[Crash] Still out of Memory-Error 1.06

DebugMessage:  Version 1.06.019 last updated on: 08-23-2010 12:52
DebugMessage:  Entering WinMain
DebugMessage:  ******* Starting Game Shell *******
DebugMessage:  *********DXDiag info follows.*********
System Info
Time: 8/27/2010, 22:44:02
DirectX Version: DirectX 11
Machine Name: HAL-9000
Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Languages: German (Regional Setting: German)
System Manufacturer: Alienware
System Model: Area 51
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU         960  @ 3.20GHz (8 CPUs), ~3.2GHz
Physical Memory: 6144MB RAM
Page File: 1945MB used, 10322MB available
Windows Dir: C:\Windows


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: ATI Radeon HD 5800 Series
Manufacturer: ATI Technologies Inc.
Chip Type: ATI display adapter (0x6898)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_6898&SUBSYS_0B001002&REV_00
Display Memory: 3823 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: SyncMaster 226BW(Digital)
Monitor Max Resolution:
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
Driver Version: 8.17.0010.1036
Driver Date: 7/7/2010 03:53:20
DirectX Acceleration Enabled: Yes
 


Sound info
Sound device 1:
Description: Lautsprecher (2- Creative SB X-Fi)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1347
Driver Date: 7/14/2009 02:53:54
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 
Sound device 1:
Description: SPDIF-Out (2- Creative SB X-Fi)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00411102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 6.00.0001.1347
Driver Date: 7/14/2009 02:53:54
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 


DebugMessage:  *********END dxdiag info.*********
DebugMessage:  No files found matching mask C:\Games\Elemental\Fonts\*.ttf
DebugMessage:  Using 0 samples for multisampling.
DebugMessage:  Game Resolution: 1680 x 1050 (full screen mode)
DebugMessage:  HAL (hardware vertex processing)ATI Radeon HD 5800 Series
DebugMessage:  Presentation Interval: Immediate.
DebugMessage:  Refresh Rate: 0hz.
DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.
DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.
DebugMessage:  Bump mapping is supported.
Debug Message:  Device is now ready
Debug Message:  GFX-THREAD: DISABLED
DebugMessage:  Shell initialization complete
DebugMessage:  Elemental: War of Magic is activated.
DebugMessage:  ***** Initializing Game *****
DebugMessage:  Loaded font Arial-13
DebugMessage:  Timer Frequency is 0 2fcda9
DebugMessage:  Initializing sound card.
DebugMessage:  initailizing bink
DebugMessage:  Create anchor mwin
DebugMessage:  Load texture atlas.
DebugMessage:  InitializeWorld
DebugMessage:  Loaded font Trajan Pro-13Bold
DebugMessage:  Loaded font Trajan Pro-16Bold
DebugMessage:  Create popup manager.
DebugMessage:  InitializeMWinStripEngine
DebugMessage:  InitializeMWinDeferredTextRenderer
DebugMessage:  Initialize effect system.
DebugMessage:  InitializeSpellRepository
DebugMessage:  InitializeTriggerManager
DebugMessage:  InitializeMusicLayerGroupManager
DebugMessage:  InitializeMultiplayerClient
DebugMessage:  Loaded font Trajan Pro-19Bold
DebugMessage:  Loaded font Tahoma-13Bold
DebugMessage:  Loaded font Tahoma-19
DebugMessage:  Begin LoadCoreXMLData3
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Items\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Race\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Stamps\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Tiles\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Tiles\Shadows\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\RaceTypes\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Effects\*.xml
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Quests\*.xml
DebugMessage:  LoadCoreXMLData finished 3
Debug Message:  MapManager registered 32 files on disk
Debug Message:  MapManager registered 67 files on disk
Debug Message:  MapManager registered 14 files in the data zip
DebugMessage:  No files found matching mask C:\Users\AE\Documents\My Games\Elemental\Maps\*.xml
Debug Message:  MapManager registered 0 files on disk
DebugMessage:  LoadCoreXMLData finished
DebugMessage:  Create setup screens.
DebugMessage:  Loaded font Trajan Pro-27Bold
DebugMessage:  Loaded font Tahoma-13
DebugMessage:  Loaded font Trajan Pro-13
DebugMessage:  Loaded font Trajan Pro-21Bold
DebugMessage:  Loaded font Tahoma-16
DebugMessage:  Loaded font Trajan Pro-24
DebugMessage:  Loaded font Trajan Pro-19
DebugMessage:  Loaded font Trajan Pro-16
DebugMessage:  Loaded font Times New Roman-16
DebugMessage:  Loaded font Tahoma-21
DebugMessage:  Loaded font Trajan Pro-24Bold
DebugMessage:  Loaded font Trajan Pro-15Bold
DebugMessage:  Loaded font Arial-11
DebugMessage:  Loaded font Trajan Pro-32Bold
DebugMessage:  Loaded font Times New Roman-24Bold
DebugMessage:  Loaded font Tahoma-16Bold
DebugMessage:  Loaded font BankGothic Md BT-12
DebugMessage:  No string tables in C:\Games\Elemental\Data\English\*.tips
DebugMessage:  Set mouse.
DebugMessage:  Set update timer.
DebugMessage:  Popup Manager Update: Unhiding FullScreenBink
DebugMessage:  Popup Manager Update: Unhiding FullScreenBink
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
DebugMessage:  Tried to enter unprintable character: 8
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'blinn1SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'blinn1SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  - Current Game Settings -
Debug Message:  Selected local player faction: KingdomOfAltar
Debug Message:  Selected local player sovereign: Arthur_-63143265-15
Debug Message:  AI factions:
Debug Message:  KingdomOfPariden
Debug Message:  EmpireOfMagnar
Debug Message:  EmpireOfResoln
DebugMessage:  Loaded font Verdana-13
DebugMessage:  Loaded font Trajan Pro-11Bold
Debug Message:  Picking a random map of type LargeMaps and style OneContinent
Debug Message:  Stamp Quantity: 15
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 4
Debug Message:  Mountain Generation Option: 1
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 10 x 8
Debug Message:      Tiles: 160 x 128
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  Creating terrain objects...
Debug Message:  Terrain objects created.
Debug Message:  Placing random elemental shards...
Debug Message:  Placing random resources...
Debug Message:  Placing random elemental shards...
Debug Message:  Placing random resources near player at 73, 79...
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  Placing random resources near player at 54, 35...
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  Placing random resources near player at 38, 69...
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  Placing random resources near player at 93, 35...
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
Debug Message:  WARNING: AI Player couldn't find a default difficulty level.
DebugMessage:  Updating ZOC.
DebugMessage:  Loaded font Tahoma-24
DebugMessage:  Loaded font Trajan Pro-11
DebugMessage:  Loaded font Trajan Pro-12
DebugMessage:  Loaded font Greenowic Narrow-19
DebugMessage:  Loaded font ZapfHumnst BT-16
DebugMessage:  Loaded font ZapfHumnst BT-15
DebugMessage:  Loaded font ZapfHumnst BT-19
DebugMessage:  Loaded font ZapfHumnst BT-11
DebugMessage:  Loaded font Tahoma-11Bold
DebugMessage:  Loaded font Tahoma-15
DebugMessage:  Loaded font Trajan Pro-37Bold
DebugMessage:  Loaded font Trajan Pro-29Bold
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
DebugMessage:  Player_List setting size 181 x 0
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
Debug Message:  Creating terrain gfx...
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  InitMapGfx Started...
Debug Message:  FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  FinishInitMapGfx finished.
DebugMessage:  Loaded font Tahoma-16Italic
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Loaded font Tahoma-15Bold
DebugMessage:  Loaded font Tahoma-11Italic
DebugMessage:  Loaded font Times New Roman-16Bold
DebugMessage:  Loaded font Tahoma-18
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 1 -
Debug Message:  Current Memory Usage: 525268 KB
Debug Message:  Cities in World: 5
Debug Message:  Units in World: 41
DebugMessage:  Updating ZOC.
DebugMessage:  AI: Looking for a place to build a city.
DebugMessage:  AI: Looking for a place to build a city.
DebugMessage:  AI: Looking for a place to build a city.
Debug Message:  Janusk: Janusk_Introduction
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Loaded font Tahoma-20
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  Unit Janusk traded from NPC Player to Kingdom of Altar.
DebugMessage:  Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 2 -
Debug Message:  Current Memory Usage: 540852 KB
Debug Message:  Cities in World: 6
Debug Message:  Units in World: 45
DebugMessage:  Updating ZOC.
DebugMessage:  AI: Looking for a place to build a city.
DebugMessage:  AI: Looking for a place to build a city.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 3 -
Debug Message:  Current Memory Usage: 543268 KB
Debug Message:  Cities in World: 7
Debug Message:  Units in World: 45
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Loaded font Trajan Pro72Bold
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
DebugMessage:  Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage:  Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 4 -
Debug Message:  Current Memory Usage: 568188 KB
Debug Message:  Cities in World: 7
Debug Message:  Units in World: 46
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 5 -
Debug Message:  Current Memory Usage: 580048 KB
Debug Message:  Cities in World: 7
Debug Message:  Units in World: 48
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  AI: Looking for a place to build a city.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 6 -
Debug Message:  Current Memory Usage: 592608 KB
Debug Message:  Cities in World: 7
Debug Message:  Units in World: 48
DebugMessage:  Updating ZOC.
DebugMessage:  AI: Looking for a place to build a city.
DebugMessage:  Loaded font Trajan Pro-27
Debug Message:  -------------------------
Debug Message:  - Ending Turn 7 -
Debug Message:  Current Memory Usage: 602008 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 48
DebugMessage:  Updating ZOC.
DebugMessage:  Loaded font Trajan Pro-26
DebugMessage:  Popup Manager Update: Unhiding CutSceneWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Popup Manager Update: Unhiding QuestPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 8 -
Debug Message:  Current Memory Usage: 628480 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 48
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 9 -
Debug Message:  Current Memory Usage: 642096 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 48
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 10 -
Debug Message:  Current Memory Usage: 652712 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 49
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 11 -
Debug Message:  Current Memory Usage: 659564 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 49
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message:  Creating tactical terrain gfx...
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message:  CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  MISS - Arthur missed Bruntho.

MISS - Bruntho's counter-attck missed Arthur.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 49 Bruntho is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack1_M on
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  MISS - Arthur missed Bruntho.

Bruntho counter-attacks Arthur for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Defender 49 Bruntho is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack2_M on
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing Hit_Club2 on Bruntho
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  MISS - Arthur missed Bruntho.

Bruntho counter-attacks Arthur for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 49 Bruntho is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack2_M on
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing Hit_Club2 on Bruntho
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  MISS - Janusk missed Bruntho.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  MISS - Janusk missed Bruntho.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Janusk strikes Bruntho for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Hit_Club2 on Janusk
Debug Message:  SOUNDS: Playing DarklingHit2_M on
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  MISS - Darkling missed Janusk.

MISS - Janusk's counter-attck missed Darkling.


Debug Message:  SOUNDS: Playing DarklingAttack2_M on
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Annotation state is true for unit 50
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Defender 10 Janusk is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  MISS - Darkling missed Janusk.

MISS - Janusk's counter-attck missed Darkling.


Debug Message:  SOUNDS: Playing DarklingAttack3_M on
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Annotation state is true for unit 50
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Defender 10 Janusk is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  MISS - Darkling missed Janusk.

Janusk counter-attacks Darkling for 1 points damage.


Debug Message:  SOUNDS: Playing DarklingAttack2_M on
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Annotation state is true for unit 50
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Defender 10 Janusk is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Hit_Club2 on Janusk
Debug Message:  SOUNDS: Playing DarklingHit2_M on
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  MISS - Bruntho missed Arthur.

MISS - Arthur's counter-attck missed Bruntho.


Debug Message:  SOUNDS: Playing DarklingAttack1_M on
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  MISS - Bruntho missed Arthur.

Arthur counter-attacks Bruntho for 1 points damage.


Debug Message:  SOUNDS: Playing DarklingAttack3_M on
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Arthur
Debug Message:  SOUNDS: Playing DarklingHit2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  MISS - Bruntho missed Arthur.

MISS - Arthur's counter-attck missed Bruntho.


Debug Message:  SOUNDS: Playing DarklingAttack1_M on
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Arthur strikes Darkling for 1 points damage.

MISS - Darkling's counter-attck missed Arthur.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Arthur
Debug Message:  SOUNDS: Playing DarklingHit1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 50 Darkling is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack1_M on
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Annotation state is true for unit 50
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Arthur strikes Bruntho for 1 points damage.

Bruntho counter-attacks Arthur for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_Club1 on Arthur
Debug Message:  SOUNDS: Playing DarklingHit2_M on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 49 Bruntho is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack1_M on
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing Hit_Club1 on Bruntho
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  MISS - Arthur missed Bruntho.

