Hey Everyone,
I noticed, we have loads of suggestions scattered throughout the forums here which is naturally awesome to see, but perhaps it may be time to condense what people have been saying into one awesome thread just for the simple ease of the developers monitoring it, so I'll go ahead and start with my simple ones, but feel free to re-post what you've said if somehow lost itself in the many posts of these forums. Maybe, hopefully down the line, if this thread gets real popular it can be stickied for even easier location finding, but that would be up to the moderators.
Anyhow, here are mine, after a good couple of days of solid gaming with elemental.
The Interface and Shopkeeper Window:
While I defiantly think it has come a long way since the videos I saw in Beta, and what is available now, it still needs some minor work. Now a lot of people can go more in-depth in what they would like to see, but to me the Action and Trade Windows need some massive clean up. For one, the trade window itself, you just have to do to many clicks, I have to click trade on every single item, etc... Now, with little accessories we can easily drag and drop it to the other champions on their little portrait from the vitals screen, but that won't help us for the equipment screen, as we actually need to use that trade window. So my suggestion, rather simple, make it so that you can select multiple items to trade to your companions, or maybe even a simple double click or drag and drop of all items too. In terms of Shopkeepers, please let us able to select multiple items, then purchase them, it's again, as Brad stated in the past, just too many clicks there to get what you want.
Caravans and the Cosmetic feel to it:
I love the concept of Caravans, it's a nice way, as people have stated, to substitute it for workers in a normal CIV genre type environment, but I totally feel a lot more can be done with that concept. For one, the Caravans should give more bonuses then just food, as that's all I seem to be noticing (If someone notices something else please let us know), and most importantly it should probably be based on what the city has been developing, so if one city has a Mine and precious Metals, perhaps the Caravan should give that bonuses instead to the city it's trading too. Even though I'm very happy that all resources are global, it would bring those specialized cities we all love to do really out in the forefront.
Secondly, I love the awesome cosmetic touches to your actual cities, where you see little NPCs running around their daily lives, it really gives some life to the city and I totally feel that can be something applied to the actual caravan routes. Right now, all we get is a little trade guy, and the Caravan itself, it's rather dull and lame. (Also I hope the Roads actually change into real roads, I'm assuming they do, as screen shots I've seen have indicated that, but figured I'd mention that)
Finally, this requires more testing, but it seems at least for me, caravans are very prone to attacks by creatures, either let us build something to protect the caravans, or make us able to join troops to the actual route, sort of like a protector of the route, or patrols we should say of the route, so we don't happen to lose the caravan because we were out questing or exploring.
Dynasties and Marriages:
There's a nice thread someone posted here about this https://forums.elementalgame.com/392884, so there's no use in re-hashing what was said, as a lot of those ideas are very good, however, the one thing I will add, there should be a way for you to train or educate your siblings, what if you want to mold one of your sons or daughters into being a governor type person? or maybe you want them to learn more magic, or maybe want your son to be the next Achilles. Right now, it's just a bit to random how your sons or daughters can turn out, it can be amazingly overpowered as some people have posted, or at times very dull. (Don't get me wrong, I like that, but still I'd just like a bit more control over this, as quite frankly, he/she is my son/daughter in the game, hehe)
City Levels:
Great concept, as it will give each city a unique identity, but I feel we need to add more to this. For one, right now the Random spawned Guardian Units are useless (At least from my play experience), so get rid of that. Instead, just make it match our resources, we already have the Gildar, Tech, and Arcane knowledge ready, so all we would need to do add is a Material/Metal/Crystal production, and Food Production, which again leads back to whole specialization you can do with certain cities.
Well, that's all I can think of for the moment, and naturally many people have already posted excellent suggestions, so if you feel like re-posting it here to keep it condensed, feel free to do so, or if this is just going to be just another thread that will eventually get lost in the pages of posts, then so be it as well, but figured I might as well get the thread started if people prefer to keep it organized like this.
thanks,