[1.06.019][Bug] Traveling Boots, Journeman's Cloak, Traveler's Cloak

These three items have some oddities in the xml files.

EDIT: On second thought, and after testing this, it is better if these SupportedUnitModelType are removed all together, as default permits all. Less chance of making an error.

This fixes the issue with the items not being available for customization in the Unit Designer, regardless of their race.

There is however still one problem. Traveling Boots shows up for purchase by the sovereign prior to the technological research being achieved. /EDIT

 

 

Traveling Boots

Code: xml
  1. <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
  2.     <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>

 

This means that only Kingdom of Men racial units, such as the pre-set Peasant unit design which all Kingdom factions start with, (It's a Kingdom of Men racial template), can utilize the three before mentioned items. But if you play as Tarth, or any other non-Kingdom of Men races, then when you design a new unit, these items aren't available for customization.

Also the Traveling boots are missing a Technological requirement.

Code: xml
  1. <!--Equipment Prerequisites-->
  2.         <Prereq>
  3.             <Type>Tech</Type>
  4.             <Attribute>Equipment_Kingdom</Attribute>
  5.             <Value>0</Value>
  6.         </Prereq>
  7.         <Prereq>
  8.             <Type>Tech</Type>
  9.             <Attribute>Equipment_Amarian</Attribute>
  10.             <Value>0</Value>
  11.         </Prereq>

 

Same wearing issue with the Traveler's Cloak

 

Code: xml
  1. <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>

 

and Journeman's Cloak

 

Code: xml
  1. <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>

 

 

2,527 views 3 replies
Reply #1 Top

Longstrider Boots are also missing technological requirements, and have improper <SupportedUnitModelType>.

 

Amulet of Warding and Clarity does not include Kingdom techonlogy.

Code: xml
  1.     &lt;Prereq&gt;
  2.       &lt;Type&gt;Tech&lt;/Type&gt;
  3.       &lt;Attribute&gt;Magical_Forging_Amarian&lt;/Attribute&gt;
  4.     &lt;/Prereq&gt;

Reply #2 Top

Also Cloak of Thwarting could probably do with having

 

Code: xml
  1.         &lt;GameModifier&gt;
  2.             &lt;ModType&gt;Unit&lt;/ModType&gt;
  3.             &lt;Attribute&gt;AdjustUnitStat&lt;/Attribute&gt;
  4.             &lt;StrVal&gt;UnitStat_Dodge&lt;/StrVal&gt;
  5.             &lt;Value&gt;10.0&lt;/Value&gt;
  6.         &lt;/GameModifier&gt;

Reply #3 Top

There is one issue here:

Models for Traveling and Longstrider Boots for 3 fallen races (exempt Wraiths) don't fit to their male unit models (they are too small and clip with legs). That's probably the reason why there was some kinda of limit to what races those boots where ment for. Although I agree it's too steep at the moment to have them for just a single race of humans.