Bruntho counter-attacks Arthur for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Defender 49 Bruntho is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack3_M on
Debug Message:  SOUNDS: Playing  on Bruntho
Debug Message:  Annotation state is attack hit for unit 49 Bruntho
Debug Message:  Annotation state is true for unit 49
Debug Message:  SOUNDS: Playing Hit_Club1 on Bruntho
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Janusk strikes Bruntho for 1 points damage.
Bruntho falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Hit_Club1 on Janusk
Debug Message:  SOUNDS: Playing DarklingDeath2_M on
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Janusk strikes Darkling for 1 points damage.

MISS - Darkling's counter-attck missed Janusk.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Hit_Club2 on Janusk
Debug Message:  SOUNDS: Playing DarklingHit1_M on
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Defender 50 Darkling is starting their counter swing
Debug Message:  SOUNDS: Playing DarklingAttack3_M on
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Annotation state is true for unit 50
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  SOUNDS: Playing  on Darkling
Debug Message:  Annotation state is attack hit for unit 50 Darkling
Debug Message:  Janusk strikes Darkling for 1 points damage.
Darkling falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Hit_Club1 on Janusk
Debug Message:  SOUNDS: Playing DarklingDeath2_M on
Debug Message:  Annotation state is attack hit for unit 10 Janusk
DebugMessage:  Loaded font Times New Roman-19Bold
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding CutSceneWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing WaterShard_SFX_02 on ElementalShard 3
Debug Message:  -------------------------
Debug Message:  - Ending Turn 12 -
Debug Message:  Current Memory Usage: 696172 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 51
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 13 -
Debug Message:  Current Memory Usage: 700836 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 50
DebugMessage:  Updating ZOC.
Debug Message:  Unit Raline the Weaver traded from NPC Player to Kingdom of New Pariden.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 14 -
Debug Message:  Current Memory Usage: 706708 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 50
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 15 -
Debug Message:  Current Memory Usage: 709380 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 52
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 16 -
Debug Message:  Current Memory Usage: 710616 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 52
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 17 -
Debug Message:  Current Memory Usage: 711372 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 53
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 18 -
Debug Message:  Current Memory Usage: 712712 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 54
DebugMessage:  Updating ZOC.
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
Debug Message:  -------------------------
Debug Message:  - Ending Turn 19 -
Debug Message:  Current Memory Usage: 714412 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 54
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 20 -
Debug Message:  Current Memory Usage: 716348 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 54
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 21 -
Debug Message:  Current Memory Usage: 720108 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 54
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 22 -
Debug Message:  Current Memory Usage: 721212 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
Debug Message:  -------------------------
Debug Message:  - Ending Turn 23 -
Debug Message:  Current Memory Usage: 724436 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 24 -
Debug Message:  Current Memory Usage: 725600 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 25 -
Debug Message:  Current Memory Usage: 737752 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 26 -
Debug Message:  Current Memory Usage: 732564 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 27 -
Debug Message:  Current Memory Usage: 734820 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 28 -
Debug Message:  Current Memory Usage: 736204 KB
Debug Message:  Cities in World: 8
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxNameWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message:  -------------------------
Debug Message:  - Ending Turn 29 -
Debug Message:  Current Memory Usage: 746352 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 55
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on ResourceHoard 26
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 30 -
Debug Message:  Current Memory Usage: 762024 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 207
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 31 -
Debug Message:  Current Memory Usage: 768596 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 215
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Yoren'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 32 -
Debug Message:  Current Memory Usage: 773840 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 217
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding DiplomacyWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 33 -
Debug Message:  Current Memory Usage: 785840 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 223
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 34 -
Debug Message:  Current Memory Usage: 787688 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 225
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 35 -
Debug Message:  Current Memory Usage: 788576 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 225
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Loaded font Trajan Pro-22
DebugMessage:  Popup Manager Update: Unhiding CutSceneWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 36 -
Debug Message:  Current Memory Usage: 792748 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 226
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Popup Manager Update: Unhiding QuestPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 37 -
Debug Message:  Current Memory Usage: 793288 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 226
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 38 -
Debug Message:  Current Memory Usage: 794720 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 231
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 39 -
Debug Message:  Current Memory Usage: 796256 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 232
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 40 -
Debug Message:  Current Memory Usage: 801748 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 238
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Loaded font Tahoma-14
DebugMessage:  Loaded font Tahoma-12
Debug Message:  -------------------------
Debug Message:  - Ending Turn 41 -
Debug Message:  Current Memory Usage: 811132 KB
Debug Message:  Cities in World: 9
Debug Message:  Units in World: 232
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 42 -
Debug Message:  Current Memory Usage: 813240 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 43 -
Debug Message:  Current Memory Usage: 816208 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 238
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Loaded font Times New Roman-21Bold
DebugMessage:  Loaded font Tahoma-13Italic
Debug Message:  -------------------------
Debug Message:  - Ending Turn 44 -
Debug Message:  Current Memory Usage: 849588 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 243
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 45 -
Debug Message:  Current Memory Usage: 850548 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 240
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 46 -
Debug Message:  Current Memory Usage: 853556 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 241
DebugMessage:  Updating ZOC.
Debug Message:  Unit Bannon Highsley traded from NPC Player to Empire of Magnar.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 47 -
Debug Message:  Current Memory Usage: 858088 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 238
DebugMessage:  Updating ZOC.
Debug Message:  Unit Nalueha traded from NPC Player to Empire of Resoln.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 48 -
Debug Message:  Current Memory Usage: 860528 KB
Debug Message:  Cities in World: 10
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 49 -
Debug Message:  Current Memory Usage: 862864 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 238
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 50 -
Debug Message:  Current Memory Usage: 863216 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Unit Cuessusaa traded from NPC Player to Kingdom of New Pariden.
DebugMessage:  Loaded font Trajan Pro-28Bold
DebugMessage:  Loaded font Trajan Pro-26Bold
DebugMessage:  Loaded font Trajan Pro-22Bold
DebugMessage:  Loaded font Trajan Pro-20Bold
DebugMessage:  Loaded font Trajan Pro-18Bold
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 51 -
Debug Message:  Current Memory Usage: 880472 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 52 -
Debug Message:  Current Memory Usage: 880636 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 53 -
Debug Message:  Current Memory Usage: 881020 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 11
Debug Message:  -------------------------
Debug Message:  - Ending Turn 54 -
Debug Message:  Current Memory Usage: 883848 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 240
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 55 -
Debug Message:  Current Memory Usage: 885608 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 241
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 56 -
Debug Message:  Current Memory Usage: 887124 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 242
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 57 -
Debug Message:  Current Memory Usage: 888280 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 244
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 58 -
Debug Message:  Current Memory Usage: 889960 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 237
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 59 -
Debug Message:  Current Memory Usage: 891304 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 243
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message:  -------------------------
Debug Message:  - Ending Turn 60 -
Debug Message:  Current Memory Usage: 896012 KB
Debug Message:  Cities in World: 11
Debug Message:  Units in World: 243
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  Forest: Forest! | Tile Direction: 8
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 61 -
Debug Message:  Current Memory Usage: 894640 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 245
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 62 -
Debug Message:  Current Memory Usage: 895988 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 244
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 63 -
Debug Message:  Current Memory Usage: 897032 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 248
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 64 -
Debug Message:  Current Memory Usage: 898136 KB
Debug Message:  Cities in World: 12
Debug Message:  Units in World: 248
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 65 -
Debug Message:  Current Memory Usage: 898780 KB
Debug Message:  Cities in World: 13
Debug Message:  Units in World: 249
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 66 -
Debug Message:  Current Memory Usage: 899276 KB
Debug Message:  Cities in World: 13
Debug Message:  Units in World: 249
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 67 -
Debug Message:  Current Memory Usage: 900284 KB
Debug Message:  Cities in World: 13
Debug Message:  Units in World: 250
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 68 -
Debug Message:  Current Memory Usage: 901116 KB
Debug Message:  Cities in World: 13
Debug Message:  Units in World: 252
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 69 -
Debug Message:  Current Memory Usage: 901840 KB
Debug Message:  Cities in World: 13
Debug Message:  Units in World: 252
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 70 -
Debug Message:  Current Memory Usage: 902592 KB
Debug Message:  Cities in World: 14
Debug Message:  Units in World: 251
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 71 -
Debug Message:  Current Memory Usage: 903876 KB
Debug Message:  Cities in World: 14
Debug Message:  Units in World: 259
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 72 -
Debug Message:  Current Memory Usage: 904404 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 260
DebugMessage:  Updating ZOC.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 26
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 26
Debug Message:  -------------------------
Debug Message:  - Ending Turn 73 -
Debug Message:  Current Memory Usage: 907076 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 263
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 74 -
Debug Message:  Current Memory Usage: 912948 KB
Debug Message:  Cities in World: 15
Debug Message:  Units in World: 265
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 75 -
Debug Message:  Current Memory Usage: 913612 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 266
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 76 -
Debug Message:  Current Memory Usage: 916432 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 265
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 77 -
Debug Message:  Current Memory Usage: 917948 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 268
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 78 -
Debug Message:  Current Memory Usage: 932220 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 269
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 79 -
Debug Message:  Current Memory Usage: 933288 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 270
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 80 -
Debug Message:  Current Memory Usage: 934964 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 269
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Unit Ayen Witela traded from NPC Player to Kingdom of New Pariden.
Debug Message:  Trade route created between cities Apreniisi and Ikinduh
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  -------------------------
Debug Message:  - Ending Turn 81 -
Debug Message:  Current Memory Usage: 940552 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 277
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 82 -
Debug Message:  Current Memory Usage: 942080 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 280
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 83 -
Debug Message:  Current Memory Usage: 945544 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 276
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  Forest: Forest! | Tile Direction: 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 84 -
Debug Message:  Current Memory Usage: 952300 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 277
DebugMessage:  Updating ZOC.
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Popup Manager Update: Unhiding DiplomacyWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 85 -
Debug Message:  Current Memory Usage: 953808 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 280
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 86 -
Debug Message:  Current Memory Usage: 956404 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 280
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 87 -
Debug Message:  Current Memory Usage: 958324 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 280
DebugMessage:  Updating ZOC.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  Trade route created between cities Apreniisi and Zamobra
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan placed back on trade route path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 13
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Snathos'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'WizardKeepExport_lambert3SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'WizardKeepExport_lambert3SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 88 -
Debug Message:  Current Memory Usage: 964020 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 280
DebugMessage:  Updating ZOC.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 89 -
Debug Message:  Current Memory Usage: 967540 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 281
DebugMessage:  Updating ZOC.
Debug Message:  Trade route created between cities Apreniisi and Disaed
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan changed into on-foot trader
Debug Message:  -------------------------
Debug Message:  - Ending Turn 90 -
Debug Message:  Current Memory Usage: 968100 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 281
DebugMessage:  Updating ZOC.
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 91 -
Debug Message:  Current Memory Usage: 970808 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 286
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 92 -
Debug Message:  Current Memory Usage: 973648 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 291
DebugMessage:  Updating ZOC.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 93 -
Debug Message:  Current Memory Usage: 975992 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 292
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Delavashaa
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  Trade route created between cities Devamembia and Gireal
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 94 -
Debug Message:  Current Memory Usage: 977788 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 291
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 95 -
Debug Message:  Current Memory Usage: 978660 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 294
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Unit Rilis traded from NPC Player to Empire of Magnar.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 96 -
Debug Message:  Current Memory Usage: 980160 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 294
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Azuel
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  -------------------------
Debug Message:  - Ending Turn 97 -
Debug Message:  Current Memory Usage: 980640 KB
Debug Message:  Cities in World: 17
Debug Message:  Units in World: 296
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding MessageBoxNameWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 126
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 98 -
Debug Message:  Current Memory Usage: 986916 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 298
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 126
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on ResourceHoard 41
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 126
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 126
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 126
Debug Message:  -------------------------
Debug Message:  - Ending Turn 99 -
Debug Message:  Current Memory Usage: 990868 KB
Debug Message:  Cities in World: 18
Debug Message:  Units in World: 303
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 100 -
Debug Message:  Current Memory Usage: 989104 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 312
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 101 -
Debug Message:  Current Memory Usage: 989548 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 312
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 102 -
Debug Message:  Current Memory Usage: 990416 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 313
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 103 -
Debug Message:  Current Memory Usage: 992552 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 313
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Unit Camerne failed to start a new city, won't be consumed
Debug Message:  Trade route created between cities Hanochris and Devamembia
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan changed into on-foot trader
Debug Message:  -------------------------
Debug Message:  - Ending Turn 104 -
Debug Message:  Current Memory Usage: 992996 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 310
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 105 -
Debug Message:  Current Memory Usage: 993060 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 311
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 126
Debug Message:  -------------------------
Debug Message:  - Ending Turn 106 -
Debug Message:  Current Memory Usage: 997864 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 303
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 107 -
Debug Message:  Current Memory Usage: 998264 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 305
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Idar
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  -------------------------
Debug Message:  - Ending Turn 108 -
Debug Message:  Current Memory Usage: 999036 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 307
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 109 -
Debug Message:  Current Memory Usage: 999512 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 309
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Unit Viy traded from NPC Player to Kingdom of New Pariden.
Debug Message:  Trade route created between cities Devamembia and Inerit
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Wolf strikes Familiar for 1 points damage.

