1.06 Bug: Damaged Groups Lose Numbers after Loading Game

This bug has been mentioned before in the context of city healing messing up group units.  However, I had the same issue (a group being reset to singletons) happen to a damaged army in the field when I saved and reloaded the game.  I'm beginning to strongly suspect it's something is the save and/or load process that does this to any group unit with an abnormal amount of hp, not city garrisoning itself.

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same just happened to me - new unit went just outside the city to fight a spider - got poisend and lost some minor hp - in the next battle the poison effect was still there btw! - the next turn i lost a city due to a strong mob spawning right next to it - after reloading the unit graphic on the world map was the one that it had in tactical before the load (2 units) and in tactical it was just 1 unit - after another save/reload it was just 1 unit in both views