Why are difficulty settings not sticky?
I've read several posts here about what the difficulty settings do to try and better understand them. My assumption was that difficulty worked in a similar way to civ4. Namely if you set your difficulty to "beginner" and all the AIs to "normal" you'd have an easy game; and if you left them normal and set yours to "Rediculous" you'd have a hard time. From some of the posts I've read here it may not be that simple or intuitive. I'd prefer it if it were.
However, what I really don't understand was the change in a recent patch that made all of the AI difficulty settings default to the same as the player's. In civ 4, they defaulted to "Normal" allowing you to set yours to easy or hard depending on how you want to play. What is the sense in setting all the AI's "difficulty" settings to the same as whatever you choose for yourself? I guess if I better understood that I'd have a better idea of what these difficulty settings actually do.
Bottom line, I have three requests or suggestions for the developers:
1) If you can't release something more intuitive or easier to use, then please at least release some better documentation describing functionality and usage.
2) If "difficulty" means what I assumed above from my civ4 experience, then please restore the default for all ai's to "normal". Otherwise what does the term "normal" really mean in this context?
3) At the very least, please make the difficulty settings for the ai's persistent across new games -- like every other control in the game setup interface. Having to manually reset every ai to the desired easier or harder difficulty that is different from that of the player is a pain. If you want to have a common default that's easily set, then add a new "default ai difficulty" setting which gets used for the purpose ... and again is persistent across games. Even adding such an option to the config file parameters until it can be eventually added to the interface screen would be a mercy.
Thanks!