Familiar counter-attacks Wolf for 24 points damage.
Wolf falls.


Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 414 Wolf
Debug Message:  Annotation state is true for unit 414
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Wolf
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 414 Wolf
Debug Message:  Defender 429 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing Wolf1_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 110 -
Debug Message:  Current Memory Usage: 1016944 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 311
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 126
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 126
Debug Message:  -------------------------
Debug Message:  - Ending Turn 111 -
Debug Message:  Current Memory Usage: 1023124 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 315
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 112 -
Debug Message:  Current Memory Usage: 1022488 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 317
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 113 -
Debug Message:  Current Memory Usage: 1022752 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 319
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 114 -
Debug Message:  Current Memory Usage: 1022844 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 321
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 115 -
Debug Message:  Current Memory Usage: 1023584 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 322
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 116 -
Debug Message:  Current Memory Usage: 1023760 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 322
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 117 -
Debug Message:  Current Memory Usage: 1023836 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 328
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 118 -
Debug Message:  Current Memory Usage: 1023936 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 330
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Familiar strikes Wolf for 6 points damage.
Wolf falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing Wolf1_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 119 -
Debug Message:  Current Memory Usage: 1032220 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 331
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 120 -
Debug Message:  Current Memory Usage: 1032848 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 337
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 121 -
Debug Message:  Current Memory Usage: 1030432 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 343
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Familiar strikes Wolf for 3 points damage.

MISS - Wolf's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 419 Wolf is starting their counter swing
Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Annotation state is true for unit 419
Debug Message:  SOUNDS: Playing  on Wolf
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Familiar strikes Wolf for 4 points damage.

MISS - Wolf's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 419 Wolf is starting their counter swing
Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Annotation state is true for unit 419
Debug Message:  SOUNDS: Playing  on Wolf
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Familiar strikes Wolf for 3 points damage.

MISS - Wolf's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 419 Wolf is starting their counter swing
Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Annotation state is true for unit 419
Debug Message:  SOUNDS: Playing  on Wolf
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Janusk strikes Wolf for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Hit_Club1 on Janusk
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  MISS - Janusk missed Wolf.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  MISS - Janusk missed Wolf.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Arthur strikes Wolf for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Arthur
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  MISS - Wolf missed Familiar.

Familiar counter-attacks Wolf for 20 points damage.
Wolf falls.


Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Annotation state is true for unit 419
Debug Message:  SOUNDS: Playing  on Wolf
Debug Message:  Annotation state is attack hit for unit 419 Wolf
Debug Message:  Defender 429 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing Wolf1_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 122 -
Debug Message:  Current Memory Usage: 1036096 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 350
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 123 -
Debug Message:  Current Memory Usage: 1037032 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 347
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 124 -
Debug Message:  Current Memory Usage: 1041484 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 448
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 125 -
Debug Message:  Current Memory Usage: 1041852 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 461
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 126 -
Debug Message:  Current Memory Usage: 1043560 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 463
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 127 -
Debug Message:  Current Memory Usage: 1047756 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 463
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Tayebrappuu
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  Trade route created between cities Apreniisi and Asahark
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  -------------------------
Debug Message:  - Ending Turn 128 -
Debug Message:  Current Memory Usage: 1047892 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 457
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 129 -
Debug Message:  Current Memory Usage: 1048092 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 464
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 130 -
Debug Message:  Current Memory Usage: 1049016 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 472
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 131 -
Debug Message:  Current Memory Usage: 1051916 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 494
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 132 -
Debug Message:  Current Memory Usage: 1052560 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 486
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 133 -
Debug Message:  Current Memory Usage: 1054412 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 495
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 134 -
Debug Message:  Current Memory Usage: 1055064 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 494
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 135 -
Debug Message:  Current Memory Usage: 1056004 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 501
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 136 -
Debug Message:  Current Memory Usage: 1057756 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 502
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  -------------------------
Debug Message:  - Ending Turn 137 -
Debug Message:  Current Memory Usage: 1059800 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 503
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 138 -
Debug Message:  Current Memory Usage: 1061620 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 501
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 139 -
Debug Message:  Current Memory Usage: 1063856 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 497
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 140 -
Debug Message:  Current Memory Usage: 1064684 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 499
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 141 -
Debug Message:  Current Memory Usage: 1065004 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 501
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 142 -
Debug Message:  Current Memory Usage: 1077584 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 502
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 143 -
Debug Message:  Current Memory Usage: 1073524 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 505
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 144 -
Debug Message:  Current Memory Usage: 1073364 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 506
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message:  WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message:  -------------------------
Debug Message:  - Ending Turn 145 -
Debug Message:  Current Memory Usage: 1074552 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 504
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 146 -
Debug Message:  Current Memory Usage: 1075404 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 500
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 147 -
Debug Message:  Current Memory Usage: 1075760 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 505
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 148 -
Debug Message:  Current Memory Usage: 1078712 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 509
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 149 -
Debug Message:  Current Memory Usage: 1078740 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 512
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Could not find music file name for layer with index:0 in music group: EasternWardrums_Arrangement1
DebugMessage:  Could not find music file name for layer with index:1 in music group: EasternWardrums_Arrangement1
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 150 -
Debug Message:  Current Memory Usage: 1081648 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 510
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 151 -
Debug Message:  Current Memory Usage: 1087320 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 510
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Familiar strikes Bear for 3 points damage.
Bear falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing Creature_Death2 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 152 -
Debug Message:  Current Memory Usage: 1092516 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 510
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 153 -
Debug Message:  Current Memory Usage: 1092244 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 518
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing BearDeath1_M on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 154 -
Debug Message:  Current Memory Usage: 1109816 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 516
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 155 -
Debug Message:  Current Memory Usage: 1111740 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 520
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 156 -
Debug Message:  Current Memory Usage: 1113944 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 518
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 157 -
Debug Message:  Current Memory Usage: 1115308 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 521
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 158 -
Debug Message:  Current Memory Usage: 1112860 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 525
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 159 -
Debug Message:  Current Memory Usage: 1116096 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 524
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 160 -
Debug Message:  Current Memory Usage: 1118772 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 526
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 161 -
Debug Message:  Current Memory Usage: 1119148 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 527
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 162 -
Debug Message:  Current Memory Usage: 1120128 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 530
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 163 -
Debug Message:  Current Memory Usage: 1120336 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 532
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 164 -
Debug Message:  Current Memory Usage: 1121028 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 537
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 165 -
Debug Message:  Current Memory Usage: 1121452 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 538
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 166 -
Debug Message:  Current Memory Usage: 1121844 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 544
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 167 -
Debug Message:  Current Memory Usage: 1122052 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 544
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 168 -
Debug Message:  Current Memory Usage: 1122612 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 537
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'paradin:lambert31SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'paradin:lambert31SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  MISS - Janusk missed Swarm Spiders.

Swarm Spiders counter-attacks Janusk for 4 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Defender 625 Swarm Spiders is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Annotation state is true for unit 625
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  MISS - Janusk missed Swarm Spiders.

Swarm Spiders counter-attacks Janusk for 6 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Defender 625 Swarm Spiders is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Annotation state is true for unit 625
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  MISS - Janusk missed Swarm Spiders.

Swarm Spiders counter-attacks Janusk for 6 points damage.
Janusk falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Annotation state is true for unit 10
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Janusk
Debug Message:  Annotation state is attack hit for unit 10 Janusk
Debug Message:  Defender 625 Swarm Spiders is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Annotation state is true for unit 625
Debug Message:  SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 86.375931   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Familiar strikes Swarm Spiders for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Familiar strikes Swarm Spiders for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Familiar strikes Swarm Spiders for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Swarm Spiders strikes Familiar for 6 points damage.

Familiar counter-attacks Swarm Spiders for 16 points damage.
Swarm Spiders falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 624 Swarm Spiders
Debug Message:  Annotation state is true for unit 624
Debug Message:  SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 624 Swarm Spiders
Debug Message:  Defender 429 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Swarm Spiders strikes Arthur for 3 points damage.

Arthur counter-attacks Swarm Spiders for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Annotation state is true for unit 625
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Arthur
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Swarm Spiders strikes Arthur for 3 points damage.

Arthur counter-attacks Swarm Spiders for 1 points damage.
Swarm Spiders falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Annotation state is true for unit 625
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 625 Swarm Spiders
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Arthur
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Swarm Spiders strikes Familiar for 2 points damage.

Familiar counter-attacks Swarm Spiders for 8 points damage.
Swarm Spiders falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 626 Swarm Spiders
Debug Message:  Annotation state is true for unit 626
Debug Message:  SOUNDS: Playing Hit_Club1 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 626 Swarm Spiders
Debug Message:  Defender 429 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Swarm Spiders strikes Arthur for 5 points damage.

MISS - Arthur's counter-attck missed Swarm Spiders.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 627 Swarm Spiders
Debug Message:  Annotation state is true for unit 627
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 627 Swarm Spiders
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Swarm Spiders strikes Arthur for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 623 Swarm Spiders
Debug Message:  Annotation state is true for unit 623
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Swarm Spiders
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 623 Swarm Spiders
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Familiar strikes Swarm Spiders for 3 points damage.
Swarm Spiders falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Familiar strikes Swarm Spiders for 3 points damage.
Swarm Spiders falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Death1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 169 -
Debug Message:  Current Memory Usage: 1143316 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 545
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 170 -
Debug Message:  Current Memory Usage: 1144116 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 542
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 171 -
Debug Message:  Current Memory Usage: 1144428 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 540
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 172 -
Debug Message:  Current Memory Usage: 1144756 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 542
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Rearnerbeanoo
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 173 -
Debug Message:  Current Memory Usage: 1146204 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 544
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Unit Riwavi traded from NPC Player to Empire of Resoln.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 174 -
Debug Message:  Current Memory Usage: 1146444 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 541
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Odithri
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  -------------------------
Debug Message:  - Ending Turn 175 -
Debug Message:  Current Memory Usage: 1148140 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 545
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Unit Imih traded from Empire of Magnar to Kingdom of New Pariden.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 176 -
Debug Message:  Current Memory Usage: 1156556 KB
Debug Message:  Cities in World: 22
Debug Message:  Units in World: 546
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  -------------------------
Debug Message:  - Ending Turn 177 -
Debug Message:  Current Memory Usage: 1158784 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 555
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 178 -
Debug Message:  Current Memory Usage: 1159852 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 554
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  World Prop: World Prop 1261
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 179 -
Debug Message:  Current Memory Usage: 1163388 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 555
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Unit Zuhare traded from NPC Player to Empire of Resoln.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 180 -
Debug Message:  Current Memory Usage: 1164492 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 560
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 181 -
Debug Message:  Current Memory Usage: 1165344 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 564
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 182 -
Debug Message:  Current Memory Usage: 1166188 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 565
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 183 -
Debug Message:  Current Memory Usage: 1167020 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 568
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 184 -
Debug Message:  Current Memory Usage: 1167148 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 566
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 185 -
Debug Message:  Current Memory Usage: 1167676 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 575
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 186 -
Debug Message:  Current Memory Usage: 1167672 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 580
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 187 -
Debug Message:  Current Memory Usage: 1167756 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 579
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 188 -
Debug Message:  Current Memory Usage: 1169976 KB
Debug Message:  Cities in World: 23
Debug Message:  Units in World: 585
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 332
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 332
Debug Message:  -------------------------
Debug Message:  - Ending Turn 189 -
Debug Message:  Current Memory Usage: 1171068 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 586
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_RefugeeCamp_01 on ResourceHoard 17
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 332
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 332
Debug Message:  -------------------------
Debug Message:  - Ending Turn 190 -
Debug Message:  Current Memory Usage: 1173984 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 593
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 191 -
Debug Message:  Current Memory Usage: 1175248 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 594
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 192 -
Debug Message:  Current Memory Usage: 1175976 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 589
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 332
Debug Message:  -------------------------
Debug Message:  - Ending Turn 193 -
Debug Message:  Current Memory Usage: 1178136 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 590
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 194 -
Debug Message:  Current Memory Usage: 1179624 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 589
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 195 -
Debug Message:  Current Memory Usage: 1181772 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 592
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 196 -
Debug Message:  Current Memory Usage: 1182072 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 593
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 197 -
Debug Message:  Current Memory Usage: 1182784 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 592
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 198 -
Debug Message:  Current Memory Usage: 1182912 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 595
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 199 -
Debug Message:  Current Memory Usage: 1183712 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 595
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 200 -
Debug Message:  Current Memory Usage: 1187852 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 596
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 332
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 332
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 332
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 201 -
Debug Message:  Current Memory Usage: 1190012 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 596
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 202 -
Debug Message:  Current Memory Usage: 1190408 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 591
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 203 -
Debug Message:  Current Memory Usage: 1190480 KB
Debug Message:  Cities in World: 24
Debug Message:  Units in World: 592
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Polapel
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 204 -
Debug Message:  Current Memory Usage: 1190756 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 593
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 205 -
Debug Message:  Current Memory Usage: 1190888 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 595
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Stone Giant strikes Brigand Mob for 14 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 111.337624   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  MISS - Brigand Mob missed Stone Giant.

