 Minor Earth Elemental
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Minor Earth Elemental for 10 points damage.
Minor Earth Elemental falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Demon_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 356 -
Debug Message:  Current Memory Usage: 1459704 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 859
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Yiciey for 13 points damage.
Yiciey falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 119.284645   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 357 -
Debug Message:  Current Memory Usage: 1460636 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 797
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 358 -
Debug Message:  Current Memory Usage: 1463188 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 808
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Azarih
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Azarih
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Popup Manager Update: Unhiding OptionsWnd
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 359 -
Debug Message:  Current Memory Usage: 1465460 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 814
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 360 -
Debug Message:  Current Memory Usage: 1466240 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 818
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 361 -
Debug Message:  Current Memory Usage: 1467792 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 819
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 362 -
Debug Message:  Current Memory Usage: 1470660 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 818
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 363 -
Debug Message:  Current Memory Usage: 1474916 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 812
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 364 -
Debug Message:  Current Memory Usage: 1478012 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 827
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Inerit'.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 365 -
Debug Message:  Current Memory Usage: 1476388 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 828
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 366 -
Debug Message:  Current Memory Usage: 1476920 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 828
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 367 -
Debug Message:  Current Memory Usage: 1477088 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 834
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 368 -
Debug Message:  Current Memory Usage: 1478788 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 825
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 369 -
Debug Message:  Current Memory Usage: 1480164 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 817
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 370 -
Debug Message:  Current Memory Usage: 1480160 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 827
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 371 -
Debug Message:  Current Memory Usage: 1479604 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 830
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 372 -
Debug Message:  Current Memory Usage: 1489472 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 831
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  SOUNDS: Playing Click_WoodenCrate_01 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_WoodenCrate_01 on
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 373 -
Debug Message:  Current Memory Usage: 1497172 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 831
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 374 -
Debug Message:  Current Memory Usage: 1498832 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 834
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Observers missed Ehilahed.

Ehilahed counter-attacks Observers for 12 points damage.


Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Observers
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2722 Observers
Debug Message:  Annotation state is true for unit 2722
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Observers
DebugMessage:  Out of sample handles.
Debug Message:  Defender 2534 Ehilahed is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Ehilahed
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2534 Ehilahed
Debug Message:  Annotation state is true for unit 2534
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Ehilahed
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Observers missed Ehilahed.

Ehilahed counter-attacks Observers for 12 points damage.
Observers falls.


Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 2722 Observers
Debug Message:  Annotation state is true for unit 2722
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Observers
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Observers
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2722 Observers
Debug Message:  Defender 2534 Ehilahed is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ehilahed
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2534 Ehilahed
Debug Message:  Annotation state is true for unit 2534
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Ehilahed
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2534 Ehilahed
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Ehilahed strikes Infantries for 9 points damage.

Infantries counter-attacks Ehilahed for 16 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ehilahed
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2534 Ehilahed
Debug Message:  Annotation state is true for unit 2534
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Ehilahed
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2534 Ehilahed
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Ehilahed for 2 points damage.
Ehilahed falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 94.999237   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Alippuunuu for 6 points damage.

MISS - Alippuunuu's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2447 Alippuunuu is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Annotation state is true for unit 2447
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Stone Giant strikes Alippuunuu for 3 points damage.

Alippuunuu counter-attacks Stone Giant for 7 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2447 Alippuunuu is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Annotation state is true for unit 2447
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Infantrie missed Alippuunuu.

Alippuunuu counter-attacks Infantrie for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantrie
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1616 Infantrie
Debug Message:  Annotation state is true for unit 1616
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Infantrie
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1616 Infantrie
Debug Message:  Defender 2447 Alippuunuu is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Annotation state is true for unit 2447
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  MISS - Infantrie missed Alippuunuu.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantrie
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1616 Infantrie
Debug Message:  Annotation state is true for unit 1616
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Infantrie
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1616 Infantrie
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Infantries strikes Sipo for 27 points damage.

MISS - Sipo's counter-attck missed Infantries.


Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Defender 1668 Sipo is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Sipo
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1668 Sipo
Debug Message:  Annotation state is true for unit 1668
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Sipo
DebugMessage:  Out of sample handles.
Debug Message:  Infantries strikes Sipo for 15 points damage.
Sipo falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Alippuunuu strikes Infantrie for 9 points damage.
Infantrie falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Annotation state is true for unit 2447
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 86.118347   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Alippuunuu for 2 points damage.

