Skinning Texture, can't make it show up, HELP!!!

What am I doing wrong?

Ok, I'm working on some custom skins and I can't get my new one to show up in game and I'm not sure what I'm doing wrong. I've gotten skins to show up before so I know How to do it, including how to hook it up in the XML so the game will see it. I made some custom eyes and they show up just fine. Here's the pic I'm trying to make show up. I'm re-skinning one of the games Base Textures.

One of the first thing I notice is the grey scale part is a separate layer. I'm no stranger to editing layers and masks. I use Photoshop CS 4 and know how to use it proficiently. I'm just not sure what I'm doing wrong. Should I be doing the Skeleton Bones in grey scale as well? Is there a particular way I need to save or format the file other then a standard PNG? Here's the eyes I made that Do work.

 

Those eyes work fine once I hook them up in the XML (thanks James009 for showing me how exactly).

If one of the Elemental artists or skinners could tell me what I'm doing wrong here that would be totally awesome. Thanks in advanced for any help. Please also everyone keep in mind this is a W.I.P. and does not represent how bad ass the finished product will be ;)

Thanks ~ RavenX

1,865 views 3 replies
Reply #1 Top

If you are just replacing the PNG, you need to make sure there is not a DDS of the same name, as the game will use the DDS if it is avalible. Since  on some systems it can improve performance.

If you want to use the PNG as a new asset you just need to call out the proper file in the xml of the unit.

<Texture_Skin>Trog_Skin_M_02.png</Texture_Skin>

<Texture_Eyes>gfx\Eyes\blinks\eyeblink_m5_Amber.png</Texture_Eyes>

Hope that helps. 

Reply #2 Top

I'll give that a try. I didn't realize the DDS part, thank you :). To try to test it quickly I was just replacing the base texture so I wouldn't have to go through hooking it up in XML since the base file name was already hooked up. I'll try now and report back. Thanks for the help, Mormegil, I really appreciate it!! :) You guys rock man.

Reply #3 Top

That did it Mormegil, thank you my friend :). Difing it in it's own XML stopped the DDS from over-riding it.