Stone Giant counter-attacks Brigand Mob for 10 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1055 Brigand Mob
Debug Message:  Annotation state is true for unit 1055
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  MISS - Brigand Mob missed Stone Giant.

Stone Giant counter-attacks Brigand Mob for 8 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1055 Brigand Mob
Debug Message:  Annotation state is true for unit 1055
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 98.315987   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Brigand Mob strikes Arthur for 9 points damage.

MISS - Arthur's counter-attck missed Brigand Mob.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message:  Annotation state is true for unit 1057
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Brigand Mob
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message:  Defender 0 Arthur is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Laela strikes Stone Giant for 2 points damage.

Stone Giant counter-attacks Laela for 14 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Laela
Debug Message:  Annotation state is attack hit for unit 1054 Laela
Debug Message:  Annotation state is true for unit 1054
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Laela
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Annotation state is attack hit for unit 1054 Laela
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Familiar strikes Brigand Mob for 2 points damage.

Brigand Mob counter-attacks Familiar for 9 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Defender 1057 Brigand Mob is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message:  Annotation state is true for unit 1057
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Brigand Mob
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Familiar strikes Brigand Mob for 3 points damage.

Brigand Mob counter-attacks Familiar for 7 points damage.
Familiar falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  Annotation state is true for unit 429
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 429 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 1057 Brigand Mob is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message:  Annotation state is true for unit 1057
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Brigand Mob
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1057 Brigand Mob
Debug Message:  Stone Giant strikes Brigand Mob for 15 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 115.114594   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  MISS - Laela missed Stone Giant.

Stone Giant counter-attacks Laela for 9 points damage.
Laela falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1054 Laela
Debug Message:  Annotation state is true for unit 1054
Debug Message:  SOUNDS: Playing  on Laela
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  SOUNDS: Playing  on Laela
Debug Message:  Annotation state is attack hit for unit 1054 Laela
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Brigand Mob for 6 points damage.

Brigand Mob counter-attacks Stone Giant for 1 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1058 Brigand Mob is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Annotation state is true for unit 1058
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Brigand Mob
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Stone Giant strikes Brigand Mob for 13 points damage.

MISS - Brigand Mob's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1058 Brigand Mob is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Annotation state is true for unit 1058
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Stone Giant strikes Brigand Mob for 8 points damage.

Brigand Mob counter-attacks Stone Giant for 1 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1058 Brigand Mob is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Annotation state is true for unit 1058
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Brigand Mob
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Brigand Mob strikes Arthur for 8 points damage.
Arthur falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Annotation state is true for unit 1058
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Brigand Mob
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1058 Brigand Mob
Debug Message:  Stone Giant strikes Brigand Mob for 9 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 101.323891   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Brigand Mob for 12 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Brigand Mob for 12 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 117.177650   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  Forest: Forest! | Tile Direction: 2
Debug Message:  -------------------------
Debug Message:  - Ending Turn 206 -
Debug Message:  Current Memory Usage: 1205332 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 595
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 207 -
Debug Message:  Current Memory Usage: 1205616 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 596
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 208 -
Debug Message:  Current Memory Usage: 1206148 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 594
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
Debug Message:  -------------------------
Debug Message:  - Ending Turn 209 -
Debug Message:  Current Memory Usage: 1206408 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 603
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 210 -
Debug Message:  Current Memory Usage: 1206516 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 607
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 332
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 332
Debug Message:  -------------------------
Debug Message:  - Ending Turn 211 -
Debug Message:  Current Memory Usage: 1210364 KB
Debug Message:  Cities in World: 25
Debug Message:  Units in World: 603
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  -------------------------
Debug Message:  - Ending Turn 212 -
Debug Message:  Current Memory Usage: 1210228 KB
Debug Message:  Cities in World: 26
Debug Message:  Units in World: 607
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 332
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  World Prop: World Prop 1261
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 213 -
Debug Message:  Current Memory Usage: 1214492 KB
Debug Message:  Cities in World: 26
Debug Message:  Units in World: 606
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Suereahig'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 214 -
Debug Message:  Current Memory Usage: 1214580 KB
Debug Message:  Cities in World: 26
Debug Message:  Units in World: 606
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 215 -
Debug Message:  Current Memory Usage: 1216376 KB
Debug Message:  Cities in World: 26
Debug Message:  Units in World: 609
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 216 -
Debug Message:  Current Memory Usage: 1215840 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 608
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 217 -
Debug Message:  Current Memory Usage: 1216968 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 609
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 218 -
Debug Message:  Current Memory Usage: 1216080 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 614
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Unit Soherah traded from NPC Player to Empire of Resoln.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 219 -
Debug Message:  Current Memory Usage: 1216880 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 611
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 220 -
Debug Message:  Current Memory Usage: 1217492 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 617
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 221 -
Debug Message:  Current Memory Usage: 1217892 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 617
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Devamembia and Ammelkossa
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  -------------------------
Debug Message:  - Ending Turn 222 -
Debug Message:  Current Memory Usage: 1218124 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 617
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 223 -
Debug Message:  Current Memory Usage: 1218568 KB
Debug Message:  Cities in World: 27
Debug Message:  Units in World: 617
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 224 -
Debug Message:  Current Memory Usage: 1219936 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 621
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  -------------------------
Debug Message:  - Ending Turn 225 -
Debug Message:  Current Memory Usage: 1219116 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 625
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 226 -
Debug Message:  Current Memory Usage: 1219268 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 632
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 227 -
Debug Message:  Current Memory Usage: 1219272 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 638
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 228 -
Debug Message:  Current Memory Usage: 1219284 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 636
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 229 -
Debug Message:  Current Memory Usage: 1219300 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 634
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 230 -
Debug Message:  Current Memory Usage: 1219312 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 635
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  -------------------------
Debug Message:  - Ending Turn 231 -
Debug Message:  Current Memory Usage: 1223284 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 636
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  -------------------------
Debug Message:  - Ending Turn 232 -
Debug Message:  Current Memory Usage: 1226036 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 639
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Trade route created between cities Apreniisi and Alaniaddi
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan placed back on trade route path
Debug Message:  Caravan remains a horse and wagon for long trade route
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 233 -
Debug Message:  Current Memory Usage: 1226896 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 638
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 234 -
Debug Message:  Current Memory Usage: 1227380 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 643
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 235 -
Debug Message:  Current Memory Usage: 1227512 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 646
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 236 -
Debug Message:  Current Memory Usage: 1227516 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 647
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 237 -
Debug Message:  Current Memory Usage: 1232928 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 652
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 238 -
Debug Message:  Current Memory Usage: 1233668 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 654
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 239 -
Debug Message:  Current Memory Usage: 1233964 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 654
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 240 -
Debug Message:  Current Memory Usage: 1234392 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 655
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  Unit Niinues traded from NPC Player to Empire of Resoln.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 241 -
Debug Message:  Current Memory Usage: 1236128 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 652
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Odithri'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Stone Giant strikes Minor Earth Elemental for 4 points damage.

MISS - Minor Earth Elemental's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1098 Minor Earth Elemental is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Minor Earth Elemental
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Stone Giant strikes Minor Earth Elemental for 4 points damage.

MISS - Minor Earth Elemental's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1098 Minor Earth Elemental is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Minor Earth Elemental
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Stone Giant strikes Minor Earth Elemental for 6 points damage.

Minor Earth Elemental counter-attacks Stone Giant for 16 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1098 Minor Earth Elemental is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Minor Earth Elemental
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Minor Earth Elemental strikes Stone Giant for 6 points damage.

MISS - Stone Giant's counter-attck missed Minor Earth Elemental.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Hit_Club1 on Minor Earth Elemental
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  MISS - Minor Earth Elemental missed Stone Giant.

Stone Giant counter-attacks Minor Earth Elemental for 6 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Minor Earth Elemental
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Minor Earth Elemental strikes Stone Giant for 2 points damage.

Stone Giant counter-attacks Minor Earth Elemental for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Minor Earth Elemental
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Stone Giant strikes Minor Earth Elemental for 2 points damage.

Minor Earth Elemental counter-attacks Stone Giant for 8 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1098 Minor Earth Elemental is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Minor Earth Elemental
Debug Message:  Annotation state is attack hit for unit 1098 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1098
Debug Message:  SOUNDS: Playing Hit_Club1 on Minor Earth Elemental
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Stone Giant strikes Minor Earth Elemental for 7 points damage.
Minor Earth Elemental falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing Demon_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 242 -
Debug Message:  Current Memory Usage: 1237704 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 653
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 243 -
Debug Message:  Current Memory Usage: 1238196 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 654
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 244 -
Debug Message:  Current Memory Usage: 1262940 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 660
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan changed into on-foot trader
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 245 -
Debug Message:  Current Memory Usage: 1267500 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 667
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 246 -
Debug Message:  Current Memory Usage: 1267712 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 666
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  SOUNDS: Playing Click_IronOre_01 on ResourceHoard 106
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on ResourceHoard 45
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 247 -
Debug Message:  Current Memory Usage: 1269452 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 669
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 248 -
Debug Message:  Current Memory Usage: 1269480 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 667
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 249 -
Debug Message:  Current Memory Usage: 1269756 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 665
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 250 -
Debug Message:  Current Memory Usage: 1270344 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 677
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
Debug Message:  -------------------------
Debug Message:  - Ending Turn 251 -
Debug Message:  Current Memory Usage: 1270372 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 678
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 252 -
Debug Message:  Current Memory Usage: 1270448 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 679
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 253 -
Debug Message:  Current Memory Usage: 1270472 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 676
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 254 -
Debug Message:  Current Memory Usage: 1270900 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 684
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 255 -
Debug Message:  Current Memory Usage: 1270972 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 690
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Trade route created between cities Devamembia and Tabrelllu
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  SOUNDS: Playing Click_Forest_01 on ResourceHoard 108
Debug Message:  SOUNDS: Playing Click_WildBeehives_01 on ResourceHoard 107
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  SOUNDS: Playing Click_WildBeehives_01 on ResourceHoard 107
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Error flipping back buffer to primary buffer.
DebugMessage:  Device lost
Debug Message:  ResourceManager::Invalidate
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\AnimatedLeafBatch.fxo has 22 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\ElementalAnimationNode.fxo has 101 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\ElementalBatch.fxo has 129 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\ElementalBatchLighting.fxo has 143 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\ElementalBatchLightingPewter.fxo has 143 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\MapText.fxo has 3 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\MedallionBox.fxo has 17 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\TolkienMap_EdgeDetect.fxo has 18 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\ZOC_shaders.fxo has 14 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\decal.fxo has 23 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\editor_tilegraphic.fxo has 20 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\effectSystemShaders.fxo has 81 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\forest_icon_batch.fxo has 13 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\post_bloom.fxo has 32 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\post_hdr.fxo has 31 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\post_radialBlur.fxo has 17 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\post_sepia.fxo has 15 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\selection_cursor.fxo has 15 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\tactical_icon_batch.fxo has 13 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\terrain_shaders_3_0.fxo has 351 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\fxo\water_shaders.fxo has 111 refs
Debug Message:  effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx has 17 refs
Debug Message:  D3DXLine MainUI_MainMap has ref count 2
Debug Message:  Device has been lost
DebugMessage:  ValidateDevice::Reset
Debug Message:  Device is now ready
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Stone Giant strikes Brigand Mob for 16 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 99.387802   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Arthur strikes Brigand Mob for 1 points damage.

