Insane Enemy Deficit Spending??? Also, 52 shards in a game.

Here's the enemy faction description:

http://yfrog.com/3tkraxisg

 

And where all that gold is going:

http://yfrog.com/0qarmiesg

 

WTH? Anyone else experience this? (The game was started after 1.05, but before the 1.05 Hotfix. Currently fully patched.)

*Link removed - no longer works with 1.06*

7,633 views 8 replies
Reply #1 Top

It seems on a whole like the A.I. doesn't care about exessive military spending. Every time I play versus a normal A.I., it immediatly puts all its efforts into pumping out a crapload of soldiers, regardless of the cost. It basically impossible to take the diplomatic route, because after 100 turns, the enemy has humongous armies which lead to a -8 in diplomatic relations, so therefore they attack and you die. Even if you've put all your research into diplomacy, you can't negotiate a treaty for shit if the enemy (who hasn't researched diplomacy at all) has even one soldier more than you do.

In GalCiv2, you could survive by hiding away for a bit and being really good at diplomacy; here, you get crushed unless you go all out on the warfare front.

Reply #2 Top

So in other words, modelled after the United States?

Reply #3 Top

Well, I usually spread my research out quite a bit (other than like only 1 diplo tech for Caravans)

...

and I usually have the strongest military UNLESS! I cannot find a gold mine.

Reply #4 Top

What if the AI had the resources to support all of it's units and lost a city?  I don't think it makes you disband units if you don't have enough money, does it?  What if you were just breaking even, built a new unit that now puts you in a deficit?  Maybe the AI just kept building and building until the last finished unit put it in a deficit and then it was just cumulative since that point? 

Although seeing that the wages are at 346 and the income is small, they are either deficit spending or lost a big city that provided the income to support those units.

Reply #5 Top

It's not so much the massive military spending. Rather that that he spends 330.2 gildar per turn on military units, and only makes 16.3 gildar per turn. And that those hordes of units have ultra fast movement, massive attack, a triple damage attack ability, and immunity to spells.

Reply #6 Top

lol, immunity to spells?

Reply #7 Top

Quoting Gravedancer, reply 4
What if the AI had the resources to support all of it's units and lost a city?  I don't think it makes you disband units if you don't have enough money, does it?  What if you were just breaking even, built a new unit that now puts you in a deficit?  Maybe the AI just kept building and building until the last finished unit put it in a deficit and then it was just cumulative since that point? 

Although seeing that the wages are at 346 and the income is small, they are either deficit spending or lost a big city that provided the income to support those units.
End of Gravedancer's quote

True, they have taken a beating. Even so before taking a few of their cities, their income was only around 100 per turn. They never made enough money to support that army, yet it kept growing.

Reply #8 Top

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