MISS - Alippuunuu's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2447 Alippuunuu is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Annotation state is true for unit 2447
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Stone Giant strikes Alippuunuu for 5 points damage.
Alippuunuu falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 97.513962   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  SOUNDS: Playing Click_Paper_4 on Inerit
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Inerit
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Inerit
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 375 -
Debug Message:  Current Memory Usage: 1511384 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 831
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Inerit'.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Inerit
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Inerit
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 376 -
Debug Message:  Current Memory Usage: 1512696 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 826
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 377 -
Debug Message:  Current Memory Usage: 1513088 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 819
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Inerit'.
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 378 -
Debug Message:  Current Memory Usage: 1514764 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 824
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Popup Manager Update: Unhiding OptionsWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 379 -
Debug Message:  Current Memory Usage: 1524288 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 822
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing FemAdv1_Hit11 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing FemAdv1_Death4 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Infantries for 3 points damage.

Infantries counter-attacks Stone Giant for 18 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Annotation state is true for unit 2850
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Stone Giant missed Stone Giant.

Stone Giant counter-attacks Stone Giant for 1 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2850 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Annotation state is true for unit 2850
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Stone Giant strikes Stone Giant for 5 points damage.

Stone Giant counter-attacks Stone Giant for 7 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2850 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Annotation state is true for unit 2850
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Stone Giant strikes Stone Giant for 5 points damage.

Stone Giant counter-attacks Stone Giant for 1 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2850 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Annotation state is true for unit 2850
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Infantries strikes Stone Giant for 20 points damage.
Stone Giant falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemDeath1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 2
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 7
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 9
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 10
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 16
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 17
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 21
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 22
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 27
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 28
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Popup Manager Update: Unhiding OptionsWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 380 -
Debug Message:  Current Memory Usage: 1540600 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 830
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  SOUNDS: Playing Click_WildBeehives_01 on ResourceHoard 97
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_CrumblingStatue_01 on ResourceHoard 16
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_WoodenCrate_01 on
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 381 -
Debug Message:  Current Memory Usage: 1537824 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 717
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 382 -
Debug Message:  Current Memory Usage: 1537824 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 721
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 383 -
Debug Message:  Current Memory Usage: 1537108 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 727
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 384 -
Debug Message:  Current Memory Usage: 1537244 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 715
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 385 -
Debug Message:  Current Memory Usage: 1541452 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 710
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 386 -
Debug Message:  Current Memory Usage: 1541700 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 715
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 387 -
Debug Message:  Current Memory Usage: 1540488 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 716
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 388 -
Debug Message:  Current Memory Usage: 1540512 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 714
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 389 -
Debug Message:  Current Memory Usage: 1551804 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 723
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 390 -
Debug Message:  Current Memory Usage: 1553556 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 723
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nanolemm'.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 391 -
Debug Message:  Current Memory Usage: 1555508 KB
Debug Message:  Cities in World: 21
Debug Message:  Units in World: 726
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nanolemm'.
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_IronOre_01 on Gold Deposit
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 392 -
Debug Message:  Current Memory Usage: 1558904 KB
Debug Message:  Cities in World: 21
Debug Message:  Units in World: 734
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nanolemm'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Ulorranias for 9 points damage.
Ulorranias falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 84.777977   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 393 -
Debug Message:  Current Memory Usage: 1568436 KB
Debug Message:  Cities in World: 21
Debug Message:  Units in World: 754
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nanolemm'.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  SOUNDS: Playing  on Arthur
Debug Message:  SOUNDS: Playing  on Arthur
Debug Message:  SOUNDS: Playing  on Arthur
Debug Message:  SOUNDS: Playing  on Arthur
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Arthur
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 97.750786   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on Arkiisiclok
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 394 -
Debug Message:  Current Memory Usage: 1570084 KB
Debug Message:  Cities in World: 21
Debug Message:  Units in World: 757
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_IronOre_01 on Gold Deposit
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 395 -
Debug Message:  Current Memory Usage: 1573872 KB
Debug Message:  Cities in World: 21
Debug Message:  Units in World: 752
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  Error allocating memory.
DebugMessage:  Custom ListBox Entry setting size 204 x 0

2,467 views 3 replies
Reply #1 Top

hm that's interesting. It's dieing on the autosave. I wonder, is your save function leaking memory at a crazy rate... only one way to find out, i have a game where i've pretty much conquered the map, i can see everything and there are a hell of alot of monsters. Lets see how many turns it takes to crash it with autosave every turn, and how long it takes with it turned off. Updates later

Reply #2 Top

Answere is.......

nope, it's not the autosave, damn shame. I could of lived without it until it was fixed. I'll upload my data with no autosaves for review.