Brigand Mob counter-attacks Arthur for 9 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Arthur
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Defender 385 Brigand Mob is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 385 Brigand Mob
Debug Message:  Annotation state is true for unit 385
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Brigand Mob
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 385 Brigand Mob
Debug Message:  Brigand Mob strikes Arthur for 13 points damage.
Arthur falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Brigand Mob
Debug Message:  Annotation state is attack hit for unit 385 Brigand Mob
Debug Message:  Annotation state is true for unit 385
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Brigand Mob
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 385 Brigand Mob
Debug Message:  Stone Giant strikes Brigand Mob for 15 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 110.009460   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  -------------------------
Debug Message:  - Ending Turn 256 -
Debug Message:  Current Memory Usage: 1102316 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 701
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message:  World Prop: World Prop 1261
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  Forest: Forest! | Tile Direction: 2
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 257 -
Debug Message:  Current Memory Usage: 1133812 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 716
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  -------------------------
Debug Message:  - Ending Turn 258 -
Debug Message:  Current Memory Usage: 1134544 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 717
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 259 -
Debug Message:  Current Memory Usage: 1135228 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 714
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 260 -
Debug Message:  Current Memory Usage: 1138076 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 710
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 261 -
Debug Message:  Current Memory Usage: 1145536 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 710
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 262 -
Debug Message:  Current Memory Usage: 1148040 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 715
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 263 -
Debug Message:  Current Memory Usage: 1150800 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 717
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message:  -------------------------
Debug Message:  - Ending Turn 264 -
Debug Message:  Current Memory Usage: 1151932 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 711
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 265 -
Debug Message:  Current Memory Usage: 1153888 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 717
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 266 -
Debug Message:  Current Memory Usage: 1155480 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 719
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 267 -
Debug Message:  Current Memory Usage: 1157616 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 720
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 268 -
Debug Message:  Current Memory Usage: 1159264 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 722
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_IronOre_01 on ResourceHoard 109
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 269 -
Debug Message:  Current Memory Usage: 1162696 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 716
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 270 -
Debug Message:  Current Memory Usage: 1164252 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 725
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Brigand Mob for 7 points damage.
Brigand Mob falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 90.721764   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_IronOre_01 on Gold Deposit
Debug Message:  -------------------------
Debug Message:  - Ending Turn 271 -
Debug Message:  Current Memory Usage: 1170028 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 726
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 272 -
Debug Message:  Current Memory Usage: 1170112 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 726
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 273 -
Debug Message:  Current Memory Usage: 1169280 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 728
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 274 -
Debug Message:  Current Memory Usage: 1167288 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 729
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  Trade route created between cities Devamembia and Etluthranak
Debug Message:  Caravan successfully retrieved path
Debug Message:  Caravan remains a horse and wagon for long trade route
Debug Message:  -------------------------
Debug Message:  - Ending Turn 275 -
Debug Message:  Current Memory Usage: 1167420 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 722
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 276 -
Debug Message:  Current Memory Usage: 1167436 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 722
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  Forest: Forest! | Tile Direction: 2
Debug Message:  -------------------------
Debug Message:  - Ending Turn 277 -
Debug Message:  Current Memory Usage: 1197480 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 722
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 278 -
Debug Message:  Current Memory Usage: 1197572 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 724
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 279 -
Debug Message:  Current Memory Usage: 1197628 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 728
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 280 -
Debug Message:  Current Memory Usage: 1197716 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 728
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 281 -
Debug Message:  Current Memory Usage: 1197764 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 729
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 282 -
Debug Message:  Current Memory Usage: 1197744 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 728
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 283 -
Debug Message:  Current Memory Usage: 1197804 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 729
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 284 -
Debug Message:  Current Memory Usage: 1205340 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 735
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 285 -
Debug Message:  Current Memory Usage: 1205352 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 739
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 286 -
Debug Message:  Current Memory Usage: 1205544 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 739
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 287 -
Debug Message:  Current Memory Usage: 1205548 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 740
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 288 -
Debug Message:  Current Memory Usage: 1205552 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 743
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 289 -
Debug Message:  Current Memory Usage: 1205560 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 744
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 290 -
Debug Message:  Current Memory Usage: 1205620 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 744
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 291 -
Debug Message:  Current Memory Usage: 1205704 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 741
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 292 -
Debug Message:  Current Memory Usage: 1205928 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 748
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_CrumblingStatue_01 on Lost Library
Debug Message:  SOUNDS: Playing WaterShard_SFX_02 on ElementalShard 3
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 293 -
Debug Message:  Current Memory Usage: 1211832 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 813
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 294 -
Debug Message:  Current Memory Usage: 1212192 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 809
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 295 -
Debug Message:  Current Memory Usage: 1215412 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 815
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
DebugMessage:  Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage:  Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 296 -
Debug Message:  Current Memory Usage: 1223280 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 818
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 297 -
Debug Message:  Current Memory Usage: 1227248 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 826
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage:  Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 298 -
Debug Message:  Current Memory Usage: 1229632 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 827
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Fertile Land
Debug Message:  World Prop: World Prop 2418
Debug Message:  -------------------------
Debug Message:  - Ending Turn 299 -
Debug Message:  Current Memory Usage: 1231516 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 826
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 300 -
Debug Message:  Current Memory Usage: 1231008 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 828
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  SOUNDS: Playing Click_IronOre_01 on Gold Deposit
Debug Message:  -------------------------
Debug Message:  - Ending Turn 301 -
Debug Message:  Current Memory Usage: 1234272 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 819
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  Unit Irdon traded from Kingdom of New Pariden to Empire of Magnar.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing  on Arthur
Debug Message:  SOUNDS: Playing  on Arthur
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Arthur
Debug Message:  SOUNDS: Playing Hit_Club1 on Arthur
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 94.816124   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on Hirochlur
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 302 -
Debug Message:  Current Memory Usage: 1235372 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 823
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 303 -
Debug Message:  Current Memory Usage: 1238988 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 822
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Camelot'.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Stone Giant strikes Loonili for 14 points damage.

MISS - Loonili's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1282 Loonili is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Loonili
Debug Message:  Annotation state is attack hit for unit 1282 Loonili
Debug Message:  Annotation state is true for unit 1282
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Loonili
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Stone Giant strikes Loonili for 9 points damage.
Loonili falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 304 -
Debug Message:  Current Memory Usage: 1255000 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 818
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Seestadt'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 305 -
Debug Message:  Current Memory Usage: 1259516 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 824
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 306 -
Debug Message:  Current Memory Usage: 1263176 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 819
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Young Ogre for 10 points damage.

MISS - Young Ogre's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1915 Young Ogre is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on Young Ogre
Debug Message:  Annotation state is attack hit for unit 1915 Young Ogre
Debug Message:  Annotation state is true for unit 1915
Debug Message:  SOUNDS: Playing  on Young Ogre
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 1915 Young Ogre
Debug Message:  Stone Giant strikes Young Ogre for 8 points damage.
Young Ogre falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  SOUNDS: Playing Creature_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 307 -
Debug Message:  Current Memory Usage: 1274764 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 819
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 308 -
Debug Message:  Current Memory Usage: 1276816 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 823
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Etluthranak'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 309 -
Debug Message:  Current Memory Usage: 1283936 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 833
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 310 -
Debug Message:  Current Memory Usage: 1301252 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 819
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 311 -
Debug Message:  Current Memory Usage: 1301972 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 827
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Tagnirkispl for 7 points damage.
Tagnirkispl falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 93.767509   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Inkasag for 7 points damage.
Inkasag falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 110.697960   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 312 -
Debug Message:  Current Memory Usage: 1307100 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 831
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 313 -
Debug Message:  Current Memory Usage: 1309424 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 832
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 314 -
Debug Message:  Current Memory Usage: 1310976 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 839
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 315 -
Debug Message:  Current Memory Usage: 1311260 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 841
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 316 -
Debug Message:  Current Memory Usage: 1314164 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 844
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 317 -
Debug Message:  Current Memory Usage: 1314152 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 833
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 318 -
Debug Message:  Current Memory Usage: 1314204 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 833
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 319 -
Debug Message:  Current Memory Usage: 1315528 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 838
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 320 -
Debug Message:  Current Memory Usage: 1314192 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 837
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
Debug Message:  -------------------------
Debug Message:  - Ending Turn 321 -
Debug Message:  Current Memory Usage: 1319356 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 835
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Improvement 522
Debug Message:  SOUNDS: Playing Click_Paper_5 on Improvement 522
Debug Message:  -------------------------
Debug Message:  - Ending Turn 322 -
Debug Message:  Current Memory Usage: 1321436 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 849
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  Unit Beake traded from Kingdom of New Pariden to Empire of Magnar.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Etluthranak'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 323 -
Debug Message:  Current Memory Usage: 1327140 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 843
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Etluthranak'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 324 -
Debug Message:  Current Memory Usage: 1331004 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 833
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Resnir for 8 points damage.
Resnir falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 83.082367   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 325 -
Debug Message:  Current Memory Usage: 1338480 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 844
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 326 -
Debug Message:  Current Memory Usage: 1337508 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 849
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Azarih
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message:  (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'.  No attributes have been applied to this material in the modelling program.  Please add the material name attribute.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Inerit'.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 327 -
Debug Message:  Current Memory Usage: 1343556 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 850
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 328 -
Debug Message:  Current Memory Usage: 1349992 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 847
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Iseh for 4 points damage.

Iseh counter-attacks Stone Giant for 4 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2018 Iseh is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Iseh
Debug Message:  Annotation state is attack hit for unit 2018 Iseh
Debug Message:  Annotation state is true for unit 2018
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Iseh
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Annotation state is attack hit for unit 2018 Iseh
Debug Message:  Stone Giant strikes Iseh for 8 points damage.

Iseh counter-attacks Stone Giant for 8 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2018 Iseh is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 2018 Iseh
Debug Message:  Annotation state is true for unit 2018
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Iseh
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Iseh
Debug Message:  Annotation state is attack hit for unit 2018 Iseh
Debug Message:  Stone Giant strikes Iseh for 7 points damage.

Iseh counter-attacks Stone Giant for 11 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2018 Iseh is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 2018 Iseh
Debug Message:  Annotation state is true for unit 2018
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Iseh
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Iseh
Debug Message:  Annotation state is attack hit for unit 2018 Iseh
Debug Message:  Familiar strikes Iseh for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Familiar strikes Iseh for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Familiar strikes Iseh for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 329 -
Debug Message:  Current Memory Usage: 1354580 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 847
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Delavashaa'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 330 -
Debug Message:  Current Memory Usage: 1361216 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 834
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Familiar strikes Asapel for 3 points damage.

Asapel counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 738 Asapel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 738 Asapel
Debug Message:  Annotation state is true for unit 738
Debug Message:  SOUNDS: Playing Hit_Axe2 on Asapel
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Asapel
Debug Message:  Annotation state is attack hit for unit 738 Asapel
Debug Message:  Familiar strikes Asapel for 2 points damage.

Asapel counter-attacks Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 738 Asapel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Asapel
Debug Message:  Annotation state is attack hit for unit 738 Asapel
Debug Message:  Annotation state is true for unit 738
Debug Message:  SOUNDS: Playing Hit_Axe2 on Asapel
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 738 Asapel
Debug Message:  Familiar strikes Asapel for 5 points damage.

Asapel counter-attacks Familiar for 5 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Defender 738 Asapel is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 738 Asapel
Debug Message:  Annotation state is true for unit 738
Debug Message:  SOUNDS: Playing Hit_Axe2 on Asapel
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Asapel
Debug Message:  Annotation state is attack hit for unit 738 Asapel
Debug Message:  Stone Giant strikes Asapel for 8 points damage.
Asapel falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 114.658043   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Familiar strikes Eterthiehaa for 2 points damage.
Eterthiehaa falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Familiar strikes Sani for 1 points damage.

Sani counter-attacks Familiar for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Defender 1628 Sani is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Sani
Debug Message:  Annotation state is attack hit for unit 1628 Sani
Debug Message:  Annotation state is true for unit 1628
Debug Message:  SOUNDS: Playing Hit_Axe2 on Sani
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1628 Sani
Debug Message:  Stone Giant strikes Sani for 4 points damage.
Sani falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 105.054474   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Inacaaviy strikes Familiar for 2 points damage.

Familiar counter-attacks Inacaaviy for 4 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Inacaaviy
Debug Message:  Annotation state is attack hit for unit 1638 Inacaaviy
Debug Message:  Annotation state is true for unit 1638
Debug Message:  SOUNDS: Playing Hit_Axe2 on Inacaaviy
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1638 Inacaaviy
Debug Message:  Defender 1621 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Inacaaviy strikes Familiar for 3 points damage.

Familiar counter-attacks Inacaaviy for 4 points damage.
Inacaaviy falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1638 Inacaaviy
Debug Message:  Annotation state is true for unit 1638
Debug Message:  SOUNDS: Playing Hit_Axe2 on Inacaaviy
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Inacaaviy
Debug Message:  Annotation state is attack hit for unit 1638 Inacaaviy
Debug Message:  Defender 1621 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Otextamo strikes Familiar for 1 points damage.

Familiar counter-attacks Otextamo for 4 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Otextamo
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Annotation state is true for unit 1695
Debug Message:  SOUNDS: Playing Hit_Axe2 on Otextamo
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Defender 1621 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Otextamo strikes Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Otextamo
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Annotation state is true for unit 1695
Debug Message:  SOUNDS: Playing Hit_Axe2 on Otextamo
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Otextamo strikes Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Otextamo
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Annotation state is true for unit 1695
Debug Message:  SOUNDS: Playing Hit_Axe2 on Otextamo
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  MISS - Ethrarni missed Stone Giant.

