I'm as big a critic as the next at Elemental's failings, but I think it's a fun game and I personally find tactical battles a real joy. They are simple but exciting, and I often find them challenging. I'm the kind of player who will never understand every system in a strategy game perfectly, so maybe I'm who Normal difficulty was made for. In other words, I'm not one of those hard core strategy gamers that wants the game to be super hard and much more complex.
So change the game as you will but please don't turn tactical battles into some big mess. Everyone here is clamoring for Elemental to be Master of Magic and while I have a lot of fond memories of that game, what it really was was a game that kicked my ass and had a lot of great ideas but was too hard and complex for me to understand or enjoy them all.
Keep up the good work!
? When Master of Magic came around (as far as i remember 1994) I was about 9 years old and played it a lot. Never thought it to be that difficult to understand. The concepts behind were easy and accessible.
Though today I wouldn't be real satisfied with the tactical combat, back in 1994 that was just as awesome as it could get. Can Elemental beat that old game in terms of good designed tactical combat? NO.
But at least Elemental tactical combat is better then the one in Hammer of the Gods (1993) but we have it now 2010!
Since Master of Magic tactical combat evolved a lot. So the MoM tactical combat is NOT state of the industry. There is the whole HoMM Brand + Kings Bounty & Armored Princess, Age of Wonders 1,2 & Shadowmagic , Master of Orion 2, Disciples 1+2+3 to name a few and these are just the ones that featured the same setup of tactical combat: a quick, accessible turnbased sub system embedded in a strategic war game frame.
But then there so many others that refined tactical combat.
All these turnbased war games since the 80s (Battle Isle Series, Panzer General Series, Age of Rifle, DemonWorld, Massive Assault, , Battle for Wesnoth...).
Of course worth mentioning are the turn based squad oriented games like Chaos Gate, X-Com 1&2&3 and Jagged Alliance 1+2 or the UFO Series...
And that's just the turn based ones. So a lot has happened.
Then offering us a tactical combat mechanic that can't even beat such an old codger like MoM is... sad.