Traveling Boots oddity

Changes so far to the Traveling Boots and Longstrider Boots.

ADDED Technological requirements

Code: xml
  1. <!--Equipment Prerequisites-->
  2.         <Prereq>
  3.             <Type>Tech</Type>
  4.             <Attribute>Equipment_Kingdom</Attribute>
  5.             <Value>0</Value>
  6.         </Prereq>
  7.         <Prereq>
  8.             <Type>Tech</Type>
  9.             <Attribute>Equipment_Amarian</Attribute>
  10.             <Value>0</Value>
  11.         </Prereq>

REMOVED references to

Code: xml
  1. <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
  2.     <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>

I've also removed references to SupportedUnitModelTypes for Traveler's Cloak, Journeyman's Cloak, Soldier's Cloak and Scouts Cloak.

I've also made changes to the K_CityHubs.xml file to remove two references for Traveling Boots.

Code: xml
  1.         <UnlocksShopItem>TravelingBoots</UnlocksShopItem>

 

THE PROBLEM: Relias and my custom sovereign can purchase Traveling Boots prior to researching the technology Equipment.

2,431 views 2 replies
Reply #1 Top

You can change the items that appear in shops at various city levels in the K_CityHubs & F_CityHubs files in the Core Improvements folder.  If you don't want the boots to show up, you can delete them from the items list.

Reply #2 Top

Cheers, much appreciated it. That certainly looked interesting. I removed the two references to Traveling Boots, for levels 1 and 2 respectively.

After testing a bit more, it seems only Relias and my Custom Sovereign which suffers this issue now.

Further digging through the files warranted.