Stone Giant counter-attacks Ethrarni for 14 points damage.
Ethrarni falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ethrarni
Debug Message:  Annotation state is attack hit for unit 1583 Ethrarni
Debug Message:  Annotation state is true for unit 1583
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ethrarni
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Defender 1252 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 80.150154   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Ipom strikes Familiar for 4 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Ipom
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Annotation state is true for unit 1692
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Stone Giant strikes Mibeac for 12 points damage.
Mibeac falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  MISS - Familiar missed Ipom.

Ipom counter-attacks Familiar for 4 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 1692 Ipom is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ipom
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Annotation state is true for unit 1692
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Familiar strikes Ipom for 4 points damage.

Ipom counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Defender 1692 Ipom is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Ipom
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Annotation state is true for unit 1692
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  MISS - Familiar missed Ipom.

Ipom counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 1692 Ipom is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Ipom
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Annotation state is true for unit 1692
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Otextamo strikes Familiar for 5 points damage.

Familiar counter-attacks Otextamo for 8 points damage.
Otextamo falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Otextamo
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Annotation state is true for unit 1695
Debug Message:  SOUNDS: Playing Hit_Axe2 on Otextamo
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1695 Otextamo
Debug Message:  Defender 1621 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Ipom strikes Familiar for 2 points damage.

Familiar counter-attacks Ipom for 8 points damage.
Ipom falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Annotation state is true for unit 1692
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ipom
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ipom
Debug Message:  Annotation state is attack hit for unit 1692 Ipom
Debug Message:  Defender 1621 Familiar is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 331 -
Debug Message:  Current Memory Usage: 1367992 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 825
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Kine for 10 points damage.
Kine falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 107.611923   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 332 -
Debug Message:  Current Memory Usage: 1368844 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 821
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 333 -
Debug Message:  Current Memory Usage: 1368976 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 824
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Azarih
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ammelkossa'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
Debug Message:  -------------------------
Debug Message:  - Ending Turn 334 -
Debug Message:  Current Memory Usage: 1373056 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 823
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Seestadt
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_WoodenCrate_01 on
DebugMessage:  Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
Debug Message:  -------------------------
Debug Message:  - Ending Turn 335 -
Debug Message:  Current Memory Usage: 1393676 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 827
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 336 -
Debug Message:  Current Memory Usage: 1394108 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 826
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 337 -
Debug Message:  Current Memory Usage: 1394320 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 828
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 338 -
Debug Message:  Current Memory Usage: 1394460 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 833
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 339 -
Debug Message:  Current Memory Usage: 1396016 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 840
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
DebugMessage:  Popup Manager Update: Unhiding CityLevelUpWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Delavashaa'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
Debug Message:  -------------------------
Debug Message:  - Ending Turn 340 -
Debug Message:  Current Memory Usage: 1400092 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 835
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 341 -
Debug Message:  Current Memory Usage: 1400256 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 838
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 342 -
Debug Message:  Current Memory Usage: 1401996 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 843
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  -------------------------
Debug Message:  - Ending Turn 343 -
Debug Message:  Current Memory Usage: 1402060 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 843
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 344 -
Debug Message:  Current Memory Usage: 1402276 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 842
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 345 -
Debug Message:  Current Memory Usage: 1403020 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 846
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  Unit Yavira traded from Kingdom of New Pariden to Empire of Magnar.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 346 -
Debug Message:  Current Memory Usage: 1403752 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 856
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Stone Giant strikes Wolf Pack for 11 points damage.
Wolf Pack falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing Creature_Death2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Wolf Pack for 8 points damage.
Wolf Pack falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  SOUNDS: Playing Creature_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Wolf Pack for 14 points damage.
Wolf Pack falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
Debug Message:  SOUNDS: Playing Creature_Death2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Familiar strikes Wolf Pack for 3 points damage.
Wolf Pack falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing Wolf1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Arthur strikes Wolf Pack for 1 points damage.

Wolf Pack counter-attacks Arthur for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Arthur
Debug Message:  SOUNDS: Playing LargeSpider_Hit1 on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 604 Wolf Pack is starting their counter swing
Debug Message:  SOUNDS: Playing Wolf1_Attack1 on
Debug Message:  Annotation state is attack hit for unit 604 Wolf Pack
Debug Message:  Annotation state is true for unit 604
Debug Message:  SOUNDS: Playing Hit_Club1 on Wolf Pack
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 604 Wolf Pack
Debug Message:  Arthur strikes Wolf Pack for 1 points damage.
Wolf Pack falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Arthur
Debug Message:  SOUNDS: Playing Creature_Death1 on
Debug Message:  Annotation state is attack hit for unit 0 Arthur
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 347 -
Debug Message:  Current Memory Usage: 1419436 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 863
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 348 -
Debug Message:  Current Memory Usage: 1420204 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 855
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 349 -
Debug Message:  Current Memory Usage: 1421904 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 858
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 350 -
Debug Message:  Current Memory Usage: 1424700 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 863
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 351 -
Debug Message:  Current Memory Usage: 1428068 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 859
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 352 -
Debug Message:  Current Memory Usage: 1430164 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 860
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
Debug Message:  -------------------------
Debug Message:  - Ending Turn 353 -
Debug Message:  Current Memory Usage: 1430704 KB
Debug Message:  Cities in World: 29
Debug Message:  Units in World: 857
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 354 -
Debug Message:  Current Memory Usage: 1430968 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 857
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 355 -
Debug Message:  Current Memory Usage: 1431640 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 858
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Qiedaeyoof strikes Infantries for 3 points damage.

Infantries counter-attacks Qiedaeyoof for 24 points damage.
Qiedaeyoof falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Qiedaeyoof
Debug Message:  Annotation state is attack hit for unit 504 Qiedaeyoof
Debug Message:  Annotation state is true for unit 504
Debug Message:  SOUNDS: Playing Hit_Axe2 on Qiedaeyoof
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 504 Qiedaeyoof
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 91.902222   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  MISS - Neayel missed Infantries.

Infantries counter-attacks Neayel for 12 points damage.
Neayel falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 505 Neayel
Debug Message:  Annotation state is true for unit 505
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Neayel
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Neayel
Debug Message:  Annotation state is attack hit for unit 505 Neayel
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 111.968750   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Familiar strikes Irarthikaan for 3 points damage.


DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding LevelUpWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  Loodeyoo strikes Infantries for 2 points damage.

Infantries counter-attacks Loodeyoo for 36 points damage.
Loodeyoo falls.


Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 739 Loodeyoo
Debug Message:  Annotation state is true for unit 739
Debug Message:  SOUNDS: Playing Hit_Axe2 on Loodeyoo
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Loodeyoo
Debug Message:  Annotation state is attack hit for unit 739 Loodeyoo
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 105.661179   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Iwinac strikes Infantries for 3 points damage.

Infantries counter-attacks Iwinac for 18 points damage.
Iwinac falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 765 Iwinac
Debug Message:  Annotation state is true for unit 765
Debug Message:  SOUNDS: Playing Hit_Axe2 on Iwinac
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Iwinac
Debug Message:  Annotation state is attack hit for unit 765 Iwinac
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 93.301186   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Familiar strikes Amerin for 4 points damage.

MISS - Amerin's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 516 Amerin is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Amerin
Debug Message:  Annotation state is attack hit for unit 516 Amerin
Debug Message:  Annotation state is true for unit 516
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Amerin
Debug Message:  Familiar strikes Amerin for 1 points damage.

Amerin counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 516 Amerin is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Amerin
Debug Message:  Annotation state is attack hit for unit 516 Amerin
Debug Message:  Annotation state is true for unit 516
Debug Message:  SOUNDS: Playing Hit_Axe2 on Amerin
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Familiar strikes Amerin for 3 points damage.

Amerin counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 516 Amerin is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Amerin
Debug Message:  Annotation state is attack hit for unit 516 Amerin
Debug Message:  Annotation state is true for unit 516
Debug Message:  SOUNDS: Playing Hit_Axe2 on Amerin
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 516 Amerin
Debug Message:  Stone Giant strikes Nabooch for 4 points damage.

MISS - Nabooch's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 512 Nabooch is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Nabooch
Debug Message:  Annotation state is attack hit for unit 512 Nabooch
Debug Message:  Annotation state is true for unit 512
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Nabooch
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 512 Nabooch
Debug Message:  Infantries strikes Nabooch for 18 points damage.
Nabooch falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 110.815147   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Amerin for 38 points damage.
Amerin falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 100.115356   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Laci strikes Infantries for 1 points damage.

Infantries counter-attacks Laci for 24 points damage.
Laci falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Laci
Debug Message:  Annotation state is attack hit for unit 521 Laci
Debug Message:  Annotation state is true for unit 521
Debug Message:  SOUNDS: Playing Hit_Axe2 on Laci
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 521 Laci
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 112.026123   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Joozer missed Infantries.

Infantries counter-attacks Joozer for 24 points damage.
Joozer falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 526 Joozer
Debug Message:  Annotation state is true for unit 526
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Joozer
Debug Message:  SOUNDS: Playing Swing_Club1 on Joozer
Debug Message:  Annotation state is attack hit for unit 526 Joozer
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 110.674767   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Ocog missed Infantries.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ocog
Debug Message:  Annotation state is attack hit for unit 542 Ocog
Debug Message:  Annotation state is true for unit 542
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ocog
Debug Message:  Annotation state is attack hit for unit 542 Ocog
Debug Message:  Familiar strikes Hadruni for 6 points damage.

Hadruni counter-attacks Familiar for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 545 Hadruni is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Hadruni
Debug Message:  Annotation state is attack hit for unit 545 Hadruni
Debug Message:  Annotation state is true for unit 545
Debug Message:  SOUNDS: Playing Hit_Axe2 on Hadruni
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 545 Hadruni
Debug Message:  MISS - Familiar missed Hadruni.

MISS - Hadruni's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Defender 545 Hadruni is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Hadruni
Debug Message:  Annotation state is attack hit for unit 545 Hadruni
Debug Message:  Annotation state is true for unit 545
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Hadruni
Debug Message:  Annotation state is attack hit for unit 545 Hadruni
Debug Message:  Familiar strikes Hadruni for 3 points damage.

Hadruni counter-attacks Familiar for 4 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 545 Hadruni is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 545 Hadruni
Debug Message:  Annotation state is true for unit 545
Debug Message:  SOUNDS: Playing Hit_Axe2 on Hadruni
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing Swing_Club1 on Hadruni
Debug Message:  Annotation state is attack hit for unit 545 Hadruni
Debug Message:  Stone Giant strikes Ashichi for 7 points damage.

MISS - Ashichi's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 529 Ashichi is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ashichi
Debug Message:  Annotation state is attack hit for unit 529 Ashichi
Debug Message:  Annotation state is true for unit 529
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ashichi
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 529 Ashichi
Debug Message:  Stone Giant strikes Ashichi for 8 points damage.

Ashichi counter-attacks Stone Giant for 3 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 529 Ashichi is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ashichi
Debug Message:  Annotation state is attack hit for unit 529 Ashichi
Debug Message:  Annotation state is true for unit 529
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ashichi
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
Debug Message:  Annotation state is attack hit for unit 529 Ashichi
Debug Message:  Stone Giant strikes Ashichi for 12 points damage.
Ashichi falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 98.729820   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Infantries strikes Hadruni for 22 points damage.
Hadruni falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 90.427567   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Ocog for 20 points damage.
Ocog falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 93.894470   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Ubroco missed Infantries.

Infantries counter-attacks Ubroco for 20 points damage.
Ubroco falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 546 Ubroco
Debug Message:  Annotation state is true for unit 546
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ubroco
Debug Message:  SOUNDS: Playing Swing_Club1 on Ubroco
Debug Message:  Annotation state is attack hit for unit 546 Ubroco
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 112.691422   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Irosega missed Infantries.

Infantries counter-attacks Irosega for 46 points damage.
Irosega falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Irosega
Debug Message:  Annotation state is attack hit for unit 576 Irosega
Debug Message:  Annotation state is true for unit 576
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Irosega
Debug Message:  Annotation state is attack hit for unit 576 Irosega
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 107.478867   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Nabooch strikes Infantries for 1 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Nabooch
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Annotation state is true for unit 508
Debug Message:  SOUNDS: Playing Hit_Axe2 on Nabooch
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Familiar strikes Nabooch for 1 points damage.

Nabooch counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 508 Nabooch is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Nabooch
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Annotation state is true for unit 508
Debug Message:  SOUNDS: Playing Hit_Axe2 on Nabooch
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Familiar strikes Nabooch for 3 points damage.

MISS - Nabooch's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 508 Nabooch is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Nabooch
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Annotation state is true for unit 508
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Nabooch
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Familiar strikes Nabooch for 4 points damage.

Nabooch counter-attacks Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Club1 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 508 Nabooch is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Annotation state is true for unit 508
Debug Message:  SOUNDS: Playing Hit_Axe2 on Nabooch
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Nabooch
Debug Message:  Annotation state is attack hit for unit 508 Nabooch
Debug Message:  Stone Giant strikes Nabooch for 6 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Infantries strikes Nabooch for 24 points damage.
Nabooch falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  MISS - Haruesiiga missed Infantries.