 

One thing i'm noticing in the log is that my game is throwing an error on generating mip maps for damn near every texture, i'll try setting mip map level to 1 and trying again.

 

oh and be warned this debug.err is 108k lines long. That's one hell of alot of texture errors.

 

http://www.sendspace.com/file/8r15hx

Reply #3 Top

I think i may of found something.

 

note in the above posted log i started in turn 576, mipmaps set to "default".

Debug Message:  -------------------------
Debug Message:  - Ending Turn 576 -
Debug Message:  Current Memory Usage: 1356008 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 762
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Could not find animation 'M_Golem_Idle_02' in animation sub pack 'M_Golem_HeroPoseFront_Animations' for animation pack 'GolemAnimationPack'
Debug Message:  WARNING: Could not find animation 'M_Golem_Idle_02' in animation sub pack 'M_Golem_HeroPoseFront_Animations' for animation pack 'GolemAnimationPack'
Debug Message:  -------------------------

 

This run crashed at turn 596 just 20 turns later, i've cut out duplicate lines to save space

Debug Message:  -------------------------
Debug Message:  - Ending Turn 596 -
Debug Message:  Current Memory Usage: 1776508 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 785
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
get on track again
Debug Message:  WARNING: (CD3D9Renderer) ::CreateTextureFromFile failed to auto generate mip levels for texture: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\Medallions\EarthShrill.png.  Attempting to use 1 mip level.
Debug Message:  ERROR: (CD3D9Renderer) ::CreateTextureFromFile

 

there's a plethora of mip map errors here and failures to create textures. THIS IS NOT UNIQUE TO THIS TURN, it happens every turn after the first 5, random but still. The acctual crash doesnt seem to be recorded. Possibly too many errors, not sure. Either way it presented the out of memory message box and died.

 

Now look what happens if i turn mip maps to level 1:

 

starting from turn 576 again: (cut the caravan warning lines)

Debug Message:  -------------------------
Debug Message:  - Ending Turn 576 -
Debug Message:  Current Memory Usage: 1323528 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 762
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
get on track again
Debug Message:  WARNING: Could not find animation 'M_Golem_Idle_02' in animation sub pack 'M_Golem_HeroPoseFront_Animations' for animation pack 'GolemAnimationPack'
Debug Message:  WARNING: Could not find animation 'M_Golem_Idle_02' in animation sub pack 'M_Golem_HeroPoseFront_Animations' for animation pack 'GolemAnimationPack'
Debug Message:  WARNING: Could not find animation 'M_Golem_Idle_02' in animation sub pack 'M_Golem_HeroPoseFront_Animations' for animation pack 'GolemAnimationPack'
Debug Message:  -------------------------

 

lets try turn 600:

Debug Message:  - Ending Turn 600 - (cut repeated messages)
Debug Message:  Current Memory Usage: 1439816 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 764
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
get on track again
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Could not find animation 'M_Golem_Idle_02' in animation sub pack 'M_Golem_HeroPoseFront_Animations' for animation pack 'GolemAnimationPack'
Debug Message:  WARNING: Could not find animation 'M_SuperDemon_Idle_02' in animation sub pack 'M_SuperDemon_HeroPoseFront_Animations' for animation pack 'SuperDemonAnimationPack'
DebugMessage:  Out of sample handles.

 

As you can see, no mipmap errors. So where exactly did the game crash? Turn 652, 76 turns later than with the mipmaps set to default.

I did nothing differently just that one option. Memory leak in the texture loader perhaps? In any case this log is alot shorter than the other, just 2500 lines. Uploaded to pastebin because it doesnt overload it.

http://pastebin.com/iFDBq21E