Infantries counter-attacks Haruesiiga for 24 points damage.
Haruesiiga falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Haruesiiga
Debug Message:  Annotation state is attack hit for unit 1016 Haruesiiga
Debug Message:  Annotation state is true for unit 1016
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Haruesiiga
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 101.875671   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Asprowrere missed Infantries.

Infantries counter-attacks Asprowrere for 40 points damage.
Asprowrere falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Asprowrere
Debug Message:  Annotation state is attack hit for unit 1027 Asprowrere
Debug Message:  Annotation state is true for unit 1027
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Asprowrere
Debug Message:  Annotation state is attack hit for unit 1027 Asprowrere
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 105.780815   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Aray for 26 points damage.
Aray falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 112.220222   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Eneada for 22 points damage.
Eneada falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 88.479263   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Haalindiika strikes Infantries for 2 points damage.

Infantries counter-attacks Haalindiika for 20 points damage.
Haalindiika falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Haalindiika
Debug Message:  Annotation state is attack hit for unit 813 Haalindiika
Debug Message:  Annotation state is true for unit 813
Debug Message:  SOUNDS: Playing Hit_Axe2 on Haalindiika
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 813 Haalindiika
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 110.094910   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Erinaek strikes Infantries for 3 points damage.

Infantries counter-attacks Erinaek for 22 points damage.
Erinaek falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Erinaek
Debug Message:  Annotation state is attack hit for unit 958 Erinaek
Debug Message:  Annotation state is true for unit 958
Debug Message:  SOUNDS: Playing Hit_Axe2 on Erinaek
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 113.948792   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Arthiituefa missed Infantries.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Arthiituefa
Debug Message:  Annotation state is attack hit for unit 966 Arthiituefa
Debug Message:  Annotation state is true for unit 966
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthiituefa
Debug Message:  Mirama strikes Infantries for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Mirama
Debug Message:  Annotation state is attack hit for unit 977 Mirama
Debug Message:  Annotation state is true for unit 977
Debug Message:  SOUNDS: Playing Hit_Axe2 on Mirama
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 977 Mirama
Debug Message:  Stone Giant strikes Arthiituefa for 8 points damage.
Arthiituefa falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 95.935547   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Dojekov for 11 points damage.
Dojekov falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 99.965210   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Ithoga for 7 points damage.

MISS - Ithoga's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 1004 Ithoga is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ithoga
Debug Message:  Annotation state is attack hit for unit 1004 Ithoga
Debug Message:  Annotation state is true for unit 1004
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ithoga
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 1004 Ithoga
Debug Message:  Infantries strikes Mirama for 36 points damage.
Mirama falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 105.700249   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Familiar strikes Ninest for 4 points damage.

MISS - Ninest's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Defender 896 Ninest is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Annotation state is true for unit 896
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ninest
Debug Message:  MISS - Familiar missed Ninest.

Ninest counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 896 Ninest is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Annotation state is true for unit 896
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ninest
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Familiar strikes Ninest for 3 points damage.

Ninest counter-attacks Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Defender 896 Ninest is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Annotation state is true for unit 896
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ninest
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Mardataya strikes Infantries for 3 points damage.

Infantries counter-attacks Mardataya for 20 points damage.
Mardataya falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Mardataya
Debug Message:  Annotation state is attack hit for unit 988 Mardataya
Debug Message:  Annotation state is true for unit 988
Debug Message:  SOUNDS: Playing Hit_Axe2 on Mardataya
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 988 Mardataya
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 84.171272   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Ithoga missed Infantries.

Infantries counter-attacks Ithoga for 22 points damage.
Ithoga falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ithoga
Debug Message:  Annotation state is attack hit for unit 1004 Ithoga
Debug Message:  Annotation state is true for unit 1004
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ithoga
Debug Message:  Annotation state is attack hit for unit 1004 Ithoga
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 102.753380   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Ninest missed Infantries.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Annotation state is true for unit 896
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ninest
Debug Message:  Familiar strikes Ninest for 3 points damage.

Ninest counter-attacks Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Defender 896 Ninest is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Annotation state is true for unit 896
Debug Message:  SOUNDS: Playing Hit_Axe2 on Ninest
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
Debug Message:  MISS - Arthur missed Ninest.

MISS - Ninest's counter-attck missed Arthur.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 896 Ninest is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Annotation state is true for unit 896
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ninest
Debug Message:  Annotation state is attack hit for unit 896 Ninest
Debug Message:  Infantries strikes Ninest for 24 points damage.
Ninest falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Ayuy missed Infantries.

Infantries counter-attacks Ayuy for 46 points damage.
Ayuy falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Ayuy
Debug Message:  Annotation state is attack hit for unit 1223 Ayuy
Debug Message:  Annotation state is true for unit 1223
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ayuy
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 108.493301   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Esekrarah missed Infantries.

Infantries counter-attacks Esekrarah for 39 points damage.
Esekrarah falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Esekrarah
Debug Message:  Annotation state is attack hit for unit 1227 Esekrarah
Debug Message:  Annotation state is true for unit 1227
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Esekrarah
Debug Message:  Annotation state is attack hit for unit 1227 Esekrarah
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 113.128448   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Infantries strikes Arita for 45 points damage.
Arita falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 109.479660   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Ommithriefi for 33 points damage.
Ommithriefi falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 87.671135   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Familiar strikes Iniho for 3 points damage.

Iniho counter-attacks Familiar for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Defender 1093 Iniho is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1093 Iniho
Debug Message:  Annotation state is true for unit 1093
Debug Message:  SOUNDS: Playing Hit_Axe2 on Iniho
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Iniho
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1093 Iniho
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Raloo missed Infantries.

Infantries counter-attacks Raloo for 42 points damage.
Raloo falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Raloo
Debug Message:  Annotation state is attack hit for unit 1061 Raloo
Debug Message:  Annotation state is true for unit 1061
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Raloo
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1061 Raloo
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 81.080353   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Ugar missed Infantries.

Infantries counter-attacks Ugar for 38 points damage.
Ugar falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ugar
Debug Message:  Annotation state is attack hit for unit 1076 Ugar
Debug Message:  Annotation state is true for unit 1076
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Ugar
DebugMessage:  Out of sample handles.
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 82.152168   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Etrime missed Infantries.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1080 Etrime
Debug Message:  Annotation state is true for unit 1080
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Etrime
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Etrime
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1080 Etrime
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Arthur missed Idithin.

Idithin counter-attacks Arthur for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Annotation state is true for unit 0
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Arthur
Debug Message:  Annotation state is attack hit for unit 0 Arthur
Debug Message:  Defender 1146 Idithin is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Idithin
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1146 Idithin
Debug Message:  Annotation state is true for unit 1146
Debug Message:  SOUNDS: Playing Hit_Axe2 on Idithin
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1146 Idithin
DebugMessage:  Out of sample handles.
Debug Message:  Familiar strikes Iniho for 3 points damage.

MISS - Iniho's counter-attck missed Familiar.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Familiar
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Defender 1093 Iniho is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Iniho
Debug Message:  Annotation state is attack hit for unit 1093 Iniho
Debug Message:  Annotation state is true for unit 1093
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Iniho
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1093 Iniho
Debug Message:  MISS - Familiar missed Iniho.

Iniho counter-attacks Familiar for 2 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Defender 1093 Iniho is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Iniho
Debug Message:  Annotation state is attack hit for unit 1093 Iniho
Debug Message:  Annotation state is true for unit 1093
Debug Message:  SOUNDS: Playing Hit_Axe2 on Iniho
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1093 Iniho
Debug Message:  Familiar strikes Iniho for 1 points damage.
Iniho falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_Club1 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Etrime for 6 points damage.
Etrime falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 104.839630   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Inosillue for 6 points damage.
Inosillue falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 108.374893   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Idithin missed Infantries.

Infantries counter-attacks Idithin for 26 points damage.
Idithin falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Idithin
Debug Message:  Annotation state is attack hit for unit 1146 Idithin
Debug Message:  Annotation state is true for unit 1146
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Idithin
DebugMessage:  Out of sample handles.
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 90.416580   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Voruniin missed Infantries.

Infantries counter-attacks Voruniin for 30 points damage.
Voruniin falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1165 Voruniin
Debug Message:  Annotation state is true for unit 1165
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Voruniin
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Voruniin
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1165 Voruniin
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 90.388504   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Familiar missed Stone Giant.

Stone Giant counter-attacks Familiar for 14 points damage.
Familiar falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  Annotation state is true for unit 1621
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 1621 Familiar
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Familiar
DebugMessage:  Out of sample handles.
Debug Message:  Defender 1036 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1036 Stone Giant
Debug Message:  Annotation state is true for unit 1036
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1036 Stone Giant
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Infantries for 1 points damage.

Infantries counter-attacks Stone Giant for 28 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1036 Stone Giant
Debug Message:  Annotation state is true for unit 1036
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1036 Stone Giant
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Infantries for 11 points damage.

Infantries counter-attacks Stone Giant for 25 points damage.
Stone Giant falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1036 Stone Giant
Debug Message:  Annotation state is true for unit 1036
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1036 Stone Giant
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  SOUNDS: Playing RockGolemDeath1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  MISS - Anietieyir missed Infantries.

Infantries counter-attacks Anietieyir for 22 points damage.
Anietieyir falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Anietieyir
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1557 Anietieyir
Debug Message:  Annotation state is true for unit 1557
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Anietieyir
Debug Message:  Annotation state is attack hit for unit 1557 Anietieyir
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 117.300941   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Rimia missed Infantries.

Infantries counter-attacks Rimia for 24 points damage.
Rimia falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Rimia
Debug Message:  Annotation state is attack hit for unit 1582 Rimia
Debug Message:  Annotation state is true for unit 1582
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Rimia
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1582 Rimia
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 91.076996   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Irvaramlu for 6 points damage.
Irvaramlu falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 116.282845   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Eselihluq for 5 points damage.
Eselihluq falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 103.913086   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Aritissal missed Infantries.

Infantries counter-attacks Aritissal for 24 points damage.
Aritissal falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Aritissal
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1386 Aritissal
Debug Message:  Annotation state is true for unit 1386
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Aritissal
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 103.904541   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Yeaniriid missed Infantries.

Infantries counter-attacks Yeaniriid for 43 points damage.
Yeaniriid falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1392 Yeaniriid
Debug Message:  Annotation state is true for unit 1392
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Yeaniriid
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Yeaniriid
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1392 Yeaniriid
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 118.505814   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Nami missed Infantries.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Nami
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1453 Nami
Debug Message:  Annotation state is true for unit 1453
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Nami
Debug Message:  MISS - Nlurarderi missed Infantries.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Nlurarderi
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1507 Nlurarderi
Debug Message:  Annotation state is true for unit 1507
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Nlurarderi
Debug Message:  Annotation state is attack hit for unit 1507 Nlurarderi
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Nlurarderi for 17 points damage.
Nlurarderi falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 96.575211   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Elecole for 7 points damage.
Elecole falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 91.036713   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Areghea for 8 points damage.
Areghea falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 108.995026   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Infantries strikes Nami for 41 points damage.
Nami falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 110.567337   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  MISS - Lanagaa missed Infantries.

Infantries counter-attacks Lanagaa for 23 points damage.
Lanagaa falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Lanagaa
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1537 Lanagaa
Debug Message:  Annotation state is true for unit 1537
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Lanagaa
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 106.826988   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Ziixtertek for 34 points damage.
Ziixtertek falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Infantries strikes Nabroorthayaa for 25 points damage.
Nabroorthayaa falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 104.397720   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Infantries strikes Rlurapra for 32 points damage.
Rlurapra falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 119.433578   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Niretim for 5 points damage.
Niretim falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 114.496902   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Opriase missed Infantries.

Infantries counter-attacks Opriase for 35 points damage.
Opriase falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Opriase
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1907 Opriase
Debug Message:  Annotation state is true for unit 1907
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Opriase
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1907 Opriase
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 88.187508   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Minor Earth Elemental strikes Infantries for 2 points damage.

Infantries counter-attacks Minor Earth Elemental for 16 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 1613 Minor Earth Elemental
Debug Message:  Annotation state is true for unit 1613
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Minor Earth Elemental
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Minor Earth Elemental
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1613 Minor Earth Elemental
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Minor Earth Elemental for 10 points damage.
Minor Earth Elemental falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Demon_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 356 -
Debug Message:  Current Memory Usage: 1459704 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 859
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Yiciey for 13 points damage.
Yiciey falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 119.284645   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 357 -
Debug Message:  Current Memory Usage: 1460636 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 797
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 358 -
Debug Message:  Current Memory Usage: 1463188 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 808
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
Debug Message:  SOUNDS: Playing Click_Paper_5 on Seestadt
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Camelot
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Camelot
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Masas
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Masas'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Masas
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Azarih
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Azarih'.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Azarih
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Popup Manager Update: Unhiding OptionsWnd
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 359 -
Debug Message:  Current Memory Usage: 1465460 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 814
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 360 -
Debug Message:  Current Memory Usage: 1466240 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 818
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 361 -
Debug Message:  Current Memory Usage: 1467792 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 819
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 362 -
Debug Message:  Current Memory Usage: 1470660 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 818
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 363 -
Debug Message:  Current Memory Usage: 1474916 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 812
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 364 -
Debug Message:  Current Memory Usage: 1478012 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 827
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  CAIPersonality::GetImprovementMultiplier() cannot find construction priority for city level name: City
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Inerit'.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 365 -
Debug Message:  Current Memory Usage: 1476388 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 828
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 366 -
Debug Message:  Current Memory Usage: 1476920 KB
Debug Message:  Cities in World: 30
Debug Message:  Units in World: 828
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 367 -
Debug Message:  Current Memory Usage: 1477088 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 834
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 368 -
Debug Message:  Current Memory Usage: 1478788 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 825
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 369 -
Debug Message:  Current Memory Usage: 1480164 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 817
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 370 -
Debug Message:  Current Memory Usage: 1480160 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 827
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 371 -
Debug Message:  Current Memory Usage: 1479604 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 830
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 372 -
Debug Message:  Current Memory Usage: 1489472 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 831
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  SOUNDS: Playing Click_WoodenCrate_01 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_WoodenCrate_01 on
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 373 -
Debug Message:  Current Memory Usage: 1497172 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 831
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  -------------------------
Debug Message:  - Ending Turn 374 -
Debug Message:  Current Memory Usage: 1498832 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 834
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Observers missed Ehilahed.

Ehilahed counter-attacks Observers for 12 points damage.


Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Observers
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2722 Observers
Debug Message:  Annotation state is true for unit 2722
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Observers
DebugMessage:  Out of sample handles.
Debug Message:  Defender 2534 Ehilahed is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Ehilahed
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2534 Ehilahed
Debug Message:  Annotation state is true for unit 2534
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Ehilahed
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Observers missed Ehilahed.

Ehilahed counter-attacks Observers for 12 points damage.
Observers falls.


Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  Annotation state is attack hit for unit 2722 Observers
Debug Message:  Annotation state is true for unit 2722
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Observers
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Observers
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2722 Observers
Debug Message:  Defender 2534 Ehilahed is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ehilahed
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2534 Ehilahed
Debug Message:  Annotation state is true for unit 2534
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Ehilahed
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2534 Ehilahed
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Ehilahed strikes Infantries for 9 points damage.

Infantries counter-attacks Ehilahed for 16 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Ehilahed
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2534 Ehilahed
Debug Message:  Annotation state is true for unit 2534
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Ehilahed
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2534 Ehilahed
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Ehilahed for 2 points damage.
Ehilahed falls.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 94.999237   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Stone Giant strikes Alippuunuu for 6 points damage.

MISS - Alippuunuu's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2447 Alippuunuu is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Annotation state is true for unit 2447
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Stone Giant strikes Alippuunuu for 3 points damage.

Alippuunuu counter-attacks Stone Giant for 7 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2447 Alippuunuu is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Annotation state is true for unit 2447
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Infantrie missed Alippuunuu.

Alippuunuu counter-attacks Infantrie for 3 points damage.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantrie
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1616 Infantrie
Debug Message:  Annotation state is true for unit 1616
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Infantrie
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1616 Infantrie
Debug Message:  Defender 2447 Alippuunuu is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Annotation state is true for unit 2447
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  MISS - Infantrie missed Alippuunuu.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantrie
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1616 Infantrie
Debug Message:  Annotation state is true for unit 1616
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Infantrie
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1616 Infantrie
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Infantries strikes Sipo for 27 points damage.

MISS - Sipo's counter-attck missed Infantries.


Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Defender 1668 Sipo is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Sipo
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1668 Sipo
Debug Message:  Annotation state is true for unit 1668
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Sipo
DebugMessage:  Out of sample handles.
Debug Message:  Infantries strikes Sipo for 15 points damage.
Sipo falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Alippuunuu strikes Infantrie for 9 points damage.
Infantrie falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Annotation state is true for unit 2447
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 86.118347   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Alippuunuu for 2 points damage.

MISS - Alippuunuu's counter-attck missed Stone Giant.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2447 Alippuunuu is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Annotation state is true for unit 2447
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Alippuunuu
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 2447 Alippuunuu
Debug Message:  Stone Giant strikes Alippuunuu for 5 points damage.
Alippuunuu falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 97.513962   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  SOUNDS: Playing Click_Paper_4 on Inerit
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Inerit
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Inerit
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 375 -
Debug Message:  Current Memory Usage: 1511384 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 831
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Inerit'.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Inerit
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Inerit
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 376 -
Debug Message:  Current Memory Usage: 1512696 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 826
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 377 -
Debug Message:  Current Memory Usage: 1513088 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 819
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Inerit'.
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 378 -
Debug Message:  Current Memory Usage: 1514764 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 824
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Popup Manager Update: Unhiding OptionsWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Ammelkossa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 379 -
Debug Message:  Current Memory Usage: 1524288 KB
Debug Message:  Cities in World: 31
Debug Message:  Units in World: 822
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit3 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing FemAdv1_Hit11 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing FemAdv1_Death4 on
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Infantries for 3 points damage.

Infantries counter-attacks Stone Giant for 18 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Annotation state is true for unit 2850
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing OldWizard1_Hit2 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Defender 2473 Infantries is starting their counter swing
Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Club1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer2 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
DebugMessage:  Out of sample handles.
Debug Message:  MISS - Stone Giant missed Stone Giant.

Stone Giant counter-attacks Stone Giant for 1 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Miss_HeavySwing2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2850 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Annotation state is true for unit 2850
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Stone Giant strikes Stone Giant for 5 points damage.

Stone Giant counter-attacks Stone Giant for 7 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2850 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack2_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Annotation state is true for unit 2850
Debug Message:  SOUNDS: Playing Hit_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Stone Giant strikes Stone Giant for 5 points damage.

Stone Giant counter-attacks Stone Giant for 1 points damage.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Defender 2850 Stone Giant is starting their counter swing
Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Club1 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
Debug Message:  Annotation state is true for unit 2850
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemHit1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2850 Stone Giant
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Infantries strikes Stone Giant for 20 points damage.
Stone Giant falls.


Debug Message:  SOUNDS: Playing  on
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  Annotation state is true for unit 2473
Debug Message:  SOUNDS: Playing Hit_Hammer1 on Infantries
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing RockGolemDeath1_M on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 2473 Infantries
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 2
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 7
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 9
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 10
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 16
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 17
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 21
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 22
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 27
Debug Message:  UpdateHUDTextureForCity - could not find the city HUD for city with ID: 28
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Popup Manager Update: Unhiding OptionsWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 380 -
Debug Message:  Current Memory Usage: 1540600 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 830
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  SOUNDS: Playing Click_WildBeehives_01 on ResourceHoard 97
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_CrumblingStatue_01 on ResourceHoard 16
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_FertileLand_01 on Old Growth Forest
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_WoodenCrate_01 on
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 381 -
Debug Message:  Current Memory Usage: 1537824 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 717
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 382 -
Debug Message:  Current Memory Usage: 1537824 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 721
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 383 -
Debug Message:  Current Memory Usage: 1537108 KB
Debug Message:  Cities in World: 19
Debug Message:  Units in World: 727
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 384 -
Debug Message:  Current Memory Usage: 1537244 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 715
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  SOUNDS: Playing Click_Paper_5 on Ammelkossa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 385 -
Debug Message:  Current Memory Usage: 1541452 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 710
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 386 -
Debug Message:  Current Memory Usage: 1541700 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 715
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding SpellLevelUpWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 387 -
Debug Message:  Current Memory Usage: 1540488 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 716
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 388 -
Debug Message:  Current Memory Usage: 1540512 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 714
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage:  Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Out of sample handles.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_4 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Click_Paper_5 on Delavashaa
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 389 -
Debug Message:  Current Memory Usage: 1551804 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 723
DebugMessage:  Updating ZOC.
DebugMessage:  Out of sample handles.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage:  Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 390 -
Debug Message:  Current Memory Usage: 1553556 KB
Debug Message:  Cities in World: 20
Debug Message:  Units in World: 723
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  SAVE GAME: Saving World - Complete
DebugMessage:  Deleting save game.
DebugMessage:  Deleting save game.
DebugMessage:  Finished auto save.
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nanolemm'.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding AIMessageWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 391 -
Debug Message:  Current Memory Usage: 1555508 KB
Debug Message:  Cities in World: 21
Debug Message:  Units in World: 726
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nanolemm'.
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_IronOre_01 on Gold Deposit
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 392 -
Debug Message:  Current Memory Usage: 1558904 KB
Debug Message:  Cities in World: 21
Debug Message:  Units in World: 734
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nanolemm'.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  Stamp Quantity: 1
Debug Message:  Land Mass Size: 0
Debug Message:  Land Mass Min Spawns: 0
Debug Message:  Land Mass Max Spawns: 0
Debug Message:  Forest Quantity: 1
Debug Message:  Mountain Generation Option: 0
Debug Message:  Map Random Seed: 1282941855
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  Map Size:
Debug Message:      Sectors: 1 x 1
Debug Message:      Tiles: 16 x 16
Debug Message:  Tile Vertex Resolution: 5 x 5 vertices
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  ---------------------------------------------
Debug Message:  NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message:  Map Generation Complete
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
Debug Message:  InitMapGfx Started...
Debug Message:  InitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding TacticalWnd
Debug Message:  Creating tactical terrain gfx...
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message:  WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message:  CResourceManager::GetEffect found source file for effect: C:\Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message:  TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
Debug Message:  Stone Giant strikes Ulorranias for 9 points damage.
Ulorranias falls.


Debug Message:  SOUNDS: Playing RockGolemAttack1_M on
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Swing_Dagger3 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
Debug Message:  Annotation state is true for unit 1252
Debug Message:  SOUNDS: Playing Hit_Arrow2 on Stone Giant
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 84.777977   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on
DebugMessage:  Out of sample handles.
Debug Message:  Annotation state is attack hit for unit 1252 Stone Giant
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Unable to obtain a sample handle.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
Debug Message:  -------------------------
Debug Message:  - Ending Turn 393 -
Debug Message:  Current Memory Usage: 1568436 KB
Debug Message:  Cities in World: 21
Debug Message:  Units in World: 754
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message:  ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message:  ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nanolemm'.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message:  SOUNDS: Playing  on Arthur
Debug Message:  SOUNDS: Playing  on Arthur
Debug Message:  SOUNDS: Playing  on Arthur
Debug Message:  SOUNDS: Playing  on Arthur
Debug Message:  SOUNDS: Playing Swing_BasicSword3 on Arthur
DebugMessage:  Out of sample handles.
Debug Message:  SOUNDS: Playing Hit_BasicSword2 on Arthur
DebugMessage:  Out of sample handles.
Debug Message:  DEATHFLYBACK: Moving the node idx: 0  dist: 97.750786   delta y: 0.000000
Debug Message:  SOUNDS: Playing OldWizard1_Death1 on Arkiisiclok
DebugMessage:  Out of sample handles.
DebugMessage:  Out of sample handles.
DebugMessage:  Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message:  -------------------------
Debug Message:  - Ending Turn 394 -
Debug Message:  Current Memory Usage: 1570084 KB
Debug Message:  Cities in World: 21
Debug Message:  Units in World: 757
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  SOUNDS: Playing Click_IronOre_01 on Gold Deposit
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Out of sample handles.
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
DebugMessage:  Custom ListBox Entry setting size 204 x 0
Debug Message:  -------------------------
Debug Message:  - Ending Turn 395 -
Debug Message:  Current Memory Usage: 1573872 KB
Debug Message:  Cities in World: 21
Debug Message:  Units in World: 752
DebugMessage:  Updating ZOC.
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
Debug Message:  WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!!  Continuing on to our next city to try to get on track again
DebugMessage:  About to auto save.
DebugMessage:  Deleting save game.
DebugMessage:  SAVE GAME: Saving Quick Data
DebugMessage:  SAVE GAME: Saving Quick Data - Complete
DebugMessage:  SAVE GAME: Saving XML Data (start)
DebugMessage:  SAVE GAME: Saving XML Data (end)
DebugMessage:  SAVE GAME: Saving World
DebugMessage:  Error allocating memory.
DebugMessage:  Custom ListBox Entry setting size 204 x 0

2,238 views 2 replies
Reply #1 Top

Hey, I've got pretty much the same exact setup except for a Phenom II processor, getting out of memory crashes around turn 146 pretty consistantly. 

Reply #2 Top

Thanks for posting. Nice long debugs with varied things going on like this should definitely help us track this issue down and put an end to it.